RimWorld

RimWorld

Impact Weaponry
102 Kommentare
loopi 3. Juli um 16:08 
anyone know if this is still patched for CE?
Dai 21. Juni um 9:53 
Would love a turret option too
Maltesefalcon 7. Juni um 21:19 
Is there a way to improve the accuracy of these weapons (pawn stats seem to not effect them)
mythicarcher 24. Mai um 7:12 
Probably already said a million times, but still, Turrets please!
jano.kovaczv 17. Apr. um 8:03 
you could ad in a impact revolver
Dragonknight951 16. Apr. um 18:39 
If I may make a request: Impact Det-Spear. Not the lunge mines like another mod has, a spear that has a shaped charge at the end that, upon contact, detonates with high AP damage in a small explosion like the rest of your weapons, but then needs to be "reloaded" to use the explosive again, or just use it like a normal, higher-tech spear.
Behemoth64 14. Apr. um 13:23 
Now we can introduce the mighty Impact shell to Cuthullu, truly a formidable mod
DetVisor  [Autor] 8. Apr. um 14:23 
Updated to 1.5.
Harrylad45 8. Apr. um 14:05 
You're a legend
DetVisor  [Autor] 8. Apr. um 14:05 
Yes, just give me a second.
Harrylad45 8. Apr. um 14:03 
Hey! Are you updating this mod to 1.5?
Space_Lettuce_OG 11. März um 17:25 
Thanks for this mod. I don't like energy weapons, cuz they don't have any dakka, but with these impact guns, I can equip my colonists with end-game weapons without having to sacrifice the dakka.
Gork and Mork approved!
Excel.exe 8. Feb. um 14:51 
I fucking love these. Great Warhammer feel but still has a Rimworld charm
DetVisor  [Autor] 13. Jan. um 5:01 
downedHitChance*
DetVisor  [Autor] 13. Jan. um 5:00 
Mod updated, removed downedHitChange.
synister 8. Dez. 2023 um 17:24 
Works fine with CE, there is ammo for each gun as well.
Padlock 4. Dez. 2023 um 9:18 
From my testing they technically work if yo disable the ammo requirements, otherwise they don't as they don't have an assigned ammo, which is strange since there is Impact ammo, but I may be doing something wrong.
DetVisor  [Autor] 4. Dez. 2023 um 0:24 
I've actually heard they're compatible with CE now, probably fully.
Padlock 3. Dez. 2023 um 16:33 
Mod is more than worth dropping CE for, running this with your Stoneborn and it's a grand time. Probably gonna end up installing all your weapon mods from now on.
DetVisor  [Autor] 15. Nov. 2023 um 12:13 
No worries, enjoy the mod!
whitegoat63 15. Nov. 2023 um 11:04 
Ah my bad, I didn't recognize the side and back sprites for those helmets.
DetVisor  [Autor] 14. Nov. 2023 um 15:14 
Which ones? All the helmets in the screenshots are from Royalty.
whitegoat63 14. Nov. 2023 um 7:53 
Hi, what mod are those helmets from? Also I really like how your mods blend in perfectly with the vanilla art style.
DetVisor  [Autor] 4. Nov. 2023 um 18:44 
I will also take the projectile speed complaint into consideration. I'll see if it's something I want to modify or keep as a downside.
DetVisor  [Autor] 4. Nov. 2023 um 18:43 
Mod has been updated with compatibility for Extra Explosion Effectss, enjoy your fancy Micheal Bay bolters!
Teridax 21. Sep. 2023 um 18:18 
@Rainnd

Honestly i was confused at your feedback since the guns perform very well in my save until i remembered another mod in my mod list:
Gunplay

Gunplay has multiple settings including speeding up projectiles and i use it at 250% speed which make burst fire Impact Weapon reliable hit all or most shoots against faster targets like Scythers

Well, not really a solution to your issue but you might find it still useful
Teridax 21. Sep. 2023 um 18:14 
I think this is my favourite late game weapon mod
WH40k inspired and yet fits perfectly into the game

