RimWorld

RimWorld

Impact Weaponry
102 Comments
loopi 3 Jul @ 4:08pm 
anyone know if this is still patched for CE?
Dai 21 Jun @ 9:53am 
Would love a turret option too
Maltesefalcon 7 Jun @ 9:19pm 
Is there a way to improve the accuracy of these weapons (pawn stats seem to not effect them)
mythicarcher 24 May @ 7:12am 
Probably already said a million times, but still, Turrets please!
jano.kovaczv 17 Apr @ 8:03am 
you could ad in a impact revolver
Dragonknight951 16 Apr @ 6:39pm 
If I may make a request: Impact Det-Spear. Not the lunge mines like another mod has, a spear that has a shaped charge at the end that, upon contact, detonates with high AP damage in a small explosion like the rest of your weapons, but then needs to be "reloaded" to use the explosive again, or just use it like a normal, higher-tech spear.
Behemoth64 14 Apr @ 1:23pm 
Now we can introduce the mighty Impact shell to Cuthullu, truly a formidable mod
DetVisor  [author] 8 Apr @ 2:23pm 
Updated to 1.5.
Harrylad45 8 Apr @ 2:05pm 
You're a legend
DetVisor  [author] 8 Apr @ 2:05pm 
Yes, just give me a second.
Harrylad45 8 Apr @ 2:03pm 
Hey! Are you updating this mod to 1.5?
Space_Lettuce_OG 11 Mar @ 5:25pm 
Thanks for this mod. I don't like energy weapons, cuz they don't have any dakka, but with these impact guns, I can equip my colonists with end-game weapons without having to sacrifice the dakka.
Gork and Mork approved!
Excel.exe 8 Feb @ 2:51pm 
I fucking love these. Great Warhammer feel but still has a Rimworld charm
DetVisor  [author] 13 Jan @ 5:01am 
downedHitChance*
DetVisor  [author] 13 Jan @ 5:00am 
Mod updated, removed downedHitChange.
synister 8 Dec, 2023 @ 5:24pm 
Works fine with CE, there is ammo for each gun as well.
Padlock 4 Dec, 2023 @ 9:18am 
From my testing they technically work if yo disable the ammo requirements, otherwise they don't as they don't have an assigned ammo, which is strange since there is Impact ammo, but I may be doing something wrong.
DetVisor  [author] 4 Dec, 2023 @ 12:24am 
I've actually heard they're compatible with CE now, probably fully.
Padlock 3 Dec, 2023 @ 4:33pm 
Mod is more than worth dropping CE for, running this with your Stoneborn and it's a grand time. Probably gonna end up installing all your weapon mods from now on.
DetVisor  [author] 15 Nov, 2023 @ 12:13pm 
No worries, enjoy the mod!
whitegoat63 15 Nov, 2023 @ 11:04am 
Ah my bad, I didn't recognize the side and back sprites for those helmets.
DetVisor  [author] 14 Nov, 2023 @ 3:14pm 
Which ones? All the helmets in the screenshots are from Royalty.
whitegoat63 14 Nov, 2023 @ 7:53am 
Hi, what mod are those helmets from? Also I really like how your mods blend in perfectly with the vanilla art style.
DetVisor  [author] 4 Nov, 2023 @ 6:44pm 
I will also take the projectile speed complaint into consideration. I'll see if it's something I want to modify or keep as a downside.
DetVisor  [author] 4 Nov, 2023 @ 6:43pm 
Mod has been updated with compatibility for Extra Explosion Effectss, enjoy your fancy Micheal Bay bolters!
Teridax 21 Sep, 2023 @ 6:18pm 
@Rainnd

Honestly i was confused at your feedback since the guns perform very well in my save until i remembered another mod in my mod list:
Gunplay

Gunplay has multiple settings including speeding up projectiles and i use it at 250% speed which make burst fire Impact Weapon reliable hit all or most shoots against faster targets like Scythers

Well, not really a solution to your issue but you might find it still useful
Teridax 21 Sep, 2023 @ 6:14pm 
I think this is my favourite late game weapon mod
WH40k inspired and yet fits perfectly into the game

