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Mostrando 11-20 de 62 aportaciones
A 5 personas les pareció útil esta reseña
24.5 h registradas
I've tried multiple runs and reset my save file over the months I've came back to this game for a fresh start, but this game really just isn't interesting to me. It feels repetitive with maps becoming slow slogs that just kill the momentum of every run.
Publicada el 8 de julio de 2022.
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Nadie ha calificado este análisis como útil todavía
15.9 h registradas
After 100%'ing it in 15 hours, Neon White is good, but definitely has some flaws.

The stage design starts taking a dip in quality around stage 30 out of 100+ as more and more gimmicks are introduced: trip mines, mimic chests, rocket launchers with rocket jumping, etc. and it starts varying from stage to stage whether it's implemented well or not. It also starts becoming obvious that the game's slow falling can cost you precious seconds to getting the Ace medal on multiple stages, and the unnecessary architecture of a stage can sometimes get in the way and either have you clipping through it or hitting a snag on it, forcing you to reset. The collectible gifts start going from being fun challenges that require you to use your arsenal to think of way to reach them to now being hidden around the map in places you wouldn't bother looking or behind your character in a game that's all about keeping forward momentum, and they'll also vary in whether they want to be challenges or just a treasure hunt on each stage.

The story isn't great and it's generic. Quite a few of the reviews say the dialogue is cringe, but I think most of the cringe comes from one character, Neon Violet, who is your typical Harley Quinn/Tiny Tina random violent goth girl type and the worst character in the game both in her dialogue and her side missions. There's a lot of goofy pick-and-choose real world references and memey dialogue where they'll namedrop John Cena, say simp, reference Marlboro cigarettes in audio but weirdly censor it to M*rlboro in text, mention Neo, Morpheus, and Agent Smith from The Matrix but never say 'The Matrix,' and there's also a reference to Minions but they're called Henchmen. Besides that, a lot of the dialogue is just really generic wacky comedic anime stuff that you'd see in shounens. Either way, you can skip the dialogue and cutscenes at any time.

It's fun, but I did have my frustrating issues with it and there were more stages that involved just going through the motions or annoyed me more than stages that I thought were really good. This could be remedied with a potential level editor for the community, or maybe more refined level packs from the devs down the line. You'll probably get your money's worth of action whether you buy it full price or on sale.
Publicada el 2 de julio de 2022. Última edición: 2 de julio de 2022.
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A 22 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
12.8 h registradas
I received this game from the recent Humble Bundle, but had my eyes on it for a while and had it tucked in my wishlist for a sufficient discount to come by. Some people compare this to Disco Elysium, and it does undoubtedly share similarities: from being games without combat and starting out as detective games that have a deceptive genre shift - I would still say that Gamedec is more interesting than Disco Elysium, although flawed as much as DE is for different reasons.

The game has skill checks in the form of various "professions" that you level up via emotional choices you make in dialogue. Some of these professions are more useful than others, especially in the later game, and some barely have usage outside of 2-3 choices but 1-2 of those choices will end up being crucial to getting perfect progress.

An example would be that the hacking professions are very useful in exploiting game code and obtaining cheat codes, so investing in them is worthwhile, but then another mid-endgame profession will allow you to pass a check for more lore and not have any other usage, then pop up again near the end to help you save someone's life. There's some professions that are just objectively better than others, but the game will turn around and ignore that profession to make the choice revolve around an obscure skill check.

The dialogue is blunt - it's focused primarily on the world for most of the game and doesn't try to venture in overarching themes until near the end, but doesn't have much to say outside of the typical Sci-Fi stuff you've seen before. Nobody is going on hour-long tangents about technology, AI, transhumanism, etc. Outside of the late-game genre shift, it's focused on its story and the detective aspect. There's opening voiceovers for most NPCs, but the majority of dialogue isn't voiced. There are noticeable typos from words being misspelled, punctuation errors, and sometimes lines being in Polish.

