GHOSTy
Cat Island, Bahamas
:mebutterfly: Ye they cool but I'm cold, I don't fit in the mold, I'm a rebel! :mebutterfly:

:steamy: SteamDB [steamdb.info]  :sfclover: Youtube :sfflower: Instagram [www.instagram.com]
:mebutterfly: Ye they cool but I'm cold, I don't fit in the mold, I'm a rebel! :mebutterfly:

:steamy: SteamDB [steamdb.info]  :sfclover: Youtube :sfflower: Instagram [www.instagram.com]
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  :Diamond_big: CPU: AMD Ryzen 5 5600X, 3.7GHz
  :sfargents: Cooler CPU: ARCTIC AC Freezer 34 eSports DUO White
  :Diamond_big: GPU: Gigabyte Aorus GeForce RTX 3060Ti ELITE LHR, 8GB GDDR6, 256-bit
  :sfargents: RAM: Kingston Fury Beast, 16GB DDR4 Dual Channel, 3600MHz CL17
  :Diamond_big: MOBO: Gigabyte B550 Aorus Elite V2
  :sfargents: SSD 1: Kingston Fury Renegade, 2TB, PCI Express 4.0 x4, M.2 NVMe
  :Diamond_big: SSD 2: Kingston NV2, 1TB, PCI Express 4.0 x4, M.2 NVMe
  :sfargents: PSU: Seasonic Focus GX Fully Modular, 650W, 80+ Gold
  :Diamond_big: Case: Corsair 3000D Airflow Black
  :sfargents: Case Cooling: x6 Deepcool RF120 Light Blue
  :Diamond_big: OS: Windows 11 Pro, 64bit
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  :sfcrystal: Monitor: Asus VG245HE [Full HD, FreeSync, 75Hz, 24 inch, 1ms]
  :gozdiamond: Seat: Fury Avenger XL Black-White
  :sfcrystal: Keyboard: Logitech G Pro GX Brown Switch K/DA Edition
  :gozdiamond: Headset: Logitech G733 Lightspeed Wireless K/DA Edition
  :sfcrystal: Mouse: Logitech G502 HERO K/DA Edition
  :gozdiamond: Mouse Pad: Logitech G840 XL K/DA Edition
  :sfcrystal: Controller: Microsoft Xbox Series X Wireless Carbon Black
  :neonbl: Wishlist [www.pcgarage.ro]
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Created by - Arthesian
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Call of Duty: Black Ops II, developed by Treyarch, is the eighth game of the franchise published by Activision and the second game of the Black Ops series.

Anyone has at least once wondered what the future would be like, from the look of citites to military armaments, and Call of Duty: Black Ops II has some ideas about this theme. Continuing with the Mason family of the previous game Call of Duty: Black Ops, Black Ops II has the present action set in the future, more precisely the year 2025, where David Mason (codename: Section), son of Alex Mason (protagonist of the first Black Ops), is the commander of Counter-Terrorist JSOC of the United States of America.

The game compares the military infrastructure of the '80s with that of 2025 through this generation of father and son: from a horse riding adventure through the deserts of Afghanistan or a classic assault with thanks and choppers, to a flight of adrenaline with the Wingjet, controling the drones with a hand gadget or climbing any surface using the sticky Tech-gloves.

The campaign starts a little rough with a visit to a nursing home from Section to Frank Woods (one of the main characters of the first Black Ops). Woods is the one that triggers "the past" events in the story, at the same time discovering what happened to him after the first game. Campaign events are linked to the same enemy, the game offering his story from his origins to becoming powerful, to someone who just wants to see the world burning. During the game you get to understand the motives of the antagonist and its intentions based on just one bad day, a day that can turn anyone into a lunatic thirsty for revenge.

Black Ops II differs from the rest of the Call of Duty campaigns through its dramatic choices of the story, choices that change the events based on what the player decides. Some of the choices made can influence further decisions, but everything still remains to the player's hand if he wants to change the campaign dynamic or not.

In terms of gameplay, it's the same engine of shooting, improved graphics from year to year, but the addition that makes it different from its precedents is the "Edit Loadout" system from the beginning of the missions, allowing the player to choose any weapon unlocked, any skin of the weapon and any perk that will benefit him in the fight or help him complete the challenges of the mission.

