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Сообщить о проблеме с переводом
I just finished a 6 hour game 30 minutes ago, and now seeing this, I need to play again because I'm too curious. I'm angry and curious. I had plans, man! PLANS!
But I need to see this. It sounds so good.
I had amazing plans..
- All buildings have had there access range increased to counter the unable to reach error that some buildings were giving.
- Enemy Waves spawn quantity has been increased back to its original state.
- Carbon Battery collision box made smaller.
- All Nanite gear has been moved to the soldering bench.
- Trade Schematic fixed to be able to be sold in multiples of 1, 10, 100 in the trade ships.
- Galactic Laser Walls can now be built on foundations.
- Fixed and splattered 28 runtime errors caused by 'Constant' moditem properties that would display a looped error message which could result in crash upon mod loading.
Mod has been optimized, file size reduced from 3.30 GB to 148 MB to make loading times faster and to fix crashes on mod load. However this required reducing the entity textures resolution so some entities are blurred and not as detailed due to this.
Enemy attack wave system slightly increased in quantity percentage.
Thanks again!
Also the power poles range was decreased temporarily as we had some errors that it produced. Awaiting a patch from the devs of Stranded before we can re-introduce them.
Is there a fix for this?
I've deleted research benches and reinstalled.
I've Uninstaller mod and reinstalled.
All model textures have been increased in quality, however the most intensive textures have been decreased so that the original 3.15GB file is now 1.80GB, but this will keep the high quality textures on most models whilst allowing low end computers to still play without crashes. A perfect balance.
All characters have had there portraits changed to match Stranded (Vanilla). No more odd blue portraits.
All characters large portraits have been updated to match for events/notification messages and character selection.
Character profiles have -NOT- been updated yet for the communication relay, so the old images remain, this will come.
Project-X Scenario Image Changed.
NEW Moon (Delta Sector)
NEW Moon (Uxtol Moon)
NEW Moon (Astral Moon)
Applied a setting to the blueprint safe to make accessibility of blueprints smoother for survivors and try prevent the research bug.
Removed blueprints from the tech storages.
Changed all storages to act as devices and account for storage priority.
Trade Terminal max capacity changed from 3 to 5.
Lowered the spawn quantity of swarming waves. (Dogs,Raptors,Dragonflies etc)
Trading Console has been replaced with the Hacking Console model temporarily to fix a few issues the model entity had via blender causing outdoor issues and sleep/pathing bugs.
Cyber Crystal plant decreased from a 5x5 radius to a 2x2 radius, meaning more crystal plants able to be placed in the 40x40 box.
Fixed Baby Raptors attacking Grown Raptors bug.
Research Queue Size returned to 20.
Max Drafted time increeased from 8 hours to 48 hours.
Power Poles connection range increased from 15 meters to 40 meters.
NEW Game Difficulty - Impossible.
NEW Character - Samuel Jones!
NEW Supply Drop - Medical Supply Crate
Fixed 'Cannot' traits so they now function with a reason.
Fixed all 'Animals' to define new tags that were added since the update.
Fixed all 'Health Conditions' inflicted by weaponry with define tags so certain ones only effects humans, animals and/or androids.
Fixed all missed and deflect issues with attack waves.
Fixed all tags for food consumption resources so that they can now be consumed.
Update 2.3 - Project-X Main Mod / Stranded Update Compatibility Fix V2.
Fixed 'Load Pod' error.
Fixed 'Lab Fridge' not fitting inside buildings error.
Removed trait 'Gunslinger' due to errors.
Removed trait 'ShotgunRambo' due to errors.
Removed trait 'Archer' due to errors.
Added 'Android' tags to all robots/droids added by PX.
Fixed a few behind the curtains coding errors that were caused by the Stranded DLC update.
Update 2.4 - Project-X Main Mod / Compatibility Update V3
BUG Fixes:
NEW Features: