Arma 3
Project injury Reaction (PiR)
 This topic has been pinned, so it's probably important
Cucumber  [developer] 20 Jan, 2020 @ 2:14pm
PiR supported servers
Please feel free to post here servers that supports this mod
Last edited by Cucumber; 20 Jan, 2020 @ 2:22pm
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Showing 1-15 of 19 comments
0-0  [developer] 21 Jan, 2020 @ 6:03am 
Recommended settings for the server. To create interesting gameplay.


// Project injury Reaction
force force PiR_allIFAK_on = "FirstAidKit,usm_fielddressing";
force force PiR_allMedKit_on = "Medikit";
force force PiR_anim_on = true;
force force PiR_animAI_on = true;
force force PiR_animcontusiondelay_on = 0.145452;
force force PiR_animhitdelay_on = 0.8;
force force PiR_armorcoef_on = 1.70725;
force force PiR_bendsdown_explosion_K = 1;
force force PiR_bendsdown_explosion_K0 = 1;
force force PiR_bendsdown_tors_K = 2;
force force PiR_bendsdown_tors_K0 = 2;
force force PiR_bloodhill_on = 30.3551;
force force PiR_bloodhillM_on = 68.4259;
force force PiR_bloodkill_on = 9.65784;
force force PiR_bloodkillM_on = 14.7842;
force force PiR_bloodlosing_on = 105.988;
force force PiR_bloodlosingKoef_on = true;
force force PiR_bloodlosingM_on = 918.17;
force force PiR_captive_on = true;
force force PiR_civilian_on = true;
force force PiR_contusion_on = true;
force force PiR_contusionAI_on = true;
force force PiR_contusioneffect_on = 4.86188;
force force PiR_countheal_on = 1;
force force PiR_counthealD_on = 6;
force force PiR_counthealM_on = 2;
force force PiR_counthealR_on = true;
force force PiR_countIFAK_on = 0;
force force PiR_crawl_bendsdown_K = 6;
force force PiR_crawl_bendsdown_K0 = 6;
force force PiR_crawl_explosion_K = 5;
force force PiR_crawl_explosion_K0 = 5;
force force PiR_crawl_hands_K = 2;
force force PiR_crawl_hands_K0 = 2;
force force PiR_crawl_legs_K = 2;
force force PiR_crawl_legs_K0 = 2;
force force PiR_crawl_on = 11;
force force PiR_crawl_tors_K = 3;
force force PiR_crawl_tors_K0 = 3;
force force PiR_crawlM_on = 36;
force force PiR_DamageAllow_on = true;
force force PiR_death_crawl_K = 5;
force force PiR_death_crawl_K0 = 5;
force force PiR_distanceiconAI_on = true;
force force PiR_distanceiconDist_on = 120;
force force PiR_distanceiconMedic_on = false;
force force PiR_distanceiconplayer_on = false;
force force PiR_distanceiconSize_on = 2;
force force PiR_distanceiconSpectator_on = false;
force force PiR_distanceiconTrans_on = 0.4;
force force PiR_dragger_on = 60;
force force PiR_draggerdistance_on = 30;
force force PiR_drop_on = 25;
force force PiR_dropM_on = 65;
force force PiR_dropWeapon_K = 2;
force force PiR_dropWeapon_K0 = 2;
force force PiR_east_on = true;
force force PiR_effect_on = 4.21661;
force force PiR_frags_on = 10;
force PiR_garbage_on = true;
force PiR_garbageDelete_on = 1800;
force force PiR_heal_on = true;
force force PiR_healthcoef_hands_on = 1;
force force PiR_healthcoef_head_on = 1;
force force PiR_healthcoef_legs_on = 1;
force force PiR_healthcoef_on = 10;
force force PiR_healthcoef_tors_on = 1;
force force PiR_healthcoefAI_hands_on = 1;
force force PiR_healthcoefAI_head_on = 1;
force force PiR_healthcoefAI_legs_on = 1;
force force PiR_healthcoefAI_on = 10;
force force PiR_healthcoefAI_tors_on = 1;
force force PiR_helmet_K = 3;
force force PiR_helmet_K0 = 3;
force force PiR_helmet_on = true;
force force PiR_IFAK_on = true;
force force PiR_injuriAI_on = true;
force force PiR_injuriplayer_on = true;
force force PiR_instantdeathAI_on = true;
force force PiR_instantdeathplayer_on = true;
force force PiR_medkitup_on = false;
force force PiR_Menu_airway1Time_on = 1.98816;
force PiR_Menu_airway1TimeM_on = 3.5;
force force PiR_Menu_airway2Time_on = 1.3;
force force PiR_Menu_airway2TimeM_on = 1.6;
force force PiR_Menu_airway3Time_on = 1.30203;
force force PiR_Menu_airway3TimeM_on = 1.46836;
force force PiR_Menu_airway4Time_on = 0.8;
force force PiR_Menu_airway4TimeM_on = 1.3;
force force PiR_Menu_airwayPhase_on = 5;
force force PiR_Menu_airwayPhaseM_on = 13;
force force PiR_Menu_Assist1Time_on = 2;
force force PiR_Menu_Assist1TimeM_on = 11;
force force PiR_Menu_Assist2Time_on = 3;
force force PiR_Menu_Assist2TimeM_on = 5;
force force PiR_Menu_AssistS1Time_on = 2;
force force PiR_Menu_AssistS1TimeM_on = 11;
force force PiR_Menu_AssistS2Time_on = 3;
force force PiR_Menu_AssistS2TimeM_on = 5;
force force PiR_Menu_bandage1Time_on = 1.5;
force force PiR_Menu_bandage1TimeM_on = 2.5;
force force PiR_Menu_bandage2Time_on = 1.01094;
force force PiR_Menu_bandage2TimeM_on = 1.1149;
force force PiR_Menu_bandage3Time_on = 1.07332;
force force PiR_Menu_bandage3TimeM_on = 1.17728;
force force PiR_Menu_bandage4Time_on = 0.8;
force force PiR_Menu_bandage4TimeM_on = 1.2;
force force PiR_Menu_bandagePhase_on = 8;
force force PiR_Menu_bandagePhaseM_on = 11.5973;
force force PiR_Menu_bandageS1Time_on = 1.5;
force force PiR_Menu_bandageS1TimeM_on = 2.5;
force force PiR_Menu_bandageS2Time_on = 0.3;
force force PiR_Menu_bandageS2TimeM_on = 0.366387;
force force PiR_Menu_bandageS3Time_on = 0.407972;
force force PiR_Menu_bandageS3TimeM_on = 0.553514;
force force PiR_Menu_bandageS4Time_on = 0.8;
force force PiR_Menu_bandageS4TimeM_on = 1.2;
force force PiR_Menu_bandageSPhase_on = 8;
force force PiR_Menu_bandageSPhaseM_on = 11;
force force PiR_Menu_bonusTablets_on = 4;
force force PiR_Menu_breathPhase_on = 4;
force force PiR_Menu_breathPhaseM_on = 4;
force force PiR_Menu_breathTime_off = 1.5;
force force PiR_Menu_breathTime_on = 2;
force force PiR_Menu_breathTimeM_off = 2;
force force PiR_Menu_breathTimeM_on = 3;
PiR_Menu_discript = false;
force force PiR_Menu_dropper1Time_on = 0.5;
force force PiR_Menu_dropper1TimeM_on = 0.8;
force force PiR_Menu_dropper2Time_on = 1.2;
force force PiR_Menu_dropper2TimeM_on = 1.6;
force force PiR_Menu_dropper3Time_on = 0.3;
force force PiR_Menu_dropper3TimeM_on = 0.8;
force force PiR_Menu_dropper4Time_on = 1.8;
force force PiR_Menu_dropper4TimeM_on = 2.4;
force force PiR_Menu_dropper5Time_on = 4.99432;
force force PiR_Menu_dropper5TimeM_on = 6.04826;
force force PiR_Menu_dropper6Time_on = 4;
force force PiR_Menu_dropper6TimeM_on = 4.99432;
force force PiR_Menu_dropper7Time_on = 2.3;
force force PiR_Menu_dropper7TimeM_on = 2.8;
force force PiR_Menu_dropper8Time_on = 1.3;
force force PiR_Menu_dropper8TimeM_on = 1.7;
force force PiR_Menu_dropperPhase_on = 9;
force force PiR_Menu_dropperPhaseM_on = 10.4988;
force force PiR_Menu_healpTime_on = -0.0496593;
force force PiR_Menu_heartPhase_on = 8.19153;
force force PiR_Menu_heartPhaseM_on = 15.9204;
force force PiR_Menu_heartTime_off = 0.4;
force force PiR_Menu_heartTime_on = 0.49;
force force PiR_Menu_heartTimeM_off = 0.6;
force force PiR_Menu_heartTimeM_on = 0.69;
force force PiR_Menu_injection1Time_on = 0.5;
force force PiR_Menu_injection1TimeM_on = 0.7;
force force PiR_Menu_injection2Time_on = 0.5;