The sequencing can be odd in this game and can lead to frustration: there are times where you can exhaust entire dialogue branches asking NPCs questions, and other times you'll be cut off after one question and the NPC will leave, commit to their action, or that dialogue branch will cut off. This led to multiple quickloads where I had to choose the dialogue carefully in order to get as much information as possible before the trigger occurred - this type of situation can happen in both tense and time-sensitive situations, as well as non-tense situations. It was very inconsistent.

The biggest issue was the genre shift - near the 3/4 mark of the game, the "overall mystery" opens up and it just becomes a lot more generic and blander because of it. Your open-ended choices now start falling into binary decisions. The last couple areas you visit become uninteresting or just railroaded sets to lead you towards the end of the game.

This all results in the game bluntly telling you you have six "paths" (endings) to choose from. Because I didn't kill anyone or kill a specific person (according to the game's faulty flags,) I was locked out of the two endings I thought were the best to take, leaving me with FOUR endings that I all thought were unsatisfying. This is also where the glitches can really upset things: I know I had killed a couple of people throughout the game personally, and even got glitched dialogue where my character claimed to kill someone that I had spared, but now I can't even get an ending that would leave some satisfaction.

This is a big boot in the face especially after the game had grown so linear near the end and I had to fight to make choices that would allow me to influence the ending independent of any outside factors the game had foisted onto me. On top of that, there's no actual ending slide or cutscene: it just shows a collage of choices you made, credits, and then to the main menu.

I think the first half of this game is a fun little detective romp that absolutely faceplants on the ending stretch. I wouldn't recommend it for the full price, but you may find some enjoyment out of it if you go in knowing that the ending is going to be disappointing and putting that aside for a discount.
Publicada el 25 de junio de 2022. Última edición: 25 de junio de 2022.
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Un desarrollador ha respondido el 4 JUL 2022 a las 2:30 a. m. (ver respuesta)
A 71 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
10.1 h registradas (8.6 h cuando escribió la reseña)
I've tried about 4 games so far but never finished any of them, either ending up in a situation where I was clearly lagging too far behind to catch up and just sitting through a boring mid-late game slog of pressing next turn after moving a couple of units, or I immediately get boxed in by AI because I didn't sit on the urban city-state foundations before they did.

The combat feels very biased towards a defender - I could easily ward off a majority of attacks from stronger units by just whittling them down with 2-3 entry-level infantry militia and a slightly stronger unit, but the moment I go on the offense the AI just whips out 4-5 hidden units that require me to dedicate multiple turns to produce, but they seemingly churn them out with no consequences to their empire's technology or infrastructure. I was never into Civ's combat and usually never pursued a military victory in the games I'd play, but when combat is much more of a necessity here, it just feels odd almost always being at the disadvantage of who the game marks as your "rival."

I just had the constant feeling that the AI was "smart" in less of an "actually adapting to the current game's situations and environments" kind of way, and more of a strategy that is intended to explicitly target the player instead of emulating someone who is playing the game normally. None of them seemed very efficient at attacking each other like when I allied with a Scythian tribe that had 12 settlements surrounding my enemy Persia, then did absolutely nothing when I coerced them into going to war with Persia. However, a few turns later, the Scythians now randomly decided to declare war on me and sent all their units towards my cities despite having none of that vigor when fighting Persia with many of their settlements being even closer to Persia's cities than mine.

As mentioned in the first paragraph, the AI also had a tendency to sit on the designated urban foundation tiles that are required to create new cities almost immediately when the game started - when I was playing, I'd have to sacrifice using my scouts to explore the map and instead camp them on these tiles to prevent the AI from settling first, or have my damaged warrior that just cleared out a barbarian camp sit on the newly-liberated urban tiles instead of going back to friendly territory to heal. This would cause the issue of where the AI and my units were locked into a stalemate of sleeping on the same set of urban tiles to prevent the other from forming a city there, which is a bigger issue for you than the AI most of the time.

I'm pretty disappointed since the concept is a fresh one to Civ-likes, but the overall AI and portions of the game which turn into absolutely nothing to do between turns really bogs down the whole experience. It reminds me of Humankind where they went all in on the primary "unique" gimmick of the game that they let a lot of the secondary features go undercooked.

