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// Project injury Reaction
force force PiR_allIFAK_on = "FirstAidKit,usm_fielddressing";
force force PiR_allMedKit_on = "Medikit";
force force PiR_anim_on = true;
force force PiR_animAI_on = true;
force force PiR_animcontusiondelay_on = 0.145452;
force force PiR_animhitdelay_on = 0.8;
force force PiR_armorcoef_on = 1.70725;
force force PiR_bendsdown_explosion_K = 1;
force force PiR_bendsdown_explosion_K0 = 1;
force force PiR_bendsdown_tors_K = 2;
force force PiR_bendsdown_tors_K0 = 2;
force force PiR_bloodhill_on = 30.3551;
force force PiR_bloodhillM_on = 68.4259;
force force PiR_bloodkill_on = 9.65784;
force force PiR_bloodkillM_on = 14.7842;
force force PiR_bloodlosing_on = 105.988;
force force PiR_bloodlosingKoef_on = true;
force force PiR_bloodlosingM_on = 918.17;
force force PiR_captive_on = true;
force force PiR_civilian_on = true;
force force PiR_contusion_on = true;
force force PiR_contusionAI_on = true;
force force PiR_contusioneffect_on = 4.86188;
force force PiR_countheal_on = 1;
force force PiR_counthealD_on = 6;
force force PiR_counthealM_on = 2;
force force PiR_counthealR_on = true;
force force PiR_countIFAK_on = 0;
force force PiR_crawl_bendsdown_K = 6;
force force PiR_crawl_bendsdown_K0 = 6;
force force PiR_crawl_explosion_K = 5;
force force PiR_crawl_explosion_K0 = 5;
force force PiR_crawl_hands_K = 2;
force force PiR_crawl_hands_K0 = 2;
force force PiR_crawl_legs_K = 2;
force force PiR_crawl_legs_K0 = 2;
force force PiR_crawl_on = 11;
force force PiR_crawl_tors_K = 3;
force force PiR_crawl_tors_K0 = 3;
force force PiR_crawlM_on = 36;
force force PiR_DamageAllow_on = true;
force force PiR_death_crawl_K = 5;
force force PiR_death_crawl_K0 = 5;
force force PiR_distanceiconAI_on = true;
force force PiR_distanceiconDist_on = 120;
force force PiR_distanceiconMedic_on = false;
force force PiR_distanceiconplayer_on = false;
force force PiR_distanceiconSize_on = 2;
force force PiR_distanceiconSpectator_on = false;
force force PiR_distanceiconTrans_on = 0.4;
force force PiR_dragger_on = 60;
force force PiR_draggerdistance_on = 30;
force force PiR_drop_on = 25;
force force PiR_dropM_on = 65;
force force PiR_dropWeapon_K = 2;
force force PiR_dropWeapon_K0 = 2;
force force PiR_east_on = true;
force force PiR_effect_on = 4.21661;
force force PiR_frags_on = 10;
force PiR_garbage_on = true;
force PiR_garbageDelete_on = 1800;
force force PiR_heal_on = true;
force force PiR_healthcoef_hands_on = 1;
force force PiR_healthcoef_head_on = 1;
force force PiR_healthcoef_legs_on = 1;
force force PiR_healthcoef_on = 10;
force force PiR_healthcoef_tors_on = 1;
force force PiR_healthcoefAI_hands_on = 1;
force force PiR_healthcoefAI_head_on = 1;
force force PiR_healthcoefAI_legs_on = 1;
force force PiR_healthcoefAI_on = 10;
force force PiR_healthcoefAI_tors_on = 1;
force force PiR_helmet_K = 3;
force force PiR_helmet_K0 = 3;
force force PiR_helmet_on = true;
force force PiR_IFAK_on = true;
force force PiR_injuriAI_on = true;
force force PiR_injuriplayer_on = true;
force force PiR_instantdeathAI_on = true;
force force PiR_instantdeathplayer_on = true;
force force PiR_medkitup_on = false;
force force PiR_Menu_airway1Time_on = 1.98816;
force PiR_Menu_airway1TimeM_on = 3.5;
force force PiR_Menu_airway2Time_on = 1.3;
force force PiR_Menu_airway2TimeM_on = 1.6;
force force PiR_Menu_airway3Time_on = 1.30203;
force force PiR_Menu_airway3TimeM_on = 1.46836;
force force PiR_Menu_airway4Time_on = 0.8;
force force PiR_Menu_airway4TimeM_on = 1.3;
force force PiR_Menu_airwayPhase_on = 5;
