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And it would've been 100% fine if I paid for removing connections between planets or for changing lab "proficiency", I would understand it.
This whole idea of not being able to redo what you've done is plain wrong for this kind of game. No strategy did it, no matter, economy sim or PvP/PvE RTS.
Even if they're going with board game design then it still doesn't really work. Most games still give you the ability to interact with what you already have. Older ones too, like Monopoly. So they're basically going with a card game. But management doesn't fit into a card game design model. That's why it sucks. From a design stand point. To each their own.
Like, most of these aren't criticisms. They're plain wrong
2) You cannot change the type, but you could undo the action that supplied water and supply ore instead.
3) You can disable pulsating probes in the settings.
4) If you press ALT while placing the structure it shows you all possible trade routes.