force force PiR_Menu_injection2TimeM_on = 0.7;
force force PiR_Menu_injection3Time_on = 1;
force force PiR_Menu_injection3TimeM_on = 2;
force force PiR_Menu_injection4Time_on = 0.8;
force force PiR_Menu_injection4TimeM_on = 1.3;
force force PiR_Menu_InjectReactTime_on = -0.0496593;
force force PiR_Menu_keyboard = 2;
force force PiR_Menu_MedicReactTime_on = -0.25;
force force PiR_Menu_on = false;
force force PiR_Menu_reactionTime_on = 0.498854;
force force PiR_Menu_reanimacia_on = 1;
force force PiR_Menu_reanimaciaM_on = 2.05;
force force PiR_Menu_shtrafAirway_on = 5;
force force PiR_Menu_shtrafAssist_on = 0;
force force PiR_Menu_shtrafBandage_on = 0;
force force PiR_Menu_shtrafBreath_on = 0;
force force PiR_Menu_shtrafDropper_on = 2;
force force PiR_Menu_shtrafHeart_on = 3;
force force PiR_Menu_shtrafInjection_on = 1;
force force PiR_Menu_shtrafTablets_on = 0;
force force PiR_Menu_shtrafTourniquet_on = 1;
force force PiR_Menu_startTime_on = 1.6;
force force PiR_Menu_Tablets1Time_on = 0.8;
force force PiR_Menu_Tablets1TimeM_on = 1.4;
force force PiR_Menu_Tablets2Time_on = 0.4;
force force PiR_Menu_Tablets2TimeM_on = 0.6;
force force PiR_Menu_TabletsS1Time_on = 0.8;
force force PiR_Menu_TabletsS1TimeM_on = 1.4;
force force PiR_Menu_TabletsS2Time_on = 0.4;
force force PiR_Menu_TabletsS2TimeM_on = 0.6;
force force PiR_Menu_tourniquet1Time_on = 1.03173;
force force PiR_Menu_tourniquet1TimeM_on = 1.50995;
force force PiR_Menu_tourniquet2Time_on = 1.4;
force force PiR_Menu_tourniquet2TimeM_on = 1.7;
force force PiR_Menu_tourniquet3Time_on = 0.428763;
force force PiR_Menu_tourniquet3TimeM_on = 0.470346;
force force PiR_Menu_tourniquet4Time_on = 0.5;
force force PiR_Menu_tourniquet4TimeM_on = 0.7;
force force PiR_Menu_tourniquet5Time_on = 0.3;
force force PiR_Menu_tourniquet5TimeM_on = 0.5;
force force PiR_Menu_tourniquetPhase_on = 10.0674;
force force PiR_Menu_tourniquetPhaseM_on = 12.9926;
force force PiR_Menu_tourniquetS1Time_on = 1;
force force PiR_Menu_tourniquetS1TimeM_on = 2;
force force PiR_Menu_tourniquetS2Time_on = 1.4;
force force PiR_Menu_tourniquetS2TimeM_on = 1.6;
force force PiR_Menu_tourniquetS3Time_on = 1.1;
force force PiR_Menu_tourniquetS3TimeM_on = 1.4;
force force PiR_Menu_tourniquetS4Time_on = 0.5;
force force PiR_Menu_tourniquetS4TimeM_on = 0.7;
force force PiR_Menu_tourniquetS5Time_on = 0.3;
force force PiR_Menu_tourniquetS5TimeM_on = 0.5;
force force PiR_Menu_tourniquetSPhase_on = 9;
force force PiR_Menu_tourniquetSPhaseM_on = 10;
force force PiR_MenuAI_on = true;
force PiR_moan_on = 100;
force force PiR_repeatheal_on = true;
force force PiR_resistance_on = true;
force PiR_scream_on = 150;
force force PiR_smoke_on = true;
force force PiR_stopblood_on = false;
force force PiR_stopbloodAI_on = false;
force force PiR_sway_on = 0.8;
force force PiR_uncondition_crawl_K = 6;
force force PiR_uncondition_crawl_K0 = 6;
force force PiR_uncondition_explosion_K = 4;
force force PiR_uncondition_explosion_K0 = 4;
force force PiR_uncondition_hands_K = 1;
force force PiR_uncondition_hands_K0 = 1;
force force PiR_uncondition_head_K = 9;
force force PiR_uncondition_head_K0 = 9;
force force PiR_uncondition_legs_K = 1;
force force PiR_uncondition_legs_K0 = 1;
force force PiR_uncondition_tors_K = 8;
force force PiR_uncondition_tors_K0 = 8;
force force PiR_unknown_on = true;
force force PiR_up_bendsdown_K = 5;
force force PiR_up_bendsdown_K0 = 5;
force force PiR_weapon_on = true;
force force PiR_west_on = true;