If you're still interested, I'd recommend picking it up on a sale with maybe some supplemental videos to see if it really is for you/how mechanics work since 4X games don't mesh well with Steam's "less than 2 hours" refund policy.
Publicada el 21 de mayo de 2022. Última edición: 22 de mayo de 2022.
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Un desarrollador ha respondido el 31 MAY 2022 a las 5:21 a. m. (ver respuesta)
A 22 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
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34.3 h registradas
I've bounced off of this game multiple times but decided to finally sit down and finish it after tempering my expectations - it's definitely not the answer to Fallout: New Vegas people might've expected, and it doesn't reach the highs of any of the great RPGs.

The game has a very colorful and vibrant visual style and carves out a decent framework of world-building.

The combat is incredibly easy and limited in variety, basically just becoming a minor nuisance of stopping and dropping enemies in 20 seconds or so before continuing on with your objective after you get your preferred weapon.

The writing is GOOD, but not great - there's some nice attention to details within the dialogue depending on what you do in the story, what you're wearing, or who you're with, but there weren't many stand-out moments or quests that one might remember fondly.

Overall, this falls into one of those 6-7/10 games that you might play during a weekend or two while waiting for another game or preparing for the sequel to come out or just scraping around your backlog.
Publicada el 12 de mayo de 2022.
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Nadie ha calificado este análisis como útil todavía
0.9 h registradas
If you can get this for the discount of 80% off at $1.99 like I did, it's a fun little game - but I couldn't recommend it for the $9.99 base price. It has a cool art style with great music from Doseone and starts out as a competent, basic twitch shooter before becoming too bloated for its own good as the pace becomes less of running and gunning and more of peeking around corners or carefully sniping off unaware enemies from afar whilst introducing no new mechanics beyond the base single weapon and the ability to kick.

If this had an overall tighter design, and had more features it'd be worth the asking price, but it just feels like you're paying for a $10 indie game jam project and you could get a denser twitch/boomer shooter at the price.
Publicada el 9 de mayo de 2022. Última edición: 9 de mayo de 2022.
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A 9 personas les pareció útil esta reseña
10 personas han encontrado divertida esta reseña
0.9 h registradas
they took out minecraft...
Publicada el 4 de mayo de 2022. Última edición: 4 de mayo de 2022.
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Nadie ha calificado este análisis como útil todavía
44.8 h registradas
Days Gone is one of those 6-7/10 open world games similar to Mad Max; a game that is almost entirely carried by its characters and somewhat cliched story, while suffering the pitfalls of AAA and western open world design with formulaic missions involving vehicle combat, tailing/stealth missions, and clearing out camps.

It can be a bit too long and unbalanced near the end with a VERY rushed finale, but if you're interested in the various characters and story you'll be able to bear with its flaws. It's just unfortunate that an engaging story is so limited by its bland open world mission design.
Publicada el 18 de abril de 2022.
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Nadie ha calificado este análisis como útil todavía
31.4 h registradas (20.1 h cuando escribió la reseña)
While I'm not that big of a fan of the hero character The Hermit (his cards seem underpowered and too situational,) the Downfall mode is extremely fun and satisfying to play; not just reskinning heroes into bosses, but letting the bosses have their own mechanics from the base game as well as their own unique mechanics to Downfall. It is immensely satisfying to just play the villain and take what you want and steamroll everybody in your path.
Publicada el 31 de marzo de 2022. Última edición: 31 de marzo de 2022.
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Nadie ha calificado este análisis como útil todavía
5.2 h registradas (0.9 h cuando escribió la reseña)
Really mediocre feeling game that just lacks any true difficulty besides issues with friendly fire and the game just dumping special mutated on you at every corner. All the characters and areas are generic and forgettable, with unnecessary bloat from the card system. When combining all this with the lack of mod support to even attempt and infuse the game with longevity or personality, it becomes clear that this isn't a "successor" to Left 4 Dead in any fashion.
Publicada el 27 de marzo de 2022.
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Mostrando 11-20 de 62 aportaciones