force force PiR_Menu_airwayPhaseM_on = 13;
force force PiR_Menu_Assist1Time_on = 2;
force force PiR_Menu_Assist1TimeM_on = 11;
force force PiR_Menu_Assist2Time_on = 3;
force force PiR_Menu_Assist2TimeM_on = 5;
force force PiR_Menu_AssistS1Time_on = 2;
force force PiR_Menu_AssistS1TimeM_on = 11;
force force PiR_Menu_AssistS2Time_on = 3;
force force PiR_Menu_AssistS2TimeM_on = 5;
force force PiR_Menu_bandage1Time_on = 1.5;
force force PiR_Menu_bandage1TimeM_on = 2.5;
force force PiR_Menu_bandage2Time_on = 1.01094;
force force PiR_Menu_bandage2TimeM_on = 1.1149;
force force PiR_Menu_bandage3Time_on = 1.07332;
force force PiR_Menu_bandage3TimeM_on = 1.17728;
force force PiR_Menu_bandage4Time_on = 0.8;
force force PiR_Menu_bandage4TimeM_on = 1.2;
force force PiR_Menu_bandagePhase_on = 8;
force force PiR_Menu_bandagePhaseM_on = 11.5973;
force force PiR_Menu_bandageS1Time_on = 1.5;
force force PiR_Menu_bandageS1TimeM_on = 2.5;
force force PiR_Menu_bandageS2Time_on = 0.3;
force force PiR_Menu_bandageS2TimeM_on = 0.366387;
force force PiR_Menu_bandageS3Time_on = 0.407972;
force force PiR_Menu_bandageS3TimeM_on = 0.553514;
force force PiR_Menu_bandageS4Time_on = 0.8;
force force PiR_Menu_bandageS4TimeM_on = 1.2;
force force PiR_Menu_bandageSPhase_on = 8;
force force PiR_Menu_bandageSPhaseM_on = 11;
force force PiR_Menu_bonusTablets_on = 4;
force force PiR_Menu_breathPhase_on = 4;
force force PiR_Menu_breathPhaseM_on = 4;
force force PiR_Menu_breathTime_off = 1.5;
force force PiR_Menu_breathTime_on = 2;
force force PiR_Menu_breathTimeM_off = 2;
force force PiR_Menu_breathTimeM_on = 3;
PiR_Menu_discript = false;
force force PiR_Menu_dropper1Time_on = 0.5;
force force PiR_Menu_dropper1TimeM_on = 0.8;
force force PiR_Menu_dropper2Time_on = 1.2;
force force PiR_Menu_dropper2TimeM_on = 1.6;
force force PiR_Menu_dropper3Time_on = 0.3;
force force PiR_Menu_dropper3TimeM_on = 0.8;
force force PiR_Menu_dropper4Time_on = 1.8;
force force PiR_Menu_dropper4TimeM_on = 2.4;
force force PiR_Menu_dropper5Time_on = 4.99432;
force force PiR_Menu_dropper5TimeM_on = 6.04826;
force force PiR_Menu_dropper6Time_on = 4;
force force PiR_Menu_dropper6TimeM_on = 4.99432;
force force PiR_Menu_dropper7Time_on = 2.3;
force force PiR_Menu_dropper7TimeM_on = 2.8;
force force PiR_Menu_dropper8Time_on = 1.3;
force force PiR_Menu_dropper8TimeM_on = 1.7;
force force PiR_Menu_dropperPhase_on = 9;
force force PiR_Menu_dropperPhaseM_on = 10.4988;
force force PiR_Menu_healpTime_on = -0.0496593;
force force PiR_Menu_heartPhase_on = 8.19153;
force force PiR_Menu_heartPhaseM_on = 15.9204;
force force PiR_Menu_heartTime_off = 0.4;
force force PiR_Menu_heartTime_on = 0.49;
force force PiR_Menu_heartTimeM_off = 0.6;
force force PiR_Menu_heartTimeM_on = 0.69;
force force PiR_Menu_injection1Time_on = 0.5;
force force PiR_Menu_injection1TimeM_on = 0.7;
force force PiR_Menu_injection2Time_on = 0.5;
force force PiR_Menu_injection2TimeM_on = 0.7;
force force PiR_Menu_injection3Time_on = 1;
force force PiR_Menu_injection3TimeM_on = 2;
force force PiR_Menu_injection4Time_on = 0.8;
force force PiR_Menu_injection4TimeM_on = 1.3;
force force PiR_Menu_InjectReactTime_on = -0.0496593;
force force PiR_Menu_keyboard = 2;
force force PiR_Menu_MedicReactTime_on = -0.25;
force force PiR_Menu_on = false;
force force PiR_Menu_reactionTime_on = 0.498854;
force force PiR_Menu_reanimacia_on = 1;
force force PiR_Menu_reanimaciaM_on = 2.05;
force force PiR_Menu_shtrafAirway_on = 5;
force force PiR_Menu_shtrafAssist_on = 0;
force force PiR_Menu_shtrafBandage_on = 0;