Last edited by 0-0; 2 Feb, 2023 @ 7:21am
Theane ⌫ 26 May, 2021 @ 2:06am 
We are hosting a liberation server using this mod and ace, really fun mod and makes talking hostages more easy and accidental shooting of civillans better since they actually survive sometimes
how i can change this settings on server?
0-0  [developer] 24 Nov, 2021 @ 3:10am 
Originally posted by Twitch.tv Code ⭕⃤:
how i can change this settings on server?

Go to the CBA menu as an administrator and change them. Or just write these parameters into the server parameters.
Noxvel 27 Nov, 2022 @ 10:36am 
Originally posted by 0-0:
Originally posted by Twitch.tv Code ⭕⃤:
how i can change this settings on server?

Go to the CBA menu as an administrator and change them. Or just write these parameters into the server parameters.
Привет. Интересует использование мода на сервере, как можно с вами связаться?
0-0  [developer] 27 Nov, 2022 @ 11:18am 
Originally posted by Noxvel:
Originally posted by 0-0:

Go to the CBA menu as an administrator and change them. Or just write these parameters into the server parameters.
Привет. Интересует использование мода на сервере, как можно с вами связаться?

Отпишу в личку.
Joji's Gun 9 Apr, 2023 @ 10:21pm 
Привет, а есть активные серверы в США с этим модом?are there any active servers in the US with this mod?
0-0  [developer] 9 Apr, 2023 @ 11:33pm 
Originally posted by thatasianmate:
Привет, а есть активные серверы в США с этим модом?are there any active servers in the US with this mod?

Думаю, нет.
Funtai 0____0 23 Sep, 2023 @ 11:48am 
Hi where do i put this in kp liberation i dont like ace mod
0-0  [developer] 23 Sep, 2023 @ 11:52am 
Originally posted by Funtai 0____0:
Hi where do i put this in kp liberation i dont like ace mod

What do you mean by put?
You need to remove all other medical systems from there. And add medical supplies from the PIR to the permitted inventory.
C.710 10 Oct, 2023 @ 3:29pm 
Where do I put this on a server? Which file to change this? Changing CBA does not work. PIR does not work for the player.
Originally posted by 0-0:
Recommended settings for the server. To create interesting gameplay.


