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That's right, because the animations are made only for the main weapon.
All settings work only if you have a main weapon in your hands.
So maybe before writing to the bug tracker, it's worth launching the game and taking a look?
Edit: Whilst that would allow the PiR medikits to be placed in vests, the function that changes the vanilla medikits into PiR medikits only adds medikits to the backpack. To properly fix this, the 67th line of PiRstart.sqf would have to be changed to "for "_i" from 1 to _numberOfKits do {[] remoteExecCall []};" so that the medikits can fill whatever inventory space remains, instead of always trying to fill the backpack.
Yes, the medikits can only be placed in a backpack. There is no need to fix what is not broken))) It was meant to be. The Medic must wear a backpack, this is a gameplay moment.
I have tested this in the editor multiple times - without any other mods (apart from CBA).
So if I do not give them the 'stop' command and get incapacited, they do come to heal me.
So it seems to be the 'stop' command.
Already answered the first message))
"Scripting command 'pir' is not allowed to be remotely executed" and others, so I added the following to the mission description.ext:
Still doesnt work. Same issue as you.. The ai are effected and not player