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Mostrando 41-50 de 62 aportaciones
Nadie ha calificado este análisis como útil todavía
1.3 h registradas
Has a humor and presentation similar to Portal, but enough of a unique gimmick that it has its own identity. The puzzles aren't very hard and it'll only take you about 30 minutes to an hour to do everything in the game, but it's not a waste of time at all. This definitely has the potential to be its own full-length priced game if the humor stays consistent and the puzzle difficulty is increased.
Publicada el 27 de agosto de 2019. Última edición: 27 de agosto de 2019.
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Nadie ha calificado este análisis como útil todavía
12.3 h registradas
I ended up beating this on Hard with 100% completion in about 9 hours or so. I wouldn't say it's worth $39.99, but I ended up getting it for $8.99 and I can't say I was disappointed but I wasn't blown away by what I played.

The story is rather bland and straightforward for the most part, with the choices you make throughout the game affecting the "TV Show" segments of the game, and these episodes focus on side characters that are working behind the scenes to the main plot. I ended up skipping a lot of the show because it's pretty dull and reminds me of a bad SyFy channel original series or something similar to that. It doesn't have the charm of Remedy's other fake TV shows like Night Springs or Captain Baseball Bat Boy. I think the actors all did a serviceable job, with Aidan Gillen having the best performance as the antagonist Paul Serene.

As for side content, there are a lot of collectibles that help expand on the world and show off your choices such as emails talking about employees being affected by objects you interacted with or choices you made, a funny side-story about a screenplay called "Time Stabber" involving a guy with a time-traveling knife, and quantum ripples which affect little things through the show portion.

The gameplay is also pretty average, with the AI just jumping out into the open and taking easy headshots. The only times I truly died to the AI was due to being in cover behind a car when it would explode, or being shot by snipers which can kill you in 1-2 hits on Hard mode. Your time powers make battles almost trivial, with Time Vision allowing you to see enemies with bright red outlines through anything, and your other abilities allowing you to absorb their bullets, slow them down, or dodge across the map and aim for enough bullet time to get a headshot on them/shoot their backs and blow up their gear. The weakest part of the gameplay is probably the platforming segments - I died multiple times from either glitchy movement or just from missing the jump all together. I did expect the gunplay to be a bit more engaging like Max Payne, but it does its job well enough and doesn't pose much of a challenge even on hard difficulty.

All in all, Quantum Break is a decidedly average game that I'd say is not worth $39.99, but if you have an afternoon or two to burn and want a simple game to play through where you can shoot some bad guys and see some decent acting, it's not a bad game at the $10 range. Just don't go in expecting Alan Wake or Max Payne.
Publicada el 16 de agosto de 2019.
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A 1 persona le pareció útil esta reseña
2.0 h registradas (1.6 h cuando escribió la reseña)
I heard this was up there with Talos Principle and the Turing Test in terms of puzzle games to play that have an interesting environment and story with challenging puzzles, but most of the difficulty in this game for me comes from trying to decipher what new rule the puzzle decides to throw in or trying to figure out what colors are in the puzzle.

I don't know how this has a price of $39.99 when the layout and design of the core puzzles are similar to $1 games you'll find on here. This is worth $10 at the most.
Publicada el 16 de julio de 2019. Última edición: 16 de julio de 2019.
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A 59 personas les pareció útil esta reseña
3 personas han encontrado divertida esta reseña
24.6 h registradas (12.3 h cuando escribió la reseña)
First off, I heard that a lot of the glitches in this game were fixed, but I've still had a plethora of glitches in a short amount of time, including:

  • The game telling me to follow three women into the forest with their approval, but since I didn't talk to the third woman with a speech check earlier she thinks I'm sneaking up on them and I'm forced to restart

  • There will be fistfights in towns during missions (the only time a multi-man fight is fun in this game,) and NPCs will keep walking along like nothing is happening. You accidentally punch one when they step between you and another guy? Reset or enjoy jail.

  • Having a one-on-one fistfight early in the game and he just falls through the map, forcing me to reset the quest and lose money.

  • Accidentally jumping into a group of small trees in a forest with my horse, trapping the horse and I inside.

  • A handful of visual glitches involving smoke and lighting and a lot of clipping with clothes and models.

  • Alt-tabbing is a crapshoot in this game and will either make the game's cursor appear on your screen with the crosshair, or cause the audio to cut out.