// Project injury Reaction
force force PiR_allIFAK_on = "FirstAidKit,usm_fielddressing";
force force PiR_allMedKit_on = "Medikit";
force force PiR_anim_on = true;
force force PiR_animAI_on = true;
force force PiR_animcontusiondelay_on = 0.145452;
force force PiR_animhitdelay_on = 0.8;
force force PiR_armorcoef_on = 1.70725;
force force PiR_bendsdown_explosion_K = 1;
force force PiR_bendsdown_explosion_K0 = 1;
force force PiR_bendsdown_tors_K = 2;
force force PiR_bendsdown_tors_K0 = 2;
force force PiR_bloodhill_on = 30.3551;
force force PiR_bloodhillM_on = 68.4259;
force force PiR_bloodkill_on = 9.65784;
force force PiR_bloodkillM_on = 14.7842;
force force PiR_bloodlosing_on = 105.988;
force force PiR_bloodlosingKoef_on = true;
force force PiR_bloodlosingM_on = 918.17;
force force PiR_captive_on = true;
force force PiR_civilian_on = true;
force force PiR_contusion_on = true;
force force PiR_contusionAI_on = true;
force force PiR_contusioneffect_on = 4.86188;
force force PiR_countheal_on = 1;
force force PiR_counthealD_on = 6;
force force PiR_counthealM_on = 2;
force force PiR_counthealR_on = true;
force force PiR_countIFAK_on = 0;
force force PiR_crawl_bendsdown_K = 6;
force force PiR_crawl_bendsdown_K0 = 6;
force force PiR_crawl_explosion_K = 5;
force force PiR_crawl_explosion_K0 = 5;
force force PiR_crawl_hands_K = 2;
force force PiR_crawl_hands_K0 = 2;
force force PiR_crawl_legs_K = 2;
force force PiR_crawl_legs_K0 = 2;
force force PiR_crawl_on = 11;
force force PiR_crawl_tors_K = 3;
force force PiR_crawl_tors_K0 = 3;
force force PiR_crawlM_on = 36;
force force PiR_DamageAllow_on = true;
force force PiR_death_crawl_K = 5;
force force PiR_death_crawl_K0 = 5;
force force PiR_distanceiconAI_on = true;
force force PiR_distanceiconDist_on = 120;
force force PiR_distanceiconMedic_on = false;
force force PiR_distanceiconplayer_on = false;
force force PiR_distanceiconSize_on = 2;
force force PiR_distanceiconSpectator_on = false;
force force PiR_distanceiconTrans_on = 0.4;
force force PiR_dragger_on = 60;
force force PiR_draggerdistance_on = 30;
force force PiR_drop_on = 25;
force force PiR_dropM_on = 65;
force force PiR_dropWeapon_K = 2;
force force PiR_dropWeapon_K0 = 2;
force force PiR_east_on = true;
force force PiR_effect_on = 4.21661;
force force PiR_frags_on = 10;
force PiR_garbage_on = true;
force PiR_garbageDelete_on = 1800;
force force PiR_heal_on = true;
force force PiR_healthcoef_hands_on = 1;
force force PiR_healthcoef_head_on = 1;
force force PiR_healthcoef_legs_on = 1;
force force PiR_healthcoef_on = 10;
force force PiR_healthcoef_tors_on = 1;
force force PiR_healthcoefAI_hands_on = 1;
force force PiR_healthcoefAI_head_on = 1;
force force PiR_healthcoefAI_legs_on = 1;
force force PiR_healthcoefAI_on = 10;
force force PiR_healthcoefAI_tors_on = 1;
force force PiR_helmet_K = 3;
force force PiR_helmet_K0 = 3;
force force PiR_helmet_on = true;
force force PiR_IFAK_on = true;
force force PiR_injuriAI_on = true;
force force PiR_injuriplayer_on = true;
force force PiR_instantdeathAI_on = true;
force force PiR_instantdeathplayer_on = true;
force force PiR_medkitup_on = false;
force force PiR_Menu_airway1Time_on = 1.98816;
force PiR_Menu_airway1TimeM_on = 3.5;
force force PiR_Menu_airway2Time_on = 1.3;
force force PiR_Menu_airway2TimeM_on = 1.6;
force force PiR_Menu_airway3Time_on = 1.30203;
force force PiR_Menu_airway3TimeM_on = 1.46836;
force force PiR_Menu_airway4Time_on = 0.8;
force force PiR_Menu_airway4TimeM_on = 1.3;
force force PiR_Menu_airwayPhase_on = 5;
force force PiR_Menu_airwayPhaseM_on = 13;
force force PiR_Menu_Assist1Time_on = 2;
