Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
 This topic has been pinned, so it's probably important
Logics  [developer] 28 Jul, 2023 @ 6:04am
UPDATE 2.0
Update 2.0 - Models, Models and more Models- Oh.. and content!
- A NEW Carbon Generator added with its own unique model.
- NEW Repair Bay added with its own unique model and research tab.
- Repair Bay now has 70% of recipes to renew conditions of items by exchanging old items for repair kits and exhanging the repair kits for new items. (85 New Recipes... Ouch)
- New Nano-Tech Tree Line.
- Old Carbon Generator renamed to Stirling Generator.
- Sci Fi Car relaxation decoration added.
- Crystal Tree relaxation decoration added.
- Eye Sculpture relaxation decoration added.
- Holo-Projector relaxation Decoration added.
- Holo-Projector v2 relaxation Decoration added.
- Glowing Plant relaxation decoration added.
- Frosty Mushroom relaxation decoration added.
- Ring Sculpture relaxation decoration added.
- Obelisk relaxation decoration added.
- Alien Rock relaxation Decoration added.
- Fixed bug that made Alien Plasma Turret not appear. It now shows when unlocked.
- Organ Stockpile changed to Project-X Stockpile, it can now store blueprints and trading schematics.
- Fixed Alien Air Con to now function without the +10 additional heat.
- Cyber Blueprints now take 3 Normal Blueprints instead of 5.
- Cyber Helmet has a new model entity, floor entity and storage entity.
- Carbon Battery entity/model changed. Health lowered, can now be placed indoor and outdoor.
- Organ Fridge (Lab Fridge) has a new entity/model.
- Armory Locker now has a new entity/model.
- Medkit Locker has now got a new model/entity.
- Tech Storage now has a new model/entity.
- Galactic Fridge and Freezer now has a new model/entity.
- Galactic Fridge and Freezer lowered to 200.
- Craft Storage now has a new model/entity.
- Craft Storage lowered to 250.
- Galactic Furnace now has a new model/entity. Can be placed indoors and outdoors.
- Normal Blueprints now produce more XP and can be hacked at level 0, allowing new characters to learn Hacking.
- Increased stack carry amount for all blueprints to help make the research of blueprint tech smoother.
- Alien Sniper Rifle now has a new model/entity, and drop resource entity.
- Alien Plasma Rifle now has a new model/entity, and drop resource entity.
- Cyber Sniper Rifle now has a new model/entity, and drop resource entity.
- Cyber Plasma Rifle now has a new model/entity, and drop resource entity.
- Galactic Rifle now has a new model/entity, and drop resource entity.
- Galactic Pistol now has a new model/entity, and drop resource entity.
- Toxic Sniper Rifle now has a new model/entity, and drop resource entity.
- Missile Launcher now has a new model/entity, and drop resource entity.
- Cryo Freeze Rifle now has a new model/entity, and drop resource entity.
- Shock Rifle now has a new model/entity, and drop resource entity.
- Fire Bow and Toxic Bow now have a new model/entity (Compound Bow), and drop resource entity.
- Dart Guns now have a new entity/model and resource entity.
- Alien Helmet has new entities/models and floor resource model.
- Alien Torso, Boots and Legs have had colorization changes.
- Cyber Helmet has a new entity and model, aswell as floor resource.
- Cyber Torso, Boots and Legs have had colorization changes.
- Galactic Helmet has a new entity and model.
- Galactic Boots, Legs and Torso has a new colorization pallet.
- Blueprint Safe now has a new entity/model.
- Alien Battery (Reactor) model has been updated.
- Cyber Reactor (Battery) model has been updated.
- Cyber Generator model changed.
- Galactic Siren has a new model/entity.
- Toughened Meat Lure Removed.
- Scented Lure Tower added, new entity included.
- New Nano-Tech Research Line.
- New Weapon: Nano-Tech Annihilator added, recipe included.
- New Weapon: Nano-Tech Blade added, recipe included.
- New Weapon: Nano-Tech Khopesh added, recipe included.
- New Weapon: Nano-Tech Swarmer added, recipe included.
- New Weapon: Nano-Tech Phantom added, recipe included.
- All wave sizes have been decreased even more.
- All boss waves have decreased spawn chance.
- New Nanite Weaponry added to the Battleship trade ship, 1% chance for the rifles and 3% chance for the melee weapons.
- New Nanite Weaponry added to the scavenge pool so they can be scavenged but have a very rare chance of dropping.
- Missile launcher now inflicts a -20 movement penalty.
- Cyber and Alien Lightning Rod has a new building entity.
- Cyber and Alien Motion Sensors have new entities/models.
- Galactic Fabricator has a new model/entity.
- Medical Box Large added.
- Medical Storages now has a sub-catogory.
- Construction Box Small added.
- Construction Storages now has a sub-catogory.
- Medium Crafting Storage added.
- Crafting Storages now has a sub-catogory.
- Galacticoin Large Safe added.
- Blueprint Large Safe added.
- Safes now have its own sub-catogory in storages.
- Tech Small Container added.
- Tech Storages now have its own sub-catogory in storages.
- Traders Console has a new model/entity.
- Lab Desk has a new model/entity.
- Hackers Terminal has a new model/entity.
- New Resource Added: Repair Kits.
< >
Showing 1-15 of 15 comments
Hansen 28 Jul, 2023 @ 8:49am 
6
*flips table*
I just finished a 6 hour game 30 minutes ago, and now seeing this, I need to play again because I'm too curious. I'm angry and curious. I had plans, man! PLANS!
But I need to see this. It sounds so good.


