Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For author, I suggest adding this in the about files so rimpy can read it
I got a video of the bugs if that would help
error where bullets would never make contact with an object and would stay suspended in mid air.
"Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing." and "Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." these were appearing in tandem when attempting to open the information for the impact stubber and the the impact rifle.
No error log was presented when making the impact shells bolter at the combat extended loading bench but the out come was still small impact rounds instead of the bolter variant.
side note- this mod is awesome and I haven't had bugs with any other of the weaponry introduced in this mod while running ce.
ThingDefs_Slugger.xml, line 87.
cheers
(This was caught by Athena Framework, btw)