Stranded: Alien Dawn

Stranded: Alien Dawn

Stranded: Project-X
606 Comments
dragonsphotoworks 15 Sep @ 11:30pm 
CIWS and MLRS turrets dont register with circuit system. When click on them can only turn on and off. Anyone have a fix for this?
Kinkstaah 10 Sep @ 11:48am 
cyber motion sensor not activating anything in active circuit
faystrike 3 Sep @ 4:48pm 
I'm having a hard time to know how to learn the trading schematics that are stored in the communication relay. message me with hints in how is greatly appreciated
Miserable Bastard 22 Aug @ 7:36am 
I'm having a bug where salvaging doesn't give any scrap metal. Is anyone having this issue?
Smokey_Lunge420 20 Aug @ 2:10am 
word ill check it out thanks a million for reply.
Just a Nobody 19 Aug @ 2:30am 
Smokey, if you move the research page to the right, you'll see the other things you can research. It took me awhile to figure it out.
Smokey_Lunge420 18 Aug @ 11:41pm 
in fact i cant build anything related to Project X except trade, lab, relay, decorations, and storage not including the safe's.
Smokey_Lunge420 18 Aug @ 11:24pm 
not sure whats up but i have access to the Galactic Research Bench, Hacking Terminal and Repair Bay, as well as all of the resources needed, however i cant build them, they are grayed out. :crying_yeti:
dragonsphotoworks 17 Aug @ 11:06am 
@Emperor Thaloth Maybe only 32 planets have environment they can build on? A lava planet or gas giant wouldnt be viable for planet based construction. So makes sense limited planets. Actually 32 seems high to me actually.
Emperor Thaloth 17 Aug @ 9:12am 
The flavor text for the intro makes no sense. "They currently control up to 4 galaxies, 32 planets and 4 large space stations within that territory." They control four entire galaxies and yet only own 32 combined planets?
Cateyes 26 Jun @ 10:38am 
Hello!
Awesome mod, am having tons of fun with it!
I tried to join the discord but the link is expired? Is it possible to get a new link please or if someone can give me one! Thank you!
I am having issues understanding how the communication relay supply drops work. I order one but nothing seems to happen. I am sure this is user error but I would love a tiny, quick explanation on how it functions. Thanks again! :)
calie_c 15 Jun @ 8:29am 
I would so much like this mod to be in French, please, please, please
Hemic 31 May @ 9:45pm 
How do i get a dedicated excavator? i have their Tasks just Excavate and their schedule to PXwork for the whole shift. ive just been manually sending them there
Kyle9185 28 May @ 5:00am 
The issue of the second half of activities being inaccessible seems to be more broad than just due to using Fast Feet. If anyone knows a fix for this be sure to share please.
Mantastic 23 May @ 7:53pm 
Huge bummer that this is no longer being developed. :(
Шальной ツ 28 Apr @ 8:31am 
@Logics Hi, are you working on a new mod or you decided that this mod takes too much time to develop?
Kyle9185 28 Apr @ 12:52am 
If anyone has an issue where about half the activities are incapable of being assigned to survivors, I'm pretty sure it's caused by adding the "fast feet" rule.
Gantenbein 15 Apr @ 1:35am 
@Logics: This is sad news. I like the mod a lot. Thanks for several hrs of fun!
Noteagro 14 Apr @ 12:29pm 
@cawphee.black Good to know! Thanks for that. Seems like both make big overhauls, so wasn't sure if they might conflict. There are several things in the Beyond Stranded mods that are not working correctly though, like the Excavation job that was added, so was debating removing that pack. Then that mod pack they don't allow for commenting to try to discuss with the author/s of the mods so hard to know if those issues will be looked into getting resolved.
Bel-garion 14 Apr @ 12:00pm 
a little stuck having just downloaded it on how i go abut researching the other things you can devalop in it.. galactic storage for one
cawphee.black 13 Apr @ 11:05pm 
@noteagro you can run both mods together. No need to pick one and exclude the other. Well other than no more fixes, but ProjectX works pretty well overall. There are just some flavor items that don't really work but anything more important does all seem to work.
Noteagro 11 Apr @ 6:32am 
Just got into the game, saw someone asking if this mod or the Beyond Stranded is better. Only to come here and see one of the authors just posted saying they are no longer developing it. Assuming this means bug fixes and such too?
Logics  [author] 11 Apr @ 4:13am 
[[[THIS MODIFICATION IS NO LONGER BEING DEVELOPED]]]
cawphee.black 8 Apr @ 3:37pm 
speaking quirks... I forgot about this. In a saltu run, noth would not sleep on the large galactic animal beds either. Also one of them when I places it looked like it had a wire that appeared between it and a nearby pole. I don't see a power requirement on it though, so that was weird I think.

Oh and it doesn't seem like you can remove galactic lights after placing them. Which is a shame because I really like the white and or colored lightning but it's a pain to place because I don't see any indicator of where one was placed before.

lol if one were asking.. well with these quirks does anything work? yes lots of it does work great. Like turrets, production items, terminals and other stuff. I definitely like the extra variety of turrets and stuff. The cyber crystal farm works fine too. It's nice to have another way to alter the soil too.
cawphee.black 8 Apr @ 6:45am 
while I I definitely like this mod I am see a few quirks.
For example I avoid using the most of the nice storage this adds because delivery drones get weird when I have more than 1 of any of the containers. Like with construction containers. I setup 6 of them and they were loaded but then the drones started to unload one to load those items to another and so on so that I had a loop of drones going... Lol not sure what could have been done to make this occur really or if it is even fixable or just a game bug with custom containers?

