Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
581 Comments
Goodzilun 4 Jul @ 12:45pm 
Will you be working on lords that don't have overhaul yet? like Morghur or Durthu, would be really interested to see what you do with those 2 specially.
GabeSky 4 Jul @ 5:09am 
Thank you for clarification.

But bigger thanks for creating/maintaining this awesome mod!
Oh_Man[TFE]  [author] 3 Jul @ 7:06pm 
It costs more but is quicker to construct. It's a trade off not an across the board buff.
plotini2 3 Jul @ 3:24pm 
Hey there, just completed the short victory with Ungrim but I'm not receiving the respective buffs and instead I'm getting the vanilla ones. Any well known mod conflicts I should be looking for? Never had this issue before and I'm using the same mods. Thanks
GabeSky 3 Jul @ 8:47am 
For the vco_anc_enchanted_item_the_rock_of_inevitability should the effect wh_main_effect_building_construction_cost_mod be a negative number instead of postive?
glospey 3 Jul @ 7:34am 
@Ser Kezian, are you playing a supported faction?
GabeSky 3 Jul @ 7:33am 
Hey some of the unique IDs in unit_special_abilities_tables are the same as vanilla.
vco_wh3_main_army_abilities_fozzriks_flensing_discharge = 2085025702
vco_wh3_main_army_abilities_fozzriks_verdant_burst = 288097083
vco_lord_abilities_aureate_ambrosia = 2292

wh2_main_army_abilities_vortic_blast = 2085025702
wh2_main_army_abilities_vortic_enrichment = 288097083
wh_main_item_abilities_potion_of_foolhardiness = 2292

Maybe change to ?
vco_wh3_main_army_abilities_fozzriks_flensing_discharge = 946435154
vco_wh3_main_army_abilities_fozzriks_verdant_burst = 946435155
vco_lord_abilities_aureate_ambrosia = 946435156
Ser Kezian 3 Jul @ 7:05am 
Not sure if I'v done something wrong but I swear this isn't working for me even though it's green and ticked when I start the game.
HzT 2 Jul @ 9:16am 
Just curious
Anyone knows how will this mod treat the long victory condition when it came to the endgame crisis?
Gooch 1 Jul @ 10:46pm 
So basically you don't get any time to play with the rewards because by the time you do the victory conditions there's absolutely nothing left to do in the game and you finish all 3 victory conditions way too close to eachother.

It's not like other campaigns where you can turn the victory conditions into 3 distinct phases of the campaign when you want, and allow the rewards to slowly build up.

With the Changeling you get the rewards from all 3 all at once and then have nothing left to do with it. (2/2)
Gooch 1 Jul @ 10:46pm 
They need to update the Changeling.
I feel whoever made his Victory Conditions hasn't actually played his campaign all the way through with them.

Currently it goes like this:
You play to the Ultimate Scheme like normal which automatically gives you 2/3 of the Victory conditions.

Then after that because of the schemes you have 99% of the third one already done, since by that point in the game you'll have high level trickster cults in every theater which can quickly get you a high level army to hunt all 3 dragons with in less than 10 turns.
Lickher_ish 30 Jun @ 4:07pm 
i have a lua thats failing to load related to beastmen upgrades. is that related to this?

Failed to load mod: [script\_lib\mod\vco.lua]
Loading mod file [script\campaign\mod\!!!!!beastmen_upgrades.lua]
Dragon32 30 Jun @ 4:11am 
@tjwjdgnsdl2
Try Unsubscribing and Resubscribing (assuming "wng" = "working")
tjwjdgnsdl2 30 Jun @ 3:52am 
now not wng???
pelimaanikko 30 Jun @ 3:46am 
Point taken @kriega1.
Kriega1 30 Jun @ 3:29am 
@pelimaanikko , learn to backup your mods / store them in data folder and use rollback patches for WH3?
sebitudoreci 29 Jun @ 5:33am 
Be'lakor's 3rd route reward does not affect Malakai's faction.
Kargan 29 Jun @ 12:36am 
One of my favorite MODs.
But why doesn't it work for Bretonnia?
Suzuka the Vampire 26 Jun @ 9:14am 
Please add Ikkit!! He's my favorite, thank you!
pelimaanikko 26 Jun @ 2:53am 
.. I literally left the game one settlement short of short victory yesterday :-(
pelimaanikko 26 Jun @ 2:52am 
Yes previous version please - my campaign with SFO+VCO stopped now working with 5.0.5 with latest VCO crashing on 5.0.5 - and I fear now also save game may be jeopardized based on comments... Love the work but I have to let both SFO and VCO go if they are hard to maintain for version and save game compatibility.
王哥今天吃什么 26 Jun @ 1:42am 
Thank you for your work on this mod! I always need this with my every new campaign. So, like someone else said, could you please upload the historical version somewhere? cuz seems the save could not work properly without your mod even i reroll the main game, it is toooo frustrating for quiting my save halfway
Yusefyabani 25 Jun @ 10:33pm 
Really good mod and very quick updating!
But I want to play with previous versions save data...
Could you upload previous version of this mod on your github?
Suckling Scion of Slaanesh 25 Jun @ 6:50pm 
Previous 5.0 patch available???
Makeris 25 Jun @ 4:15pm 
Is there anywhere with previous versions to download?
Ben 25 Jun @ 1:48pm 
Thank you so very much for updating so quickly! I started a Skrag campaign, and I'm enjoying the alternate victory conditions. Now I'm just waiting on the community bug fix mod to update, then I can see if the update broke my save.
Grom 25 Jun @ 12:30pm 
One of the best mods! Hovewer still waiting for Malekith, Lokhir or Rakarth. :D
KrazyKraut1979 25 Jun @ 11:32am 
With the last update this mod crashes the game when starting. Has that anything to do with 5.1 and this version not beeing available on Mac yet?
sarumanthecursed 24 Jun @ 10:02pm 
Need those tomb king victory conditions :steamsad:
the-town-drunk 24 Jun @ 11:14am 
Hello, thanks for the mod!

