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Recent reviews by Brodaty

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Showing 41-50 of 470 entries
3 people found this review helpful
6.4 hrs on record
https://www.youtube.com/watch?v=wiGfj9GWZ-Y
Absurdalne mechaniki
Więcej: http://sub.broda.tv / Discord: http://discord.brodatv.

Niestety stosunek ceny do jakości tej gry jest przynajmniej bardzo negatywny. Otrzymujemy praktycznie grę z telefonu, która bazuje na banalnie prostych rozwiązaniach. Jej głównym problemem jest całkowity brak przetestowania gry przed wydaniem i ogromne problemy z logiką. Dla przykładu - miasto nie może produkować jedzenia, może je tylko importować. W jadłodajni pracuje 3 wieśniaków i obsługuje maksymalnie... 3 innych wieśniaków. Pracownik jadłodajni nie może zjeść u siebie w pracy, tylko wiecznie chodzi głodny, bo gdy akurat rozdają jedzenie to on jest w pracy ;)
Gdy rozpoczynają się rewolty na przykład pracowników, to koszta ich uspokojenia są zdecydowanie większe niż koszty remonty urzędu miasta po ich rewolcie. Brak takich podstaw jak zarządzanie kolejką budowania - na raz naprawiamy, ulepszamy lub budujemy JEDEN obiekt. A to tylko początek jej absurdalnych rozwiązań...
Posted 2 May, 2022.
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3 people found this review helpful
1 person found this review funny
14.8 hrs on record (5.5 hrs at review time)
Early Access Review
I could write wall of text how bad this game is, but lets just tl/dr to one of the crown-reasons.
You can't name server with "Taiwan" in it or say this word on chatbox. It's amoung many other "bad" words censored in this "game".
Posted 31 March, 2022.
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1 person found this review helpful
2 people found this review funny
0.4 hrs on record
Playway.
Posted 9 March, 2022.
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398 people found this review helpful
11 people found this review funny
17
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4.5 hrs on record (4.5 hrs at review time)
Early Access Review
Not even close to Early Access.
Answer to the developer below
AUTHOR DECIDED TO EDIT HIS ANSWER, so I decided to add another part below previous answer

- 30 minutes in the game and you cna unlock everything.
- There are no resources, only products, so you are buying new buildings... for gold.
- You can't save after tutorial, so if you decide to still play you can loose 1 or 2 hours of playing.
- Cow standing in a water (well, you can place buildings in water) says there's no water...
- There are no different classes or levels of our citizens, they have just different name.
- Economy is a joke, you can simply go for a beer to the shop, get back, sell 10000 of every product and purchase every building avaiable in the game
- Selling system is bugged, so you don't know the price of products, sometimes all of them are worth ZERO gold
- Attractiveness of the village, build a church to get +10 to city attractiveness. This system is not working.
- Someone got murdered? Okay, it's just a word in the UI. You are not losing citizen or something...
- I haven't put up any police, schools or hospitals at all, the city is happy anyway and people are still coming.
- The residents have virtually no simulation. The clothes are for the city (as global product), not per capita, per citizen, personal for each one.
- The ship reaches the village? Why should we play with the economy?! In this game you can't lose or lose the popoulation. Just click sell everything and go make a coffee.
- More affluent residents and more expensive stores do not require other resources. They just are. They don't require rarer or harder to remake items, because the game literally has 3 needs - clothes, firewood and food.
- The author says the game already has 85% Early Access content when it's just a gamedev parody. Assets bundled with a bit of code. Even the low poly games made by high school students have more mechanics.
- Winter doesn't affect anything. People don't use more clothes, they don't consume any more firewood, and the farmland still produces food... DAILY. Here, the food doesn't grow for a while, it just comes daily.

The game encourages you with an announcement of Workshop and a pretty nice setting or graphics style. However, for me, it should be compared to a scam. Some houses, a well, next few houses, a well, next few houses, sometimes the fire firefight department - this is what every expansion of this city looks like, every next step. The game has no economy, no resources (only few products), no processing of items or resources, you buy everything with gold and everything is mathematically trivial simple.


---

You are making the game that looks, feels and works like Banished and you don't want to compare it to this game?
Well. That's very stupid. Even more. Extremally stupid. I tried to find some kind of stupid-o-meter scale at this point, but it just got off scale.

Once again.
You are making the game that looks, feels and works like Banished but you don't want it to be compared to Banished.
My God...
And near 110 people agreed with me. More people that even reviewed your game on Steam in this moment.

There are no Simcity/Skylines mechanics at all.

Why?
You made 3 bars - green for houses, blue for workplaces and yellow... for what? Game don't says anything about it. I suspect that yellow are fields.

I think you should play Kingdoms Reborn or Kingdoms and Castles, both games are very indie and made nearly by one person. Both of them are home-made projects. But they made their games way longer, without pushing it to the Steam Store as soon as possible. That's the reason why they made huge success. And your game looks like made in just 3-4 months before release. Most of things you did is about UI, not the mechanics itself. Your game has changed only visually in the last 4-5 months. I watched the demo gameplays and your game only differs in the interface since 4 months. I don't see any new buildings or new mechanics here.


If you made winter, make it more harsh. I'm still getting crops during winter, sea should be frozen or something.

