RimWorld

RimWorld

436 ratings
Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
69.117 MB
11 Apr @ 2:59pm
28 May @ 9:45am
35 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.
















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech or any other external mod for limiting of tech.

Q: Why do we need electricity for the scribe's table ?
A: You need to build a birdpost to generate electricity for the scribe's table.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: is this compatible with any animal mods with their leathers?
A: Yes, there is an autopatcher for every modded animal to drop hides.

Q:Why are animals not dropping hides?
A: Report through the discord server

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




[//]


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (6)
115
11 hours ago
PINNED: Bug Reports
ViralReaction
7
6 Jul @ 9:03am
Collecting Water for Ice
My Blind Third Eye
3
5 May @ 4:45am
Explorers Bench Removing Hud
SwimTripple d
451 Comments
weed741 9 hours ago 
Are there any plans to add buildings or content specifically for Anomaly?
The Dutchman 10 hours ago 
@HoboPhoenix Because they dont have descriptions, not sure why thats so hard to understand
HoboPhoenix 12 hours ago 
half of the plants just say "PLACE HOLDER" along with some random armors is any one else having this issue? Did i not update the mod or something
120 BPM 20 hours ago 
This mod makes the only starting cooking station available with granite. Now imagine you start on a map without granite on it.
The Dutchman 20 hours ago 
@hybrex They're mechanoids, you shred them
hybrex 9 Jul @ 1:15am 
only real question I have is what do you do with the golem corpses I figured you could smelt them but it seems as if their just there to take up space in the corpse room
The Dutchman 8 Jul @ 4:45pm 
@Oli Take it up with CE. Its not this mods job to be compatible with it
Oli 8 Jul @ 12:10pm 
Does this work with Combat Extended? I seem to get an error message. Thanks
MichalPl111+-gamehag.com 8 Jul @ 11:18am 
can you add a wandering step tribals A.K.A Mongol like, that hava wariants like: agressiv, neutral and Traders?
fake james 8 Jul @ 3:33am 
wow this is awesome, nice work