I have an issue with the Shadowblade follower reward from one of Hellebron's victory conditions.

It's applying the 25% assassinate buff to faction_to_faction_own which doesn't seem to have any effect. I changed it locally to faction_to_character_own_agents and this seemed to have fixed it.

Also would be nice if the buff also applied to the wound action so more hero types would benefit from it but that's more of a nice to have.
Digitalcat 24 Jun @ 4:26am 
@Marumiyan Sorta, but also not, It causes crashes during quest teleports.
Marumiyan 24 Jun @ 1:52am 
has anyone tested this with SFO, is it compatible?
ayadori 23 Jun @ 12:36am 
Awesome mod! Looking for Ikit added hopefully soon.
Sosolles 22 Jun @ 12:45pm 
thx :whiteward:
attackmuffin 22 Jun @ 12:41pm 
i love this but when are we going to get more than just one tomb king. i would love to use this mod a tomb king campaign.
Sorulus 22 Jun @ 8:26am 
Need Malekith and Louen Leoncoeur :D :D these faction leaders are face of their factions :D otherwise love this mod :D
PastaMan 21 Jun @ 12:44pm 
Amazing
Lenny Blade 21 Jun @ 9:09am 
really love this mod, keep up the good work!
Pale Lemon 20 Jun @ 8:44pm 
Is there going to be a Skrolk victory condition added? My favourite little plague rat needs some love!
SubRyan 19 Jun @ 1:30pm 
Epidemius victory conditions were not showing up on game start preventing any action as they need to be dismissed first and the event log was not showing on game start.

The only way to bring up the event log was to go into faction overview (hit the button in the top right with faction logo) -> Records -> select a Victory Route event -> hit View Event
Joeyjoejoe17 19 Jun @ 5:27am 
One of the best mods out there, amazing work.

Worked totally fine for me in heavily modded campaigns where I use Mixu's Unlocker @Ohen
Ohen 18 Jun @ 11:03am 
question, is the mod still having issues with mixu's unlocker ?
NagChampa 18 Jun @ 9:32am 
Thank you so much for this mod, It really makes the game better. I cannot wait for you to finish the rest of the playable factions, all the campaigns i want to start right now aren't supported yet so I'm going to have to pivot because I need your victory conditions to play now haha
Espritviril`` 17 Jun @ 9:59am 
I still get the vanilla short victory completed notification and the reward for it, even though only VCO routes show in the victory panel. Is this known issue? There is no way to avoid completeing vanilla short victory when this mod enabled?

Love your work adds so much narrative and depth to the campaigns, thank you for your efforts!
Great mod! By the way, I don't know if this idea was suggested before, but how likely is it that one of Malekith's would be routes would be to kill N'kari's faction + Decadent Host, etc. and the rewards would be Better combat capabilities against daemons OR Malekith enslaves N'kari and get him as a lord.
mikojb 16 Jun @ 10:34am 
@Oh_Man[TFE] I included your excellent mods in a showcase video: https://www.youtube.com/watch?v=bQpTkrKZSlM

Hopefully, I did it justice. Thank you for your work.
DaveyJones 16 Jun @ 10:20am 
Hey not sure if intended or someone forgot about it but there are still a bunch of <dummy> tags in /text/db/vco_mission_text.loc
4Life 16 Jun @ 6:08am 
Hellebron route 3: in VC list building landmark shrine of Khaine (lvl2) landmark receives checkbox whilst building is still in progress. Final quest battle doesnt trigger though, so its just visual
FckThsSht 16 Jun @ 5:36am 
how to recruit perfect blackorc, i did finish the route 3 victory objective as zhatan the black