The combat system seems to only work properly and be enjoyable in one-on-one situations, and it's very inconsistent on what your sword/warfare skill will allow you to do. I've been able to take out fully armored Cumans at times with 75% health, but then struggle to fight one guy who is already wounded wielding a broadsword with one hand. I never found the sidestepping to work consistently, and the mechanic of slow motion when you dodge perfectly rarely sets you up for a meaningful strike. Shooting with a bow and arrow is absolutely miserable until you hit a certain level.

You can only manually save by drinking "Savior Schnapps," an alcoholic drink. Fortunately, you can make a save just by quitting the game or hitting a major point in a questline, but still limiting the player's saves to an item is not the best of design, especially in a game as inconsistent as this one.

The voice acting in this game is hit-or-miss, with people of varying accents, enthusiasm, and audio quality. It's very jarring to hear the protagonist with studio recorded quality matched with Brian Blessed, who is recording from a completely different place that has a different setup. It's really all over the place.

This game's biggest positive is when it DOESN'T force you to use combat. There's a great atmosphere and mood in the game when you're just walking through a forest having a conversation with someone, or using your speech skills and wits to get yourself out of a pickle with local townsfolk. However, there are sections of missions where diplomacy won't solve the issue and you'll have to focus on combat or some other monotonous task of running back and forth over portions of land.

The game is a mixed bag of great environment and stories, but falls flat due to instability and glitches along with a poor clunky combat and saving system that make the game a lot less enjoyable than what it could be. I'd only pick this up on sale if you're really interested.
Publicada el 10 de julio de 2019. Última edición: 13 de agosto de 2019.
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Nadie ha calificado este análisis como útil todavía
448.5 h registradas (373.1 h cuando escribió la reseña)
Forces you to login with an Epic Games account now, despite the fact that I purchased this on Steam years ago.
Publicada el 1 de julio de 2019. Última edición: 17 de septiembre de 2020.
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Nadie ha calificado este análisis como útil todavía
18.4 h registradas (10.2 h cuando escribió la reseña)
Fun game with great art, great music, dialogue with a few laughs when it doesn't get too meta, and a surprising gimmick with the time-traveling mechanic in the game shifting you between 8-bit and 16-bit, with the soundtrack changing to the different eras as well.

The level design is good, but could be better; the game itself isn't hard but more annoying due to just 1-2 screens every level being bogged down by gimmicks of throwing junk at you or constantly forcing you to change your pacing. This gets a lot worse in the later levels when you usually can run and slash through things with swift ease, but now you're forced to stand still and wait for the right opportunity to move. There's also a lot of insta-kill portions crammed into the later sections that just feel cheap.

The controls are solid for the most part, but can get a bit finicky when you keep sticking to a wall you don't want to stick to or fail to glide even while you're holding the glide button. There's still a lot of tightness in the controls that allow you to pull off the tricky platforming in the later levels. It's probably the most I've felt in control platforming while playing one of these new "retro" indie games.

The bosses are similar to the level design as well. There's a few of them that are just laughably easy and then others where the action doesn't come from jumping and avoiding attacks, but simply standing still or hanging on to something and waiting for your chance to strike. The boss designs and level designs in this game can really stop your momentum flat and slow the entire pace of the game if you have a hard time with them.

Overall, The Messenger is a good little platformer with great music and a solid homage to the 8-bit and 16-bit era, but the lackluster level design and boss design in places keep it from being better. A reliance on too many gimmicks or just adding false difficulty through loading the screen with tons of projectiles or creating a ton of instant kill obstacles can greatly slow down the overall pace of the game. I had enough fun with it despite its flaws to recommend it at full price.
Publicada el 27 de junio de 2019.
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A 14 personas les pareció útil esta reseña
3.4 h registradas (3.1 h cuando escribió la reseña)
I just found myself bored playing this. There's some challenging sections in the game, but then others just become too gimmicky and clash with the rest of the level(s) in the chapter. I also had to turn down the music while playing because it turns into a droning noise of a simple 3 chord progression at parts, while other pieces fit the mood of the platforming and were nice to listen to. My eyes were glazing over in some levels due to just the copy-pasting of the same platform over and over again occupying a majority of the screen.