And unlike most end game weapon mods, they don't under perform against mechanoids and their stupid resisting everything related to fire and poison theme, ruining many energy weapon mods in that regard but i suppose this is a vanilla issue

At the same still these impact weapon behave quite different compared to vanilla and vanilla expanded charge weapons or just "standard" sci fi weapons in general which just acts as comparable or superior charge weapons

These weapons just make things freaking explode, they are loud and they are glorious

For the Emperor!
DetVisor  [Autor] 23. Aug. 2023 um 1:28 
Good to know.
UltraEmailMan 22. Aug. 2023 um 20:53 
Many thanks. New volume level is more in line with the rest of the game.
DetVisor  [Autor] 20. Aug. 2023 um 4:32 
I've updated the mod, I've lowered the sounds of the guns and the explosions, tell me what you all think.
UltraEmailMan 17. Aug. 2023 um 10:53 
WHAT? I CAN'T HEAR YOU OVER THE SOUND OF EXPLOSIVE LEAD.

Fr though, these are loud af. They're awesome, but they're so loud it hurts. Any chance for a volume slider in config?
sven 2. Aug. 2023 um 10:59 
This mod IS NOT CE compatible, just so everyone knows.
DetVisor  [Autor] 30. Juli 2023 um 8:23 
It's supposed to be but apparently the patch the CE devs made doesn't work.
Salami 30. Juli 2023 um 8:20 
Is this mod CE compatible?
DetVisor  [Autor] 30. Juli 2023 um 7:56 
Do you use CE?
V.L.U.U.R. 30. Juli 2023 um 7:45 
Hello, I have a problem with this mod, the shots of some weapons (namely: impact rifle and impatc stusser) do not do damage, they shoot but the shots just stop on impact without damaging the environment, then these frozen in the air shots can only be removed by the console. how can i fix this problem?
DetVisor  [Autor] 21. Juli 2023 um 12:12 
Tell the CE devs, I didn't make the patch
Padlock 20. Juli 2023 um 23:47 
Been having issues with this mod and CE, bullets get stuck in the air and don't aggro or do any damage.
DisgracedDairy 18. Juli 2023 um 11:21 
Sick, Explosive Bolt Weapons but with warcasket support.
'Preciate it m8
Demosteres 17. Juli 2023 um 14:38 
An artillery battery version would be dope asf, a turret/howitzer too
Rainnd 10. Juli 2023 um 14:10 
Well more like completely ineffective against targets that move faster than weapons projectiles can reach it's target. In my current playthrough I've started with 3 guys, 1 with rifle, 1 with sniper and 1 with pistol, each around 10-15 in shooting, unless the target stays still, these weapons won't hit anything, so pretty much useless against all melee enemies.
Rainnd 10. Juli 2023 um 12:03 
They are very ineffective in 1 vs 1 situations. Tried to hunt megasloth with decent solder who has increased running speed and apart from the very first shot, I was missing all other shots as megasloth moved faster than bullets arrived to target.
Glacies 7. Juli 2023 um 10:11 
Love the aesthetics on this mod. Close to 40k but also blessedly separate.
29. Juni 2023 um 12:11 
These guns are pretty great! It's shame they're loud af tho
vandujr 27. Juni 2023 um 19:05 
That is DRG and 40k
BASED
(Drg because one of those looks like the driller's pistol, I forgot it's name.)
[CRSDR]Influx 24. Juni 2023 um 21:55 
for me the "make bolter" bill makes small ammo.
NeveHanter 22. Juni 2023 um 10:23 
CE issues should be patched with today's CE v5.3 release [github.com].
Halcyon 28. Mai 2023 um 19:58 
correction, some impact weapons work in CE but not all of them
Halcyon 28. Mai 2023 um 19:56 
For anyone else wondering, the CE patch doesn't work yet, bullets dont hit anything when fired.
LewdLemur 28. Mai 2023 um 16:02 
Is there any way to adjust the Audio for these guns, i have no clue if its an issue on my side but these guns are extremely loud. Like i can fire an antigrain warhead and these guns would still overshadow it by the noise they make