RimWorld

RimWorld

Vanilla Factions Expanded - Ancients
Mending Table: missing none?
I'm not sure what's happening with the mending table. I have all required materials and equipment below 50% and for some reasons it says it can't mend anything because "missing none". Is there something I'm missing here?
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Beiträge 115 von 22
hey, I've had this happen before usually its because i have modded armor/apparel that's in a bill with vanilla stuff/other modded stuff, try separating out your bills. if that doesn't work, I'd see if any of your modded clothes/armor are actually in the right category, (as in armor in the armor tab.) if not, make a separate bill for those as well.
Also make sure you have the durability slider set right, its easy to have it backwards.
Ursprünglich geschrieben von Oxidized_skeleton:
hey, I've had this happen before usually its because i have modded armor/apparel that's in a bill with vanilla stuff/other modded stuff, try separating out your bills. if that doesn't work, I'd see if any of your modded clothes/armor are actually in the right category, (as in armor in the armor tab.) if not, make a separate bill for those as well.
I will have to give this a try soon, although it's weird because it was working just fine before?
another bump for this issue.
Ursprünglich geschrieben von ouch:
hey, I've had this happen before usually its because i have modded armor/apparel that's in a bill with vanilla stuff/other modded stuff, try separating out your bills. if that doesn't work, I'd see if any of your modded clothes/armor are actually in the right category, (as in armor in the armor tab.) if not, make a separate bill for those as well.

Do you have to make a Vanilla bill, and an All mods bill? or do you have to make a new bill for each mod?
Ursprünglich geschrieben von MeatBeatMarv:
Ursprünglich geschrieben von ouch:
hey, I've had this happen before usually its because i have modded armor/apparel that's in a bill with vanilla stuff/other modded stuff, try separating out your bills. if that doesn't work, I'd see if any of your modded clothes/armor are actually in the right category, (as in armor in the armor tab.) if not, make a separate bill for those as well.

Do you have to make a Vanilla bill, and an All mods bill? or do you have to make a new bill for each mod?

I'm going to be honest I just installed the mending tables mod directly . Works a little different but It has had 0 issues for me
Matsay 17. Juni 2023 um 15:43 
Hey! In my experience this comes from having an item that fits one of your bills for which you lack the correct ingredient. for example lets say you have a cloth tshirt and a sheep wool tshirt both in need of mending, but you have no sheep wool, the whole bill is gonna be blocked (possibly those under it as well) coz the game won't skip that tshirt and get to the next item.
Kribble 17. Juni 2023 um 16:55 
Ursprünglich geschrieben von Matsay:
Hey! In my experience this comes from having an item that fits one of your bills for which you lack the correct ingredient. for example lets say you have a cloth tshirt and a sheep wool tshirt both in need of mending, but you have no sheep wool, the whole bill is gonna be blocked (possibly those under it as well) coz the game won't skip that tshirt and get to the next item.
Had all required ingredients
Lezadozo 17. Juni 2023 um 20:41 
up!
Bump, having this issue as well, which sometimes is temporarily fixed by reinstalling it in a different location
This mending table bug has been around for 1-2 years now and it's crazy to think it has not been fixed yet.
Found a workaround, just tune your bill specifically for apparel that you want to AND have the materials to mend.
Bump. Because this is stupid. I have so many devilstrand masterwork stuff that needs to be mended.
Dracon 19. Nov. 2023 um 9:21 
Ursprünglich geschrieben von Matsay:
Hey! In my experience this comes from having an item that fits one of your bills for which you lack the correct ingredient. for example lets say you have a cloth tshirt and a sheep wool tshirt both in need of mending, but you have no sheep wool, the whole bill is gonna be blocked (possibly those under it as well) coz the game won't skip that tshirt and get to the next item.
It is, but tbh it should just go to the next repairable item instead of getting stuck on the one it can't repair.

In my latest instance I had 2x2 storage and the required ingredient got placed exactly one the one tile that wasn't covered...
Zuletzt bearbeitet von Dracon; 19. Nov. 2023 um 9:22
Jet 15. Dez. 2023 um 12:42 
shoot im getting this too.... the bill also doesnt say what resource it requires, it just says 'work'. I hope its addressed soon...
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