force force PiR_Menu_Assist1TimeM_on = 11;
force force PiR_Menu_Assist2Time_on = 3;
force force PiR_Menu_Assist2TimeM_on = 5;
force force PiR_Menu_AssistS1Time_on = 2;
force force PiR_Menu_AssistS1TimeM_on = 11;
force force PiR_Menu_AssistS2Time_on = 3;
force force PiR_Menu_AssistS2TimeM_on = 5;
force force PiR_Menu_bandage1Time_on = 1.5;
force force PiR_Menu_bandage1TimeM_on = 2.5;
force force PiR_Menu_bandage2Time_on = 1.01094;
force force PiR_Menu_bandage2TimeM_on = 1.1149;
force force PiR_Menu_bandage3Time_on = 1.07332;
force force PiR_Menu_bandage3TimeM_on = 1.17728;
force force PiR_Menu_bandage4Time_on = 0.8;
force force PiR_Menu_bandage4TimeM_on = 1.2;
force force PiR_Menu_bandagePhase_on = 8;
force force PiR_Menu_bandagePhaseM_on = 11.5973;
force force PiR_Menu_bandageS1Time_on = 1.5;
force force PiR_Menu_bandageS1TimeM_on = 2.5;
force force PiR_Menu_bandageS2Time_on = 0.3;
force force PiR_Menu_bandageS2TimeM_on = 0.366387;
force force PiR_Menu_bandageS3Time_on = 0.407972;
force force PiR_Menu_bandageS3TimeM_on = 0.553514;
force force PiR_Menu_bandageS4Time_on = 0.8;
force force PiR_Menu_bandageS4TimeM_on = 1.2;
force force PiR_Menu_bandageSPhase_on = 8;
force force PiR_Menu_bandageSPhaseM_on = 11;
force force PiR_Menu_bonusTablets_on = 4;
force force PiR_Menu_breathPhase_on = 4;
force force PiR_Menu_breathPhaseM_on = 4;
force force PiR_Menu_breathTime_off = 1.5;
force force PiR_Menu_breathTime_on = 2;
force force PiR_Menu_breathTimeM_off = 2;
force force PiR_Menu_breathTimeM_on = 3;
PiR_Menu_discript = false;
force force PiR_Menu_dropper1Time_on = 0.5;
force force PiR_Menu_dropper1TimeM_on = 0.8;
force force PiR_Menu_dropper2Time_on = 1.2;
force force PiR_Menu_dropper2TimeM_on = 1.6;
force force PiR_Menu_dropper3Time_on = 0.3;
force force PiR_Menu_dropper3TimeM_on = 0.8;
force force PiR_Menu_dropper4Time_on = 1.8;
force force PiR_Menu_dropper4TimeM_on = 2.4;
force force PiR_Menu_dropper5Time_on = 4.99432;
force force PiR_Menu_dropper5TimeM_on = 6.04826;
force force PiR_Menu_dropper6Time_on = 4;
force force PiR_Menu_dropper6TimeM_on = 4.99432;
force force PiR_Menu_dropper7Time_on = 2.3;
force force PiR_Menu_dropper7TimeM_on = 2.8;
force force PiR_Menu_dropper8Time_on = 1.3;
force force PiR_Menu_dropper8TimeM_on = 1.7;
force force PiR_Menu_dropperPhase_on = 9;
force force PiR_Menu_dropperPhaseM_on = 10.4988;
force force PiR_Menu_healpTime_on = -0.0496593;
force force PiR_Menu_heartPhase_on = 8.19153;
force force PiR_Menu_heartPhaseM_on = 15.9204;
force force PiR_Menu_heartTime_off = 0.4;
force force PiR_Menu_heartTime_on = 0.49;
force force PiR_Menu_heartTimeM_off = 0.6;
force force PiR_Menu_heartTimeM_on = 0.69;
force force PiR_Menu_injection1Time_on = 0.5;
force force PiR_Menu_injection1TimeM_on = 0.7;
force force PiR_Menu_injection2Time_on = 0.5;
force force PiR_Menu_injection2TimeM_on = 0.7;
force force PiR_Menu_injection3Time_on = 1;
force force PiR_Menu_injection3TimeM_on = 2;
force force PiR_Menu_injection4Time_on = 0.8;
force force PiR_Menu_injection4TimeM_on = 1.3;
force force PiR_Menu_InjectReactTime_on = -0.0496593;
force force PiR_Menu_keyboard = 2;
force force PiR_Menu_MedicReactTime_on = -0.25;
force force PiR_Menu_on = false;
force force PiR_Menu_reactionTime_on = 0.498854;
force force PiR_Menu_reanimacia_on = 1;
force force PiR_Menu_reanimaciaM_on = 2.05;
force force PiR_Menu_shtrafAirway_on = 5;
force force PiR_Menu_shtrafAssist_on = 0;
force force PiR_Menu_shtrafBandage_on = 0;
force force PiR_Menu_shtrafBreath_on = 0;
force force PiR_Menu_shtrafDropper_on = 2;
force force PiR_Menu_shtrafHeart_on = 3;
force force PiR_Menu_shtrafInjection_on = 1;