The other thing I'm seeing is the galactic force field barrier is also quirky. I set the barrier to a particular circuit and someone ran by to change the circuit but it is still drawing power even though the circuit itself is off. And turrets on the circuit are off as well. Finally if I look at the fence it still show "changing to circuit #" even though it was changed already.
Lisian 6 Apr @ 11:13pm 
너무 좋은 모드 이지만 호환이 안되는 모드들이 꽤 있내요.. 혹시 도전 과제 없음과 최대 인원만 적용된 무역 모드를 따로 해주실 순 없을까요..너무 갖고 싶지만 바쁘실걸 알기에 안되더라도 이해 합니다. 혹시나 해서 말씀드려 봅니다.
cawphee.black 6 Apr @ 9:50am 
definitely enjoying the mod but any chance of getting a config option to limit the max size of raids? I'm getting raids from 2k-4k in size now and it really really slows the game down.
also a "attack immediately" option would be nice. In the later game because of the slow down, waiting 12h for the mobs to charge my walls gets really obnoxious. During that time I have to micro manage everyone to try to prevent them from wandering into the hordes and I can't just draft them for the full time it take to resolve the raid.

Right now I have a raid of 3k baby raptors split into at least 3 groups. I can't tell how many groups thought because it would take too long to keep clicking the note to cycle through all 3k+ raptors to find each group. Plus they're so small it's hard to see them..
And it's taking FOREVER to complete because of how slow they move.
I like having an extended endgame but this is not working out well for me
arodvi 5 Apr @ 4:15pm 
Most of the new buildings are in gray and cannot be build. I don't know why I don't have any research about the new stuffs and etc.
AlphaWolf 1 Apr @ 12:38pm 
is it normal that i cant find any manure on the map? is it a new feature like a research is needed to discover manure or i have something broken ?
elessedil91 22 Mar @ 5:59pm 
cyber motion sensor seems not working properly, have 3 of them but when detecting enemies they don't activate their circuit. Normal sensors working fine.
ForgeTec  [author] 22 Mar @ 3:58pm 
no they aren't supposed to be that long for some reason they still are taking a really long time between waves
LSDopamine 22 Mar @ 1:31pm 
Enjoying the mod, but curious to what up with the mob waves. I see changes to them in hotfixes, but are they supposed to be once every 1-2 years? Feel like I'm stuck waiting forever for them and when they do spawn its 1 mob. Cant really do anything with Biology without an increase to them.
Logics  [author] 7 Mar @ 1:29pm 
@Borpo M.D. Scoll in the research menu, you will scroll through more research paths.

@Mini The remaining survivors are earned ingame through the communication relay.
Mini 7 Mar @ 11:25am 
I only see 18 new survivors ! hmmm !?
Borpo M.D. 7 Mar @ 10:45am 
How do I find the blueprints to unlock all the greyed out items that come with this mod?
ForgeTec  [author] 7 Mar @ 5:17am 
@lobbingerbb - only wave insects give the pieces your looking for

@densensai - honestly would need to look around see what was core and what was added to see as we don't want to add a dlc requirement to all
dragonsphotoworks 7 Mar @ 4:13am 
@Deinsensai, Good question. But with all this mod changes personally I dont think would work with many. But be cool to know we could.
Deinsensai 7 Mar @ 2:05am 
So Attack Waves fixes right? Need to test it, my question, is it possible to have Robots in the Attack Waves aswell for the owner of the DLC? So far as i noticed only Insects spawn right? And is it possible to use another szenario with this mod?
lobbingerbb 6 Mar @ 11:20pm 
hey, first of all i like the mod, but i am new with this mod en i wonder how to get for example blood and blueprints from creatures. is this simply keep butchering them until you get lucky?
Logics  [author] 6 Mar @ 1:00pm 
@Borpo M.D. Enter the scenario menu, then exit and re-enter the scenario again. You need to enter the menu for some reason to detect other (mods) scenarios. So it should show up after you have done this.
Borpo M.D. 6 Mar @ 10:47am 
I can't seem to find the scenario when I start a new game?
theoddassity 5 Mar @ 9:55pm 
black screen bug gone? been waiting to play it
ForgeTec  [author] 5 Mar @ 4:39am 
@juliandecosta plans were under development to add more things but then we got stalled from real life stuff once everything is settled we look to adding some more interesting things
Ghost 3 Mar @ 10:03am 
Hello wanted to ask a few question about the mod but 1rst i must say this is a wonderful job im a big fan cant play without the mod in now XD
So my questions are : is there some more enemies that appears with hacking or anything else or is it only waves of insects and animals or maybe i have to use the project x biome ?
And thx a lot for this mod I love it :)
DilfEnrg 2 Mar @ 6:45pm 
Why can I not build the repair bench or hacking bench? I have all the necessary components but it is still grayed out.
mahrdol 2 Mar @ 1:23pm 
how do we get the ability to make fabrication matrix?
ForgeTec  [author] 2 Mar @ 5:36am 
@mahrdol we are looking into it yes once all the technical issues are done causing us to be sleeping
mahrdol 1 Mar @ 8:20pm 
you planning on doing more on this mod? It would be cool if you could add the DLC robots to the waves. This mod great.
Torgan 18 Feb @ 6:49am 
hi, i've a little problem with sensors in game... They don't work when im using the channels with my turrets... Only the original sensor is working... They can detect my enemies but the sensor doesn't active the channel associate with my turrets... What can we do about it?
locutus (FR) (BZH) 18 Feb @ 3:55am 
language french ? thx