安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
And it would've been 100% fine if I paid for removing connections between planets or for changing lab "proficiency", I would understand it.
This whole idea of not being able to redo what you've done is plain wrong for this kind of game. No strategy did it, no matter, economy sim or PvP/PvE RTS.
Even if they're going with board game design then it still doesn't really work. Most games still give you the ability to interact with what you already have. Older ones too, like Monopoly. So they're basically going with a card game. But management doesn't fit into a card game design model. That's why it sucks. From a design stand point. To each their own.
Like, most of these aren't criticisms. They're plain wrong
2) You cannot change the type, but you could undo the action that supplied water and supply ore instead.
3) You can disable pulsating probes in the settings.
4) If you press ALT while placing the structure it shows you all possible trade routes.