Tollknoll
Germany
 
 
ॐ ここでも私を見つけることができます ॐ
"When it comes to that fantastic note where the... rabbit bites its own head off, I want you to - throw - that - f'ckin - radio - into the tub - with me." :shcscribe:
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Etalase Ulasan
16 Jam dimainkan
Even though I’m not a huge fan of Souls-likes, nor particularly fond of the community (from an outsider’s perspective, it often feels unnecessarily toxic and gatekeepy), Elden Ring is, without a doubt, one of the greatest games I have ever played. This game is pure art.

The Lands Between radiate an atmosphere unlike anything else. From the festering wastelands of Caelid, teeming with grotesque monstrosities, to the war-ravaged fields before Leyndell, all the way to the eerie, fog-cloaked Consecrated Snowfield, every location tells a story, immersing you in its beauty and decay. The moment you step out of that cave and gaze upon the vast world before you, an irresistible urge takes hold: you must explore. You need to see what secrets lie beyond the horizon.

The story, while cryptic, is fantastic, if you can piece it together yourself or dive into lore videos. Miyazaki and George R.R. Martin crafted a world that feels ancient, layered, and filled with enigmatic characters. Every NPC and boss brims with personality, their cutscenes a spectacle to behold. Their placement within the world feels meaningful, and the use of archaic English in dialogue only adds to the game’s overwhelming sense of myth and grandeur.

Combat is just as impressive, offering a staggering number of weapons, spells, and playstyles to experiment with. You truly have the freedom to approach encounters in countless ways. However, one of my few frustrations is how certain enemies demand very specific counters (bleed, sleep, etc.), yet the game provides little to no guidance on this. The difference between an "impossible" boss and a laughably easy one often comes down to knowledge the game itself refuses to share. Additionally, the quest design can be frustratingly obscure. While I appreciate a game that doesn’t bombard you with quest markers, Elden Ring takes it to an extreme: NPC dialogue is often so cryptic that you might not even realize a quest exists. Worse still, progressing through Leyndell and the later burned capital can lock you out of certain bosses, quests, and even legendary items required for achievements. In an era where min-maxed builds and day-one guides dominate the gaming scene, this kind of design almost forces players to keep a walkthrough open. Something that shouldn’t feel necessary in a game built around exploration and discovery.

Many praise Elden Ring’s open world and visually, it is nothing short of breathtaking. But when you strip away the artistic presentation and analyze it purely from a gameplay perspective, it actually follows a “familiar Ubisoft formula”, just without the map markers. Instead of climbing watchtowers, you collect map fragments. Instead of checklist objectives, you have caves, forts, Evergaols, overworld bosses like the Tree Sentinel and Night’s Cavalry, and golden seeds—repetitive open-world activities, much like in any other modern open-world game. Moreover, the world isn’t truly "open" from the start; major areas are gated behind story progression. A imo more fitting approach for an open-world Souls-like would have been a world where you could venture anywhere right from the beginning, facing the consequences of your choices without artificial barriers.

That said, my criticisms are nitpicks in the face of what Elden Ring accomplishes. It is, without exaggeration, a masterpiece. I wholeheartedly recommend it to anyone, whether they consider themselves a "gamer" or simply appreciate great game design. This is an experience that everyone should have at least once.
Etalase Screenshot
ELDEN RING
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Etalase Screenshot
Cyberpunk 2077
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Panduan Favorit
Dibuat oleh - Tollknoll
In this guide I will show you how you can become better in the game, what Decks are viable, which stuff you need to unlock and also some pvp tips on how to play in the current Meta.
Game Favorit
36
Jam dimainkan
16
Pencapaian
Etalase Penghargaan
x5
x4
x13
x8
x12
x8
x8
x2
x1
x7
x6
x3
x3
x5
x5
99
Penghargaan yand Diterima
6
Penghargaan yang Diberikan
Item yang Bisa Ditukarkan
2.331
Item yang Dimiliki
266
Pertukaran yang Dilakukan
5.567
Transaksi Pasar
If you didn't follow me, shame on you
Data Salien
Level yang Dicapai
4
Bos yang Dilawan
0

XP yang Didapatkan
4.805
Etalase Pencapaian Terlangka
Item yang Bisa Ditukarkan
2.331
Item yang Dimiliki
266
Pertukaran yang Dilakukan
5.567
Transaksi Pasar
Fool me one time shame on you
Fool me twice, can't put the blame on you
Fool me three times, fuck the peace signs
Load the chopper, let it rain on you
Grup Favorit
I don't think so.
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Haze 3 jam yang lalu 
Banana
Melatonin 6 Mar @ 11:37pm 
<3
Surexx ツ 6 Mar @ 10:19pm 
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⠀⠀⠀⠀▄▄ █ ⠀⠀ℋ𝒶𝓅𝓅𝓎 𝒲ℯℯ𝓀ℯ𝓃𝒹 𝓂𝓎 𝒻𝓇𝒾ℯ𝓃𝒹
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▀(@)▀▀▀▀▀▀▀(@)(@)▀▀▀▀▀▀▀▀▀▀▀▀▀(@)▀
qiko 5 Mar @ 2:00pm 
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⠄⠄⢻⡀⠄⠄⠈⣾⡸⡏⢸⡾⣴⣿⣿⣶⣼⣎⢵⢀⡛⣿⣷⡙⡻⢻⡴⠨⠨⠖
⠄⠄⠈⣧⢀⡴⠊⢹⠁⡇⠈⢣⣿⣿⣿⣿⣦⣿⣷⣜⡳⣝⢧⢃⢣⣼⢁⠘⠆
⠄⠄⠄⢹⡇⠄⣠⠔⠚⣅⠄⢰⣶⣦⣭⣿⣿⣿⡿⠟⠿⣷⡧⠄⣘⣟⣸
⠄⠄⠄⠄⢷⠎⠄⠄⠄⣼⣦⠻⣿⣿⡟⠛⠻⢿⣿⣿⣿⡾⢱⣿⡏⠸⡏ ~ Have a wonderful day!
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J4y 4 Mar @ 5:33pm 
Have a good day:br_1:
Lumi 4 Mar @ 10:14am 
Oh you’re right, how about we use your radio then instead we can’t leave out the best part