I had amazing plans..
Logics  [developer] 28 Jul, 2023 @ 8:57am 
Thank you, comments like that are incredible to see and I truly appreciate it! Enjoy the points and the latest update!
Shevi 28 Jul, 2023 @ 10:16am 
Thank you! Appreciate it. Will test and provide feedback.
Logics  [developer] 31 Jul, 2023 @ 4:26pm 
Update 2.0 - Hotfix / Optimization
- All buildings have had there access range increased to counter the unable to reach error that some buildings were giving.
- Enemy Waves spawn quantity has been increased back to its original state.
- Carbon Battery collision box made smaller.
- All Nanite gear has been moved to the soldering bench.
- Trade Schematic fixed to be able to be sold in multiples of 1, 10, 100 in the trade ships.
- Galactic Laser Walls can now be built on foundations.
- Fixed and splattered 28 runtime errors caused by 'Constant' moditem properties that would display a looped error message which could result in crash upon mod loading.
Logics  [developer] 1 Aug, 2023 @ 3:14pm 
Update 2.0 - Hotfix / Optimization - 7851 Patch
Mod has been optimized, file size reduced from 3.30 GB to 148 MB to make loading times faster and to fix crashes on mod load. However this required reducing the entity textures resolution so some entities are blurred and not as detailed due to this.
Enemy attack wave system slightly increased in quantity percentage.
Shevi 1 Aug, 2023 @ 4:42pm 
This is simply the gift that keeps on giving. Thank you very much Logics! On a side note, was the power pole ranged decreased with the patch or do I have to start a new game? Additionally, on my saved game noticing that one of my characters no longer prioritises trading(Fiora) but I can manually command her to do so. I'll try to re-run with a new game.

Thanks again!
Logics  [developer] 2 Aug, 2023 @ 3:59am 
Anyone who has work set, change it to PX Work. The reason they wont do the 3 new skills is because they are not in the 'Work' schedule. But 'PX Work' has everything vanilla Work has, but the 3 extra skills. So its essentially the same. If they're not set to PX Work they wont do the PX skills (tasks).

Also the power poles range was decreased temporarily as we had some errors that it produced. Awaiting a patch from the devs of Stranded before we can re-introduce them.
Last edited by Logics; 2 Aug, 2023 @ 4:04am
Tricky Cat 7 Aug, 2023 @ 1:08pm 
I cannot see the Nano Tech tree items. The research panel extends off screen on the right. Is there a way to move it? Thanks
Logics  [developer] 7 Aug, 2023 @ 3:01pm 
@Tricky Cat Go to settings and make your UI scale smaller.
amiyahc2016 7 Aug, 2023 @ 4:01pm 
Having trouble with research not working on the technology that requires trading schematics and blueprints.
Is there a fix for this?

