RimWorld
Medieval Overhaul
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Bug Reports
Please place any bug reports here or on the discord.

A detailed explanation of the bug and any logs will aide in resolving the issue.
< >
115/162 megjegyzés mutatása
For some reason, crafting orders don't seem to like more than three separate orders per bench in this update if i have say two orders on a crafting spot one for timber and one for a veil and then try to add another order for a war mask, it either

1. Wipes the crafting list completely from the bench and prevent adding further orders or.

2. Doesn't show the 3rd order and overflows and if you try and re-order the list by moving something below the third order the thing you move below also disappears and result 1 occurs again.
JustDaveh eredeti hozzászólása:
For some reason, crafting orders don't seem to like more than three separate orders per bench in this update if i have say two orders on a crafting spot one for timber and one for a veil and then try to add another order for a war mask, it either

1. Wipes the crafting list completely from the bench and prevent adding further orders or.

2. Doesn't show the 3rd order and overflows and if you try and re-order the list by moving something below the third order the thing you move below also disappears and result 1 occurs again.
Can you supply your modList?
Legutóbb szerkesztette: ViralReaction; ápr. 12., 11:39
Was just all DLC apart from Anomaly plus HugsLib, Vanilla Framework, Processor and then This loaded last.
JustDaveh eredeti hozzászólása:
Was just all DLC apart from Anomaly plus HugsLib, Vanilla Framework, Processor and then This loaded last.
We figured out what was causing the error and it should be resolved now. Just update your copy and should be good to go.
Hello I get this error everytime I teleport to attack each of the noble houses but it seems everything is working fine despite the error popping

https://gist.github.com/HugsLibRecordKeeper/9077282d3ceb448a199aebb73e24a887


MakeThing error: TorchLamp is madeFromStuff but stuff=null. Assigning default.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ThingMaker:MakeThing (Verse.ThingDef,Verse.ThingDef)
Verse.GenSpawn:Spawn (Verse.ThingDef,Verse.IntVec3,Verse.Map,Verse.WipeMode)
RimWorld.BaseGen.SymbolResolver_OutdoorLighting:Resolve (RimWorld.BaseGen.ResolveParams)
RimWorld.BaseGen.BaseGen:Resolve (RimWorld.BaseGen.SymbolStack/Element)
RimWorld.BaseGen.BaseGen:Generate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.GenStep_Settlement.ScatterAt_Patch0 (RimWorld.GenStep_Settlement,Verse.IntVec3,Verse.Map,Verse.GenStepParams,int)
Verse.GenStep_Scatterer:Generate (Verse.Map,Verse.GenStepParams)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateContentsIntoMap_Patch2 (System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,Verse.Map,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapGenerator.GenerateMap_Patch2 (Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap (int,Verse.IntVec3,RimWorld.WorldObjectDef)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap (int,RimWorld.WorldObjectDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Planet.SettlementUtility.AttackNow_Patch1 (RimWorld.Planet.Caravan,RimWorld.Planet.Settlement)
RimWorld.Planet.SettlementUtility/<>c__DisplayClass1_0:<Attack>b__0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Legutóbb szerkesztette: S.T.A.L.K.E.R.; ápr. 12., 14:32
Hello, thanks for the report.
The error is caused by the torches in the camp.
For some reason, the game is unable to assign them a proper material, such as logs or timber, which causes the error.
You can still play normally.
I will look into this tomorrow.
i need raw wood for some buildings but when i cut tree it gives me wood logs
dean93 eredeti hozzászólása:
i need raw wood for some buildings but when i cut tree it gives me wood logs
Which non-stuffable building are you trying to build that is requiring Raw Wood? Please provide your modList as well.
Legutóbb szerkesztette: ViralReaction; ápr. 12., 19:29
Hello, sadly I get a list of errors when trying to implement this mod. Its very long, so I can show just a bit here:


[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Wheat"]/label) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Wheat"]/description) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Flour"]/label) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Medieval Overhaul] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VCE_Flour"]/description) failed
file: C:\Program Files (x86)\GOG Galaxy\Games\RimWorld\Mods\Medieval Overhaul\1.5\Mods\VanillaPlantsExpanded\Patches\PlantsMedievalOverhaulPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
ViralReaction eredeti hozzászólása:
dean93 eredeti hozzászólása:
i need raw wood for some buildings but when i cut tree it gives me wood logs
Which non-stuffable building are you trying to build that is requiring Raw Wood? Please provide your modList as well.


It seems to be a separate type of "wood log"
All buildings, including log walls, gates, log seat, and other starter recipe do not accept the wooden logs you receive from cutting trees.

It seems to want "Raw Wood" when we have no way to obtain it. Still, the crafting spot allows us to create planks with the Wood logs we are getting.

I have no mods other than dependancies active and have this issue.
Yeap also having the issue with the "Raw Wood", the only trees i get "raw wood" from are the ones in the Dark Forest which drop "dark raw wood".
BluePawClaw eredeti hozzászólása:
ViralReaction eredeti hozzászólása:
Which non-stuffable building are you trying to build that is requiring Raw Wood? Please provide your modList as well.


It seems to be a separate type of "wood log"
All buildings, including log walls, gates, log seat, and other starter recipe do not accept the wooden logs you receive from cutting trees.

It seems to want "Raw Wood" when we have no way to obtain it. Still, the crafting spot allows us to create planks with the Wood logs we are getting.

I have no mods other than dependancies active and have this issue.
Can you click on these buildings and select a different type of wood, and if so, does it work then?
emmierzejewski eredeti hozzászólása:
Hello, sadly I get a list of errors when trying to implement this mod. Its very long, so I can show just a bit here:


Long Error List

Update your copy of MO. VE moved around a bunch of things and I fixed the patches last night.
(◣_◢) eredeti hozzászólása:
BluePawClaw eredeti hozzászólása:


It seems to be a separate type of "wood log"
All buildings, including log walls, gates, log seat, and other starter recipe do not accept the wooden logs you receive from cutting trees.

It seems to want "Raw Wood" when we have no way to obtain it. Still, the crafting spot allows us to create planks with the Wood logs we are getting.

I have no mods other than dependancies active and have this issue.
Can you click on these buildings and select a different type of wood, and if so, does it work then?



Good fix!! For anyone having this issue, this works!
BluePawClaw eredeti hozzászólása:
(◣_◢) eredeti hozzászólása:
Can you click on these buildings and select a different type of wood, and if so, does it work then?



Good fix!! For anyone having this issue, this works!
Well, that's not a bug but a RimWorld feature. I simply wanted confirmation that people do not know about stuffable buildings. Even though the vanilla wall is stuffable too.

I am glad that I could help and fix the issue for you.
< >
115/162 megjegyzés mutatása
Laponként: 1530 50