Strike Force Missions are added for the first time in Call of Duty, giving the player the opportunity to take a break from the main story. This mode is optional for the campaign and is based on a different objective and a crew of JSOC soldiers that you coordinate throughout the mission. Also the player can assume control of a soldier, A.S.D, C.L.A.W. Drone or Quad-Drone, but unfortunately all the hard work is put on the player's shoulders, because the AI of your teammates can not help more than with a minimal support to medium. These Strike Force Missions can change the dynamic of the main story if they are completed or not for various reasons of their completition.

Overall it is a good story in the franchise because of this system to shape the story through dramatic decisions. The curiosity of seeing how it would be otherwise makes you rewind the story all the time and continuously until no more possibilities are left. The prowess of Treyarch storytelling has again created an immersive and exciting campaign.

COD BO2 Rating: 9/10 Full Shield
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68 Hours played
Watch_Dogs 2 is the second game of the Watch_Dogs franchise, developed and published by Ubisoft. Watch_Dogs makes the transition from a grim and mysterious game to a more cheerful, lively and full of diversifity game. Watch_Dogs 2 is a greater inclination towards a youth and fun theme than something dark and enigmatic.

The Watch_Dogs universe is moving from Chicago to San Francisco, a more colourful, enlightened and much more lively city. When we speak of graphics, certain aspects and angles of photography look simply gorgeous, and the graphics itself, compared with the PC version of GTA V, looks better in certain parts, but others are the same or even weaker; yet the differences between years are saying that Ubisoft lacks dedication. The design of the city is focused on ilumination and polished modernity; and very little on minor texture details, free roam in this game being very relaxing when you put your hands on a controller and you want to start an easy session of driving in traffic, or walking the streets and in the thousands of parks or green spaces of San Francisco. And what makes San Francisco so attractive are the urban paintings on random buildings and the tourist attractions of the city; and how not to enjoy a street full of graffiti or full of flowers arranged as in a botanical garden if you do not take your in-game phone camera and take a screenshot in that location. The size of the map is quite large, San Francisco offering to the player, passionate about landscapes, an unforgettable experience.

From a serious and angry character, Watch_Dogs 2 has Marcus as the protagonist, a young man who lives in a world he does not want to, a rebel who joins the group of DedSec hackers to remove the Blume company which has occupied the city with the CtOS system. The overall story presents corruption issues in a money-and-power-hungry leadership; a problem somewhat similar to the modern days of Assassin's Creed, where hackers work in anonymous and sneaky ways to slowly destroy Blume. The secondary characters are greatly influencing Marcus in his development as a protagonist, and this relationship within this group and their unique personality has made me very fond of this band of friends, making me smile every time when there is a cutscene with them together.

The gameplay is a huge improvement compared to the first game. The controls were grouped, simplified and even improved (including the phone menu) so that the player would get used to what he has to do, very quickly. After two missions I already had no problems with what I have to do in terms of controlling Marcus. The driving has been improved; vehicles now no longer feel heavy and difficult to manoeuvre, and in the travelling section, there have been introduced "elevators", such as the window washer or the crane, with which you can climb or move from one building to another (a very good way to admire the city's view). Being a fairly flexible young man, Marcus can use stealth and limited parkour movements (because we are not in Assassin's Creed) to finish his missions, without ending in a conflict with too much noise in the neighborhoods). Having a rich arsenal of weapons and skills at your disposa, such as the stun gun, hacking methods to machines linked to CtOS or his new cyber friends: the RC Car and Quadrone, stealth ways, especially in co-op, are infinite. And as an another addition, the player can dress Marcus as he desires from any clothes shop or kiosk to represent his own hacker style.

At the end of the day, Watch_Dogs 2 is a refresh of the franchise, but is it better than the first game? Definitely. Is it a masterpiece? I would say questionable, but still a potential, although there are optimization problems and can be compared with other older games in certain chapters. Watch_Dogs 2 is a wonderful experience that you will love until the last pixel on Wrench's mask.


Watch_Dogs 2 Rating: 8.5/10 Full Shield
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