I've deleted research benches and reinstalled.
I've Uninstaller mod and reinstalled.
Logics  [developer] 27 Aug, 2023 @ 3:51am 
Update 2.1 - Revision 7906
All model textures have been increased in quality, however the most intensive textures have been decreased so that the original 3.15GB file is now 1.80GB, but this will keep the high quality textures on most models whilst allowing low end computers to still play without crashes. A perfect balance.
All characters have had there portraits changed to match Stranded (Vanilla). No more odd blue portraits.
All characters large portraits have been updated to match for events/notification messages and character selection.
Character profiles have -NOT- been updated yet for the communication relay, so the old images remain, this will come.
Project-X Scenario Image Changed.
NEW Moon (Delta Sector)
NEW Moon (Uxtol Moon)
NEW Moon (Astral Moon)
Applied a setting to the blueprint safe to make accessibility of blueprints smoother for survivors and try prevent the research bug.
Removed blueprints from the tech storages.
Changed all storages to act as devices and account for storage priority.
Trade Terminal max capacity changed from 3 to 5.
Lowered the spawn quantity of swarming waves. (Dogs,Raptors,Dragonflies etc)
Trading Console has been replaced with the Hacking Console model temporarily to fix a few issues the model entity had via blender causing outdoor issues and sleep/pathing bugs.
Cyber Crystal plant decreased from a 5x5 radius to a 2x2 radius, meaning more crystal plants able to be placed in the 40x40 box.
Fixed Baby Raptors attacking Grown Raptors bug.
Research Queue Size returned to 20.
Max Drafted time increeased from 8 hours to 48 hours.
Power Poles connection range increased from 15 meters to 40 meters.
NEW Game Difficulty - Impossible.
NEW Character - Samuel Jones!
NEW Supply Drop - Medical Supply Crate
Mantastic 28 Aug, 2023 @ 5:04pm 
Appreciate the 2.1 update! Eager to give it a whirl!
Last edited by Mantastic; 28 Aug, 2023 @ 5:04pm
Logics  [developer] 13 Nov, 2023 @ 5:21pm 
Update 2.2 - Project-X Main Mod / Stranded Update Compatibility Fix.

Fixed 'Cannot' traits so they now function with a reason.
Fixed all 'Animals' to define new tags that were added since the update.
Fixed all 'Health Conditions' inflicted by weaponry with define tags so certain ones only effects humans, animals and/or androids.
Fixed all missed and deflect issues with attack waves.
Fixed all tags for food consumption resources so that they can now be consumed.

Update 2.3 - Project-X Main Mod / Stranded Update Compatibility Fix V2.

Fixed 'Load Pod' error.
Fixed 'Lab Fridge' not fitting inside buildings error.
Removed trait 'Gunslinger' due to errors.
Removed trait 'ShotgunRambo' due to errors.
Removed trait 'Archer' due to errors.
Added 'Android' tags to all robots/droids added by PX.
Fixed a few behind the curtains coding errors that were caused by the Stranded DLC update.

Update 2.4 - Project-X Main Mod / Compatibility Update V3

BUG Fixes:
  • Fixed 'Get Money' errors.
  • Fixed 'Load Pod' errors.
  • Fixed 'Unload Pod' errors.
  • Removed 'Landing Spot' from requiring a 'Strong' floor, now can be built anywhere.
  • Fixed ''Repair Kit'' icon not displaying at the top bar for some users.

    NEW Features:
  • An additional scenario added, one activating PX waves, and one disabling PX waves. So now you can play the PX scenario with or without the change of attack waves at your own preference.
  • Disabled the survivor walk in storybit events that occur, preventing random survivors from approaching the colony.
  • AI Cores added to the Tech Storage.
  • Repair Parts added to the Medical storages.
  • Android Food added to the fridges and freezers.
  • All schematic requirements for research technologies have been removed until a new system is created and put in place. You may now research those fancy techs again.
Gywachius 29 Nov, 2023 @ 3:39pm 
my game doesnt update to the latest update. still using update 2.0, how can i update it manually or download it somewhere or what can i do?
Have you played a year without waves?
< >
Showing 1-15 of 15 comments
Per page: 1530 50