The themes of the story also clash with what the postcards say between levels - they tell you strawberries are just to impress your friends, but there's actually achievements pertaining to strawberries, and people do collect achievements for themselves and not to impress others. They say death is a learning experience but one of the first deaths you can get in the game is a jump pad launching you into some spikes, and they have an "assist mode" so you can avoid learning from a lot of your deaths at all.

This game just ain't for me!
Publicada el 22 de junio de 2019.
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A 8 personas les pareció útil esta reseña
9.5 h registradas
A great little RPG for fans of Kaiju Big Battel. The combat in the game is decidedly average and doesn't hold much depth near the end besides just using your party's most powerful moves and the puzzles are pretty simple, but the game makes up for it in its writing, art, and music. A large portion of the Kaiju roster make their appearances in the game as party members, bosses, enemies, and side characters with a lot of on-brand humor in the writing.

If you're a fan of Kaiju Big Battel I definitely recommend the game - those looking for in-depth combat will have to look elsewhere, although people who are fans of comedy RPGs in general can still find some laughs in this game despite not knowing the source material. The ending stretch is probably one of the funniest things I've played in a RPG in a while, especially as a fan of KBB.

The game took me about 9 hours to beat, including the sidestories.
Publicada el 19 de junio de 2019. Última edición: 19 de junio de 2019.
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A 1 persona le pareció útil esta reseña
28.0 h registradas (26.9 h cuando escribió la reseña)
The core gameplay is great, the tutorials are good for players of any experience level, and the gear system allowing you to customize your appearance/abilities carried over from Injustice 2 is still a good feature.

However, the story is rather plain and Kronika, the new boss of the story mode and the boss of towers, doesn't have many interesting moments and uses a boring moveset of teleports, projectiles, immune to fatal moves and grabs, and spawning in other fighters to fight for her through her phases during a one-round battle. The two standout new characters to me are Geras and the Kollector.

The game's biggest failure is its Towers of Time mechanic; I found the randomized mutated towers entertaining in Injustice 2 with a balance of goofy gimmick matches and actual challenging fights, but the towers in this game outside of the basic story ones are intended to make you waste money on "kollectables," powerups you get through randomized loot boxes in the Krypt, or skip fight tokens. The tower will say it's of medium difficulty but then the enemies will randomly get 2x damage or 2x health at the top of the tower, get a gimmick like projectiles that stun you and reverse your controls, flame armor that hurts you more than them when you attack them at close range, or missiles that constantly track you and freeze/burn/poison/status effect here to you.

I've also run some of the towers with AI fighters, fighters that you setup with their own stats and abilities to fight against other players or do towers for you, and the AI fighters have had a much easier time than me clearing these towers because the opposing AI just stops trying and stands still for most of the game, only doing a few basic kombos or winning because my AI fighter doesn't pay attention to the gimmick on the stage.

The Krypt has the setting of Shang Tsung's Island, and there's a few cool little easter eggs involving other characters from the series, and many familiar areas on the island to explore. The downside is that you're going to have to use tons and tons of koins to see the areas, since the Krypt has randomized loot crates that can give you anything ranging from high-tier skins, low-tier items konsumables for Towers of Time, or actual items you need to progress through the Krypt. It may look like the chests aren't randomly generated at first, but you start getting items that let you "reverse time" and regenerate chests, as well as Kronika time panels that add random new chests to the area. This means that you could unlock every single crate in the Krypt (I've unlocked around 100 so far,) and still not unlock everything in the game.

I wouldn't recommend it at full price at this time - WB Interactive has finally realized that their microtransactions were inoffensive and easily ignored in their other games like MK X and Shadow of War, so they went into overdrive to ensure this game suffered hard from corporate meddling, which is unfortunate since the gameplay and customization in the game are fun when you actually start getting stuff. If you absolutely must have this game, I'd suggest waiting until the GOTY edition or a heavy discount to pick it up.
Publicada el 28 de abril de 2019.
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A 2 personas les pareció útil esta reseña
29.7 h registradas (20.7 h cuando escribió la reseña)
While not as strong as Yakuza 0 due to the pitfalls of being a remake of the PS2 game Yakuza 1, this is still a considerable upgrade to the original version and definitely replaces it as the version to play if you intend on playing Yakuza 1. Autosaving and FOV along with other graphical options make this the best platform to play Kiwami on.

SEGA has been on a roll with the ports lately; hopefully Kiwami 2 comes afterwards.
Publicada el 27 de febrero de 2019.
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Mostrando 41-50 de 62 aportaciones