Total War: WARHAMMER III
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Victory Conditions Overhaul
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15 ян. в 9:17
15 септ. в 10:02
19 бележки за промени ( преглед )

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Victory Conditions Overhaul

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Factions Currently Supported: 74/95 (77%)

This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I am simply restoring them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix? You are not running the latest version of the mod. To guarantee you always have the latest version, delete the mod pack file in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it.
Does this mod work in multiplayer campaigns? Yes.
What do I do if I think I have a bug? You can report bugs in comments but I cannot help solve your individual problem unless you come Discord and undertake a troubleshooting process which involves running a script debug mod to isolate the problem. And keep in mind many of the bugs I see you report are not actually bugs at all but mod incompatibilities, which only you can fix by using the 50/50 technique to discover the conflicting mod.



Special thanks to the Da Modding Den community for their knowledge and patience. This would have not not been possible without them. I resist to give names because you are all amazing. <3
Special thanks to cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
Special thanks to all the users that have supported the development economically.
Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas. You keep this alive.

Support Wolfy
If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
751 коментара
Dairak Logrus преди 10 часа 
work with ai mods and 100% soon?
gilbertgv_9 28 септ. в 9:21 
malekith getting love anytime soon?
100p 28 септ. в 3:11 
how do i get the crons folly quest to proc as high elves ?
Nighon 26 септ. в 10:30 
does AI receive bonuses if accidentally completes the quest ? Would be very cool
刘狗蛇 25 септ. в 8:15 
We need Khazrak the One-Eye quest. He is the most fun Beastmen faction
ChinSuNgonVcl 25 септ. в 7:24 
can i still get chainsword with skarbrand ?
GAVACHUBBS 24 септ. в 6:05 
Could you make one for Gor-Rok?
CupCupBaconBox 23 септ. в 16:06 
Is this compatible with Loreful Strategic Threat? Thank you :FFVIinterceptor:
Banna 22 септ. в 11:28 
Hello, I just want to say I didn't get the campaign victory for completing Route 1 with Avelorn. Is this a common bug, maybe?
gilbertgv_9 21 септ. в 4:11 
a full compatibility with old world would be sweet but its asking a lot(while the mod author is still working on the base mod)