I could give you some time and opportunity if this game had more than 30 minutes of playtime content, it would have been challenging and cheaper. Your game costs € 15 in my region. When much better games of this type, and more complex and advanced ones on the day of their release (eg Kingdoms and Castles) was priced around 8 €.

There are tons of reasons not to like your game. I'm not the only one who gave your game a huge dislike.

---

There's nothing to relax. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next. Some houses, road, fire station and a shop. Next.
I did not expected Banished or other survival colony builder. I expected the game that have more content than 30 minutes of gameplay. Dear author, you decided to push argument with Banished, not me, so I answered to this statement.
This game don't need many bugfixed. It needs content. More resources, more buildings that will change one resource into another, like gold+coal = jewellery, that is requied by higher-state population. You don't even build buildings from raw materials in the game. This is main problem. As I said - I can simply go for a beer to the shop and build everything that your game offers.


LACK OF MECHANICS AT ALL AND RELAXING (NOT-ADVANCED) CONTENT COMPARED TO THE PRICE ISN'T A BUG
Posted 15 January, 2022. Last edited 23 January, 2022.
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A developer has responded on 27 Mar, 2022 @ 6:33am (view response)
3 people found this review helpful
1 person found this review funny
12.2 hrs on record (4.5 hrs at review time)
Early Access Review
/// Edit. Realized that no matter how this game will be tweaked, heavy negative despite quite nice and fun gameplay will persist. This game simply needs tweaks in every possible corner. There's huge difference between bad game and badly tweaked. This game is INTENDED to be bad and designed this way not by mistake or lack of balance.

My thumb down will be switched to thumb up when spawnrate of enemies in locations that I already explored literally 30 secs ago will be tweaked. It should take few in-game DAYS to respawn enemies in locations, not just 30 secs...
Posted 12 January, 2022. Last edited 12 January, 2022.
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7 people found this review helpful
29.1 hrs on record (24.3 hrs at review time)
Early Access Review
Released too early.

Bad starting team? -> reroll -> play -> all those useless not-skipable cutscenes and informations about tutorial -> bad land -> exit, because I can't reroll world -> what?! Exit is closing the game, not going to menu -> now go to the stage one of this story and roll it 50 times.

But, well. Game isn't bad. I can say that's great game! So why negative opinion? Because in game dev there's one small important thing. When you make the game, the first and most important thing in game development is not to irritate the player. Don't force the player make facepalms out of your "awesome" ideas at every 10 minutes.
Guys from Xoberon.
You are forcing player to facepalm every 10 minutes.
Unfortunately, this game has so many badly made mechanics, intentionally bad, that I leave the negative for now. We will think about what to do next in a year.
But... wait... why?

Dialogues. Sometimes I spend 20 minutes trying to get the right dialogues with the NPCs. Because they are most likely random. Their meaning is completely stupid - "hey, you like smelly feet"? Some of them looks like that. Or I can ask someone about myself - "what can you tell... me... about... me?".
The degree of difficulty is absurd. Sometimes, for many cycles that stupidly are divided into strange years, instead of just making the seasons, I get attacked by 1 enemy. Another time, after literally 20 minutes of play, I have an invasion of 20 enemies and game over. Sometimes the Devils don't show up at all for 3 hours of play, and sometimes I have their crystal to smash right after an hour.
I live peacefully with everyone, 20 opponents invade me. I turn everyone into meat, murder and attack? 1 enemy is invading me...

UI scaling works bad, disabling animated avatars makes them completely absent, so I've to guess the race of NPC. Scaling resources squeals like a pig. From the whole mountain of stone I can only build a floor in the house and a few walls. The game is built in such a way as to fail due to lack of resources.

I thought for a long time what to do with this game. Despite the incredible absorption, I spent almost 30 hours here myself. However, I decided to advise against the game for now. 90% of the time, if I have to leave a negative, I'm not leaving negative (pre)review... Because I know the game has a chance to change. Here, however, I doubt that it will change - many elements of this game cannot be just tweaked, many of them must be simply DELETED. And I doubt Xoberon will remove these stupid idea for dialogues.

In addition, optimization sucks. Under the flap 3080, 32 GB RAM, 6 cores on the processor, the game begins to work very badly on more than 15 inhabitants.

Sorry lads, despite describing the game, pointing all it's good sides, here on Steam I've to "force" you to remove some features - like dialogues - by this review.
Posted 29 December, 2021.
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5 people found this review helpful
0.9 hrs on record
Małe, tanie... ale zaskakująco śmiechowe i ciekawie zrobione :) Prosta gierka, w której chodzimy sześcianową postacią strzelając do "wrogich" sześcianów z pełną destrukcją prostego i banalnego otoczenia. Trafienie nas lub samobójstwo granatem - od nowa. Cieszy dość okej muzyka i losowość generowanych plansz. Zaskakująco prosto-ładne za tak groszową cenę.
Posted 29 December, 2021.
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6 people found this review helpful
119.7 hrs on record
Posted 25 December, 2021.
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2 people found this review helpful
0.3 hrs on record
:)
Posted 26 November, 2021.
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1 person found this review helpful
1.4 hrs on record (1.0 hrs at review time)
Za stary jestem na takie gry :)
Posted 18 October, 2021.
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Showing 41-50 of 470 entries