force force PiR_Menu_shtrafBreath_on = 0;
force force PiR_Menu_shtrafDropper_on = 2;
force force PiR_Menu_shtrafHeart_on = 3;
force force PiR_Menu_shtrafInjection_on = 1;
force force PiR_Menu_shtrafTablets_on = 0;
force force PiR_Menu_shtrafTourniquet_on = 1;
force force PiR_Menu_startTime_on = 1.6;
force force PiR_Menu_Tablets1Time_on = 0.8;
force force PiR_Menu_Tablets1TimeM_on = 1.4;
force force PiR_Menu_Tablets2Time_on = 0.4;
force force PiR_Menu_Tablets2TimeM_on = 0.6;
force force PiR_Menu_TabletsS1Time_on = 0.8;
force force PiR_Menu_TabletsS1TimeM_on = 1.4;
force force PiR_Menu_TabletsS2Time_on = 0.4;
force force PiR_Menu_TabletsS2TimeM_on = 0.6;
force force PiR_Menu_tourniquet1Time_on = 1.03173;
force force PiR_Menu_tourniquet1TimeM_on = 1.50995;
force force PiR_Menu_tourniquet2Time_on = 1.4;
force force PiR_Menu_tourniquet2TimeM_on = 1.7;
force force PiR_Menu_tourniquet3Time_on = 0.428763;
force force PiR_Menu_tourniquet3TimeM_on = 0.470346;
force force PiR_Menu_tourniquet4Time_on = 0.5;
force force PiR_Menu_tourniquet4TimeM_on = 0.7;
force force PiR_Menu_tourniquet5Time_on = 0.3;
force force PiR_Menu_tourniquet5TimeM_on = 0.5;
force force PiR_Menu_tourniquetPhase_on = 10.0674;
force force PiR_Menu_tourniquetPhaseM_on = 12.9926;
force force PiR_Menu_tourniquetS1Time_on = 1;
force force PiR_Menu_tourniquetS1TimeM_on = 2;
force force PiR_Menu_tourniquetS2Time_on = 1.4;
force force PiR_Menu_tourniquetS2TimeM_on = 1.6;
force force PiR_Menu_tourniquetS3Time_on = 1.1;
force force PiR_Menu_tourniquetS3TimeM_on = 1.4;
force force PiR_Menu_tourniquetS4Time_on = 0.5;
force force PiR_Menu_tourniquetS4TimeM_on = 0.7;
force force PiR_Menu_tourniquetS5Time_on = 0.3;
force force PiR_Menu_tourniquetS5TimeM_on = 0.5;
force force PiR_Menu_tourniquetSPhase_on = 9;
force force PiR_Menu_tourniquetSPhaseM_on = 10;
force force PiR_MenuAI_on = true;
force PiR_moan_on = 100;
force force PiR_repeatheal_on = true;
force force PiR_resistance_on = true;
force PiR_scream_on = 150;
force force PiR_smoke_on = true;
force force PiR_stopblood_on = false;
force force PiR_stopbloodAI_on = false;
force force PiR_sway_on = 0.8;
force force PiR_uncondition_crawl_K = 6;
force force PiR_uncondition_crawl_K0 = 6;
force force PiR_uncondition_explosion_K = 4;
force force PiR_uncondition_explosion_K0 = 4;
force force PiR_uncondition_hands_K = 1;
force force PiR_uncondition_hands_K0 = 1;
force force PiR_uncondition_head_K = 9;
force force PiR_uncondition_head_K0 = 9;
force force PiR_uncondition_legs_K = 1;
force force PiR_uncondition_legs_K0 = 1;
force force PiR_uncondition_tors_K = 8;
force force PiR_uncondition_tors_K0 = 8;
force force PiR_unknown_on = true;
force force PiR_up_bendsdown_K = 5;
force force PiR_up_bendsdown_K0 = 5;
force force PiR_weapon_on = true;
force force PiR_west_on = true;
Go to the CBA menu as an administrator and change them. Or just write these parameters into the server parameters.
Отпишу в личку.
Думаю, нет.
What do you mean by put?
You need to remove all other medical systems from there. And add medical supplies from the PIR to the permitted inventory.
I think some missions may need changes. I posted something here:
https://steamproxy.net/workshop/filedetails/discussion/1665585720/1796278072847122318/?ctp=27#c6644556627463541236
Why does not it work?)
RealCombat- Anizay Liberation. Ton of realism and AI mods,ACE for PIR, PIR,weapon mods etc, working together , and the best sound mods too.
Heres the discord:
https://discord.gg/5CbZbBtF
Follow the mod setup instructions in "Mod Setup Channel".
Server IP is inside.