4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.8 hrs on record
Posted: 5 Jun, 2021 @ 5:35am

This is management/logistics game, right?
1) 99% of decisions you make in the game are permanent. You can only undo until the last exploration you made, because *supposedly* you opened a grail that's going to help you out. In a single player game with no leaderboard, yeah. Why not make it a choosable feature if you really aren't willing to add that "demolish" button?
2) Back to the first problem but from a different perspective. For example, you have a lab that uses water. You build another one and connect it to water too. It gets a huge debuff. You want to correct your mistake and make the lab consume ore. Nope. Not possible. At least the interface didn't really explain how to assign a different resource. I tried grabbing it from the planet like it needs to be done with Energy resource and it didn't work.
3) Probes you launch to explore have pulsating range. WHY? Why would you ever want that as a feature? Are we playing osu? I want to relax when playing a management game like this and not try to time the optimal probe AoE. So yeah, as you already know you can't undo poorly min-maxed probe.
4) All structures you can place don't show what they can be connected to. Which means that you're going to dance around that sweet placement with that amazing undo button. Enjoy.
5) As a final touch, there's no quick restart button inside a run. If you're willing to make this game that kind of "hardcore" at least put a button that lets me restart the game right there.
The whole idea of not being able to rewind what you've done is insane. Imagine playing factorio or shapez.io and you can't pick up stuff you've already placed. That minor inconvenience at first grows into huge obnoxious experience as you play further.
Refunding.
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6 Comments
FlamingKetchup 5 Jun, 2021 @ 1:41pm 
Tip: You can also right click a structure if placing it was your last action. That will "pick it up," undoing that action and putting you back into placement mode for it.
Æthyrial Legend 5 Jun, 2021 @ 9:54am 
This is the point. You aren't able to just change how you built up a society after it's built. Certain things may lack realism, as there's no way to make it perfect, but I gigantic part of this game is planning and making educated guesses, and sometimes it doesn't work out the best, but then the question is if you're able to save yourself or survive with the error you made. Also if you're getting to over 200 planets you might want to consider quality over quantity. Got a 5 star game in reasonable with just 50.
Nivelhein 5 Jun, 2021 @ 8:59am 
Yeah, forgot about one game where you actually couldn't remove your structures. Freaking Bloons TD chimps mode. That's the only game I know. And btw, in that game you finish with around 20-30 turrets, maybe 40 not with 200+ planets interconnected network.
Nivelhein 5 Jun, 2021 @ 8:56am 
Yea, I get that. But if I settled on a water lab for a bit (thus can't undo it) and then decided to swap then I need to start a new game. This approach legit makes no sense. No thing in management is set in stone to this degree.
And it would've been 100% fine if I paid for removing connections between planets or for changing lab "proficiency", I would understand it.
This whole idea of not being able to redo what you've done is plain wrong for this kind of game. No strategy did it, no matter, economy sim or PvP/PvE RTS.
Even if they're going with board game design then it still doesn't really work. Most games still give you the ability to interact with what you already have. Older ones too, like Monopoly. So they're basically going with a card game. But management doesn't fit into a card game design model. That's why it sucks. From a design stand point. To each their own.
aniforprez 5 Jun, 2021 @ 8:21am 
Also 5) you can copy the seed string that generated that galaxy and enter that when you start a new game

Like, most of these aren't criticisms. They're plain wrong
borixon 5 Jun, 2021 @ 7:00am 
1) You can undo all action except for the ones that reveal new information - sending probes, checking council tasks and exploring forebear stations.
2) You cannot change the type, but you could undo the action that supplied water and supply ore instead.
3) You can disable pulsating probes in the settings.
4) If you press ALT while placing the structure it shows you all possible trade routes.