And unlike most end game weapon mods, they don't under perform against mechanoids and their stupid resisting everything related to fire and poison theme, ruining many energy weapon mods in that regard but i suppose this is a vanilla issue

At the same still these impact weapon behave quite different compared to vanilla and vanilla expanded charge weapons or just "standard" sci fi weapons in general which just acts as comparable or superior charge weapons

These weapons just make things freaking explode, they are loud and they are glorious

For the Emperor!
DetVisor  [author] 23 Aug, 2023 @ 1:28am 
Good to know.
UltraEmailMan 22 Aug, 2023 @ 8:53pm 
Many thanks. New volume level is more in line with the rest of the game.
DetVisor  [author] 20 Aug, 2023 @ 4:32am 
I've updated the mod, I've lowered the sounds of the guns and the explosions, tell me what you all think.
UltraEmailMan 17 Aug, 2023 @ 10:53am 
WHAT? I CAN'T HEAR YOU OVER THE SOUND OF EXPLOSIVE LEAD.

Fr though, these are loud af. They're awesome, but they're so loud it hurts. Any chance for a volume slider in config?
sven 2 Aug, 2023 @ 10:59am 
This mod IS NOT CE compatible, just so everyone knows.
DetVisor  [author] 30 Jul, 2023 @ 8:23am 
It's supposed to be but apparently the patch the CE devs made doesn't work.
Salami 30 Jul, 2023 @ 8:20am 
Is this mod CE compatible?
DetVisor  [author] 30 Jul, 2023 @ 7:56am 
Do you use CE?
V.L.U.U.R. 30 Jul, 2023 @ 7:45am 
Hello, I have a problem with this mod, the shots of some weapons (namely: impact rifle and impatc stusser) do not do damage, they shoot but the shots just stop on impact without damaging the environment, then these frozen in the air shots can only be removed by the console. how can i fix this problem?
DetVisor  [author] 21 Jul, 2023 @ 12:12pm 
Tell the CE devs, I didn't make the patch
Padlock 20 Jul, 2023 @ 11:47pm 
Been having issues with this mod and CE, bullets get stuck in the air and don't aggro or do any damage.
DisgracedDairy 18 Jul, 2023 @ 11:21am 
Sick, Explosive Bolt Weapons but with warcasket support.
'Preciate it m8
Demosteres 17 Jul, 2023 @ 2:38pm 
An artillery battery version would be dope asf, a turret/howitzer too
Rainnd 10 Jul, 2023 @ 2:10pm 
Well more like completely ineffective against targets that move faster than weapons projectiles can reach it's target. In my current playthrough I've started with 3 guys, 1 with rifle, 1 with sniper and 1 with pistol, each around 10-15 in shooting, unless the target stays still, these weapons won't hit anything, so pretty much useless against all melee enemies.
Rainnd 10 Jul, 2023 @ 12:03pm 
They are very ineffective in 1 vs 1 situations. Tried to hunt megasloth with decent solder who has increased running speed and apart from the very first shot, I was missing all other shots as megasloth moved faster than bullets arrived to target.
Glacies 7 Jul, 2023 @ 10:11am 
Love the aesthetics on this mod. Close to 40k but also blessedly separate.
29 Jun, 2023 @ 12:11pm 
These guns are pretty great! It's shame they're loud af tho
vandujr 27 Jun, 2023 @ 7:05pm 
That is DRG and 40k
BASED
(Drg because one of those looks like the driller's pistol, I forgot it's name.)
[CRSDR]Influx 24 Jun, 2023 @ 9:55pm 
for me the "make bolter" bill makes small ammo.
NeveHanter 22 Jun, 2023 @ 10:23am 
CE issues should be patched with today's CE v5.3 release [github.com].
Halcyon 28 May, 2023 @ 7:58pm 
correction, some impact weapons work in CE but not all of them
Halcyon 28 May, 2023 @ 7:56pm 
For anyone else wondering, the CE patch doesn't work yet, bullets dont hit anything when fired.
LewdLemur 28 May, 2023 @ 4:02pm 
Is there any way to adjust the Audio for these guns, i have no clue if its an issue on my side but these guns are extremely loud. Like i can fire an antigrain warhead and these guns would still overshadow it by the noise they make