Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
1. Wipes the crafting list completely from the bench and prevent adding further orders or.
2. Doesn't show the 3rd order and overflows and if you try and re-order the list by moving something below the third order the thing you move below also disappears and result 1 occurs again.
https://gist.github.com/HugsLibRecordKeeper/9077282d3ceb448a199aebb73e24a887
MakeThing error: TorchLamp is madeFromStuff but stuff=null. Assigning default.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ThingMaker:MakeThing (Verse.ThingDef,Verse.ThingDef)
Verse.GenSpawn:Spawn (Verse.ThingDef,Verse.IntVec3,Verse.Map,Verse.WipeMode)
RimWorld.BaseGen.SymbolResolver_OutdoorLighting:Resolve (RimWorld.BaseGen.ResolveParams)
RimWorld.BaseGen.BaseGen:Resolve (RimWorld.BaseGen.SymbolStack/Element)
RimWorld.BaseGen.BaseGen:Generate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.GenStep_Settlement.ScatterAt_Patch0 (RimWorld.GenStep_Settlement,Verse.IntVec3,Verse.Map,Verse.GenStepParams,int)
Verse.GenStep_Scatterer:Generate (Verse.Map,Verse.GenStepParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateContentsIntoMap_Patch2 (System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateMap_Patch2 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap (int,Verse.IntVec3,RimWorld.WorldObjectDef)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap (int,RimWorld.WorldObjectDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.SettlementUtility.AttackNow_Patch1 (RimWorld.Planet.Caravan,RimWorld.Planet.Settlement)
RimWorld.Planet.SettlementUtility/<>c__DisplayClass1_0:<Attack>b__0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
The error is caused by the torches in the camp.
For some reason, the game is unable to assign them a proper material, such as logs or timber, which causes the error.
You can still play normally.
I will look into this tomorrow.
[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Wheat"]/label) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Wheat"]/description) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Flour"]/label) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Flour"]/description) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
It seems to be a separate type of "wood log"
All buildings, including log walls, gates, log seat, and other starter recipe do not accept the wooden logs you receive from cutting trees.
It seems to want "Raw Wood" when we have no way to obtain it. Still, the crafting spot allows us to create planks with the Wood logs we are getting.
I have no mods other than dependancies active and have this issue.
Update your copy of MO. VE moved around a bunch of things and I fixed the patches last night.
Good fix!! For anyone having this issue, this works!
I am glad that I could help and fix the issue for you.