HerrKai
Germany
 
 
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817 Hours played
This has to be one of my favourite games of all times. It has the perfect balance between having a lot of features and complexity but without overloading the player with it all. I honestly recommend to NOT watch any videos or tips & tricks beforehand, jumping into the game indead and just start discovering it all on your own. Every game I start yields a new and interesting story (purely through the events that randomly occur) and I actually get attached to my colonists every single time. From a technical standpoint Rimworld is also very good, since it has basically no bugs and a very impressive performance and can probably even be played on less powerful hardware.

TLDR: Rimwold is a really awsome game that you will be able to enjoy for hours and hours to come. Honestly a huge recommendation.
Review Showcase
188 Hours played
Celeste: A Tale of Unparalleled Beauty and Gameplay Challenges

Celeste is undoubtedly a remarkable game, a mesmerizing concoction of beauty, and on the flip side, gameplay challenges. Let's dive into the details of this awe-inspiring journey.

A Symphony of Sensory Delights:
Where Celeste truly shines is in its aesthetics and audio. The music is pure magic; I find myself listening to some of these tracks even outside the game. The "remix" or B-C sides of the soundtrack are no less masterful, adding an extra layer to the audio experience. The pixel-style graphics are both fitting and visually pleasing. The animations, especially Madeline's idle quirks like sneezing, are charming and demonstrate the developers' keen attention to detail.

A Heartfelt Story:
The narrative woven into Celeste is a masterpiece in its own right. It carries a beautiful message and delivers it in a relatable and touching manner. The story is a poignant reminder of the struggles and triumphs in our own lives.

Gameplay Dilemmas:
Now, the gameplay is where Celeste stumbles just a bit. If it were solely the main chapters, Celeste would be near flawless. However, the B-C sides, Core, and Farewell chapters introduce challenges that, while commendable for their ambition, sometimes teeter on the edge of frustration.

Level-Design Quirks:
Even within the main chapters, there are occasional hurdles. For instance, Chapter 3 is oddly more challenging than the following chapter, primarily due to its many quick-moving obstacles. Moreover, while the game offers a sense of freedom in movement, certain objects and screens feel out of place and disrupt the flow, especially in Core and Farewell. It's a bit like a puzzle where some pieces just don't fit.

Unintended Freedom and Cheesiness:
Celeste offers a considerable degree of freedom in how you navigate its levels. However, it sometimes feels like a design oversight rather than intentional choice. The term "cheese," borrowed from the Mario Maker community, is apt here. While some may argue it's a design feature, I can't help but wonder if it's a result of carelessness or poor level design.

Gameplay Timing and Respawns:
Celeste's timed elements can be frustrating. It's not about simply holding right; there's strategy involved. However, waiting half a second after each respawn can accumulate into tedious downtime. This issue becomes even more evident when searching for B-C side cassette tapes, where the timing doesn't reset upon death, leading to unpredictable waiting periods.

Secrets and Their Challenges:
The crystal hearts are an engaging and rewarding element, encouraging exploration and careful observation. However, there's room for improvement. For instance, the solution to the Chapter 1 heart becomes a memory test several chapters later, which isn't ideal. Some secrets, particularly the challenging ones, lack proper indications, leading players to miss them entirely.

A Mountain of Difficulty:
Celeste's difficulty spikes significantly in the B-C sides, Core, and Farewell chapters. While challenging games are enjoyable, the steepness of the curve often crosses the line into unfairness. It transforms the experience into a grind and muscle memory exercise rather than enjoyable gameplay.

A Summit of Main Game:
The main part of the game, Madeline's journey to the summit, collecting 175 strawberries and crystal hearts, is easily recommendable. It presents a balanced, challenging, and enjoyable experience that tests your skills without crossing into frustration too much.

Extra Content: The Double-Edged Sword:
Conversely, the B-C sides and Farewell are far less recommendable, in my opinion. They introduce a level of difficulty that transitions from fun to constant frustration. The additional story in Core and Farewell feels somewhat forced and doesn't quite resonate with Madeline's initial mountain-climbing motivation.

Conclusion:
In conclusion, Celeste is a gem with its main game and a visual and auditory masterpiece. Its narrative and visuals are emotionally resonant, but the journey becomes a touch turbulent in the extra content. Celeste delivers an incredible experience, but it's in the B-C sides, Core, and Farewell that it sometimes struggles to maintain its balance.

Celeste stands as an essential play for those seeking a poignant narrative, fantastic music, and challenging but fair gameplay. It's a shining example of the incredible experiences that indie games can offer. While it may not reach the grandeur of a AAA title, it's a testament to the creativity and talent within the indie game development community. Celeste may not be a total masterpiece, but it proudly wears the badge of indie excellence.
Awards Showcase
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Workshop Showcase
Scenario: Wild West The players are gold prospectors in the wild west and try to find and collect as many gold nuggets as possible and save them in their safe-deposit box. To be able to accomplish this players can find gold ores and build mines on them. Th
2 ratings
Created by - HerrKai
Workshop Showcase
In "Deja-Vu," participants face a challenging test of their memory. There are 36 game cards, each featuring between 1 and 3 images of tokens. One player will slowly reveal the cards one by one. Players must make lightning-fast decisions card by card, deter
2 ratings
Created by - HerrKai
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