Barotrauma
Acolyte Job
Cthulhu77  [開発者] 2022年12月14日 13時09分
Talent rework/Holiday update
Let me know what you think, what you like, what you don't like. Some things were originally designed with the idea that you would only be able to have up to four of the prerequisite talents and only go into one talent tree. Eventually they changed that, but I decided to keep all of the talents and make some adjustments. I moved some things around and adjusted numbers and effects.
最近の変更はCthulhu77が行いました; 2022年12月14日 16時07分
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Shino 2022年12月14日 15時44分 
noice :swlaugh:!
zai.en 2022年12月14日 17時54分 
What does the "Once Upon a Time..." skill do? It does not have a description. I am hesitant to level it without knowing.
Cthulhu77  [開発者] 2022年12月14日 18時01分 
zgantea の投稿を引用:
What does the "Once Upon a Time..." skill do? It does not have a description. I am hesitant to level it without knowing.
Click on it and it will open up options. Gives you a backstory with their own effects. It is a way to kind of help fill out roles if you don't have enough people, or you want to role play.
最近の変更はCthulhu77が行いました; 2022年12月14日 18時04分
LEOwON 2022年12月21日 16時02分 
thanks I didn't know what "Once upon a time" did either
seems quite good but overmind's bonus for 100 helm and medical is quite lackluster along with power of prayer,

i'd say helm 100 gives 15% engine speed, 10% pump speed (could strip code from helmsman talent)
medical gets the health from weapons instead,
then the bonus that weapons gives could be maybe 10% ranged weapons firerate and 15% ranged weapons attack power and they all get to keep their 25% total bonus.

not sure what a good alternative to power of prayer could be, perhaps something tied to herbalist like ragdolling near plants applies fertilizer over time or increased plant output but prayer in it's current state isn't useless like some of the pinnacle hivemind buffs
Cthulhu77  [開発者] 2022年12月22日 17時24分 
Zeel の投稿を引用:
seems quite good but overmind's bonus for 100 helm and medical is quite lackluster along with power of prayer,

i'd say helm 100 gives 15% engine speed, 10% pump speed (could strip code from helmsman talent)
medical gets the health from weapons instead,
then the bonus that weapons gives could be maybe 10% ranged weapons firerate and 15% ranged weapons attack power and they all get to keep their 25% total bonus.

not sure what a good alternative to power of prayer could be, perhaps something tied to herbalist like ragdolling near plants applies fertilizer over time or increased plant output but prayer in it's current state isn't useless like some of the pinnacle hivemind buffs

Power of Prayer will most likely get another change. The change I made was mostly a band aid fix since there was a huge issue I did not think about and I could not make it work the way I originally intended it to work and I didn't want a dead talent to exist while I was thinking about how I wanted to change it

As for Overmind I will think about it. If I do change it, the changes most likely won't include those since other talents already give those effects and I don't want to stack them up too much. I also don't want the effect to include the sub in any way, just the crew.
最近の変更はCthulhu77が行いました; 2022年12月22日 17時26分
Cthulhu の投稿を引用:
Zeel の投稿を引用:
seems quite good but overmind's bonus for 100 helm and medical is quite lackluster along with power of prayer,

i'd say helm 100 gives 15% engine speed, 10% pump speed (could strip code from helmsman talent)
medical gets the health from weapons instead,
then the bonus that weapons gives could be maybe 10% ranged weapons firerate and 15% ranged weapons attack power and they all get to keep their 25% total bonus.

not sure what a good alternative to power of prayer could be, perhaps something tied to herbalist like ragdolling near plants applies fertilizer over time or increased plant output but prayer in it's current state isn't useless like some of the pinnacle hivemind buffs

Power of Prayer will most likely get another change. The change I made was mostly a band aid fix since there was a huge issue I did not think about and I could not make it work the way I originally intended it to work and I didn't want a dead talent to exist while I was thinking about how I wanted to change it

As for Overmind I will think about it. If I do change it, the changes most likely won't include those since other talents already give those effects and I don't want to stack them up too much. I also don't want the effect to include the sub in any way, just the crew.

right, that makes sense that it wouldn't affect the sub i was categorizing the upgrades as if repair speed/hull repair speed was sub related but i forgot the overmind tree is all about the crew, so whilst they may help your sub it's not an upgrade to the sub
最近の変更はSkibidi Cumshotが行いました; 2022年12月22日 17時48分
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