Barotrauma

Barotrauma

459 ratings
Acolyte Job
18
4
3
3
2
3
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.691 MB
2 Oct, 2022 @ 11:08am
28 Apr @ 10:43am
55 Change Notes ( view )

Subscribe to download
Acolyte Job

Description
My first ever mod, the Acolyte job, was inspired by the assistant's clown tree. There is a clown talent tree for the children of the honkmother, but the church of husk has nothing of the sort so I thought I'd try my hand at making one myself. At first I thought I'd just have it for myself and my friends, but decided to share it in case anyone else wanted to give it a go.

Stats

Max Number: 3
Vitality Modifier: +10
Medical: 25-35
Weapons: 15-25
Helm: 15-25
Mechanical: 5-15
Electrical: 5-15

Talent Trees

Symbiosis: Focuses on the husk infection mechanic itself. The tree greatly reduces the rate of husk infection and while you are infected you will gain various benefits. You can play it safe and gain some nice bonuses, or gain potentially stronger buffs at a cost, tying into a more parasitic relationship with the husk.

Missionary: Focuses on spreading the teachings of the husk. The tree allows you to buff those around you, gain ways to husk the crew and strengthen the relationships with outposts for additional rewards.

Hivemind: Focuses on giving the crew benefits for being husked, slowing infection rate while also buffing them. You can also give buffs to the entire crew by bolstering your knowledge. When you thrive the crew thrives.

Notes

This being my first mod I have ever made, I may not be able to fix an issue you have with it, My knowledge is limited, though I do not think there should be any issues since the files are not overriding anything.

If you are using improved husks, I recommend getting this patch. Certain talents won't work correctly or at all without it.
https://steamproxy.net/sharedfiles/filedetails/?id=2902682308

In a single player game you will start with an acolyte by default and you cannot hire more. If you would like to be able to hire the job as normal you will also need this mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2871279537

In multiplayer you can choose the job like any other job when you create your character. I have not completed the campaign, or played in a large group so I have no idea if some of the talents are too good in later stages or in larger groups.

By request you can also use this version of the mod instead if you want to start a game without an Acolyte. You cannot run the mods together, so make sure to disable one, or the other, or just unsubscribe from the other one.
https://steamproxy.net/sharedfiles/filedetails/?id=2877685463

By request I have made a patch for parallel talents.
https://steamproxy.net/sharedfiles/filedetails/?id=2934205359

By request, I have made a mod to add the Symbiosis talent tree to the Assistant. Similar to the way Clown Power works, you need to be wearing robes or have a ritual lantern.
https://steamproxy.net/sharedfiles/filedetails/?id=2996089322

By request, I have made a mod to make the Natural Order talent give your husk stingers the ability to inflict husk infection.
https://steamproxy.net/sharedfiles/filedetails/?id=3004905490

Feel free to translate this mod to whatever language you need. If you want to help translate the mod into another language let me know.

Credits

Jax and los - Russian translation

Sugar Man - Turkish translation

Kaofan - Outdated Polish translation

Josizqvall - Castilian Spanish

vlt_ - Simplified Chinese

My Other Job Mods

Harlequin
https://steamproxy.net/sharedfiles/filedetails/?id=2942994485

Separatist
https://steamproxy.net/sharedfiles/filedetails/?id=3012196012

I have recently created a ko-fi account. Completely up to you if you want to donate, I'll keep working on stuff as long as I find it fun. I'll also be posting images of the things I am working on there.
https://ko-fi.com/mythosvoyager
Popular Discussions View All (5)
52
5 May @ 8:49pm
PINNED: Suggestions and feedback
Cthulhu77
21
5 May @ 8:48pm
PINNED: Bugs
Cthulhu77
7
22 Dec, 2022 @ 5:47pm
Talent rework/Holiday update
Cthulhu77
525 Comments
Alan 9 Jun @ 8:32am 
Kinda niche thing to ask, but it would be cool if Jacov Subra had acolyte job instead of engineer with this mod.
Cthulhu77  [author] 5 May @ 8:50pm 
Oh, yeah, I should be able to make a separate mod for that at some point.
Corey 4 May @ 6:04pm 
I believe they mean the mod that lets you unlock all talent trees for every job on one character
Cthulhu77  [author] 2 May @ 5:33pm 
@Carter I'm not sure what you mean.
Carter 30 Apr @ 8:44pm 
is there a way to make this work with all the talent trees?
Azure Nocte 28 Apr @ 5:21am 
@Cthulhu77 Thank you!:steamhappy:
Cthulhu77  [author] 27 Apr @ 7:10pm 
@Azure Nocte Seems to still work despite the error popup. I just hopped on to try it for a moment though. I will take a more detailed look in a bit. Thanks for letting me know.
Azure Nocte 27 Apr @ 5:21pm 
Potential error in StatusEffect (powerofprayer). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Azure Nocte 27 Apr @ 5:20pm 
Need update, a lot of errors of "Target not defined"
Cthulhu77  [author] 25 Apr @ 2:56pm 
@Randy I did a very small preemptive update a little while ago to make sure some talents still worked. For the most part, I think this mod is done. If I come up with anything though I will add that in, or if something breaks I will fix that. Thanks! Glad you enjoy it!