force force PiR_Menu_shtrafTablets_on = 0;
force force PiR_Menu_shtrafTourniquet_on = 1;
force force PiR_Menu_startTime_on = 1.6;
force force PiR_Menu_Tablets1Time_on = 0.8;
force force PiR_Menu_Tablets1TimeM_on = 1.4;
force force PiR_Menu_Tablets2Time_on = 0.4;
force force PiR_Menu_Tablets2TimeM_on = 0.6;
force force PiR_Menu_TabletsS1Time_on = 0.8;
force force PiR_Menu_TabletsS1TimeM_on = 1.4;
force force PiR_Menu_TabletsS2Time_on = 0.4;
force force PiR_Menu_TabletsS2TimeM_on = 0.6;
force force PiR_Menu_tourniquet1Time_on = 1.03173;
force force PiR_Menu_tourniquet1TimeM_on = 1.50995;
force force PiR_Menu_tourniquet2Time_on = 1.4;
force force PiR_Menu_tourniquet2TimeM_on = 1.7;
force force PiR_Menu_tourniquet3Time_on = 0.428763;
force force PiR_Menu_tourniquet3TimeM_on = 0.470346;
force force PiR_Menu_tourniquet4Time_on = 0.5;
force force PiR_Menu_tourniquet4TimeM_on = 0.7;
force force PiR_Menu_tourniquet5Time_on = 0.3;
force force PiR_Menu_tourniquet5TimeM_on = 0.5;
force force PiR_Menu_tourniquetPhase_on = 10.0674;
force force PiR_Menu_tourniquetPhaseM_on = 12.9926;
force force PiR_Menu_tourniquetS1Time_on = 1;
force force PiR_Menu_tourniquetS1TimeM_on = 2;
force force PiR_Menu_tourniquetS2Time_on = 1.4;
force force PiR_Menu_tourniquetS2TimeM_on = 1.6;
force force PiR_Menu_tourniquetS3Time_on = 1.1;
force force PiR_Menu_tourniquetS3TimeM_on = 1.4;
force force PiR_Menu_tourniquetS4Time_on = 0.5;
force force PiR_Menu_tourniquetS4TimeM_on = 0.7;
force force PiR_Menu_tourniquetS5Time_on = 0.3;
force force PiR_Menu_tourniquetS5TimeM_on = 0.5;
force force PiR_Menu_tourniquetSPhase_on = 9;
force force PiR_Menu_tourniquetSPhaseM_on = 10;
force force PiR_MenuAI_on = true;
force PiR_moan_on = 100;
force force PiR_repeatheal_on = true;
force force PiR_resistance_on = true;
force PiR_scream_on = 150;
force force PiR_smoke_on = true;
force force PiR_stopblood_on = false;
force force PiR_stopbloodAI_on = false;
force force PiR_sway_on = 0.8;
force force PiR_uncondition_crawl_K = 6;
force force PiR_uncondition_crawl_K0 = 6;
force force PiR_uncondition_explosion_K = 4;
force force PiR_uncondition_explosion_K0 = 4;
force force PiR_uncondition_hands_K = 1;
force force PiR_uncondition_hands_K0 = 1;
force force PiR_uncondition_head_K = 9;
force force PiR_uncondition_head_K0 = 9;
force force PiR_uncondition_legs_K = 1;
force force PiR_uncondition_legs_K0 = 1;
force force PiR_uncondition_tors_K = 8;
force force PiR_uncondition_tors_K0 = 8;
force force PiR_unknown_on = true;
force force PiR_up_bendsdown_K = 5;
force force PiR_up_bendsdown_K0 = 5;
force force PiR_weapon_on = true;
force force PiR_west_on = true;
Last edited by C.710; 10 Oct, 2023 @ 3:29pm
Longtime 13 Oct, 2023 @ 8:12pm 
@Chris710 I think those go in YOURNAME.vars.Arma3Profile

I think some missions may need changes. I posted something here:

https://steamproxy.net/workshop/filedetails/discussion/1665585720/1796278072847122318/?ctp=27#c6644556627463541236
C.710 30 Nov, 2023 @ 3:15pm 
Still does not work. Going to remove it from the server
0-0  [developer] 23 Dec, 2023 @ 10:33am 
Originally posted by C.710:
Still does not work. Going to remove it from the server

Why does not it work?)
J-Money 24 Dec, 2023 @ 12:32am 
My dedicated server supports this awesome mod.
RealCombat- Anizay Liberation. Ton of realism and AI mods,ACE for PIR, PIR,weapon mods etc, working together , and the best sound mods too.

Heres the discord:
https://discord.gg/5CbZbBtF
Follow the mod setup instructions in "Mod Setup Channel".
Server IP is inside.
Last edited by J-Money; 24 Dec, 2023 @ 12:33am
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