Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
590 commenti
Oh_Man[TFE]  [autore] 23 ore fa 
Starts with T and ends with ehenhauin.
The Spanish Inquisition 7 lug, ore 13:08 
Any hints on which lord are going to be updated next?
pelimaanikko 7 lug, ore 5:12 
Hmm... province control goals are not registering as playing Helebron. Not direct or via military alliance.. Is it because I have enabled diplomacy with end game Khemri and I'm now allied with them..? Or 5.1 or SFO related?
Sanguinius [BS Librarian] 6 lug, ore 10:58 
@MagicTurtleV, try out this mod https://steamproxy.net/sharedfiles/filedetails/?id=3253230952 , it allows Daniel to use normal items too
glospey 6 lug, ore 9:13 
@MagicTurtleV, your answer is in the mod's description.
patryk_wesierski16 6 lug, ore 0:58 
In Daemon Prince route of "Prince of the waste" We do recieve a lot of legendary weapons, but Daniel can't use them because of his unique body parts system

The Idea is, that after achieving this route, we are presented with the Dilema, where we either choose to distribute those weapons to other Lords and get them as items as usual, or Keep them for Daniel, in this case we would instead get those weapons as Daniel-exclusive main weapons with undivided category

I also thought of Having Belakor and Archaon recuited after finnishing this route, and getting abbility to confederate with other warriors of Chaos to show that Daniel is truly leading the Chaos Forces
MagicTurtleV 5 lug, ore 20:11 
Will this effect the achievements for completing the campaign on a high difficulty, For example the Legends Amongst Men Achievement
WineMom4Karl 5 lug, ore 14:58 
Super disappointed that the mainland Bretonnian Lords don't have new victory conditions. They desperately need them :(
Goodzilun 4 lug, ore 12:45 
Will you be working on lords that don't have overhaul yet? like Morghur or Durthu, would be really interested to see what you do with those 2 specially.
GabeSky 4 lug, ore 5:09 
Thank you for clarification.

But bigger thanks for creating/maintaining this awesome mod!
Oh_Man[TFE]  [autore] 3 lug, ore 19:06 
It costs more but is quicker to construct. It's a trade off not an across the board buff.
plotini2 3 lug, ore 15:24 
Hey there, just completed the short victory with Ungrim but I'm not receiving the respective buffs and instead I'm getting the vanilla ones. Any well known mod conflicts I should be looking for? Never had this issue before and I'm using the same mods. Thanks
GabeSky 3 lug, ore 8:47 
For the vco_anc_enchanted_item_the_rock_of_inevitability should the effect wh_main_effect_building_construction_cost_mod be a negative number instead of postive?
glospey 3 lug, ore 7:34 
@Ser Kezian, are you playing a supported faction?
GabeSky 3 lug, ore 7:33 
Hey some of the unique IDs in unit_special_abilities_tables are the same as vanilla.
vco_wh3_main_army_abilities_fozzriks_flensing_discharge = 2085025702
vco_wh3_main_army_abilities_fozzriks_verdant_burst = 288097083
vco_lord_abilities_aureate_ambrosia = 2292

wh2_main_army_abilities_vortic_blast = 2085025702
wh2_main_army_abilities_vortic_enrichment = 288097083
wh_main_item_abilities_potion_of_foolhardiness = 2292

Maybe change to ?
vco_wh3_main_army_abilities_fozzriks_flensing_discharge = 946435154
vco_wh3_main_army_abilities_fozzriks_verdant_burst = 946435155
vco_lord_abilities_aureate_ambrosia = 946435156
Ser Kezian 3 lug, ore 7:05 
Not sure if I'v done something wrong but I swear this isn't working for me even though it's green and ticked when I start the game.
HzT 2 lug, ore 9:16 
Just curious
Anyone knows how will this mod treat the long victory condition when it came to the endgame crisis?
Gooch 1 lug, ore 22:46 
So basically you don't get any time to play with the rewards because by the time you do the victory conditions there's absolutely nothing left to do in the game and you finish all 3 victory conditions way too close to eachother.

It's not like other campaigns where you can turn the victory conditions into 3 distinct phases of the campaign when you want, and allow the rewards to slowly build up.

With the Changeling you get the rewards from all 3 all at once and then have nothing left to do with it. (2/2)
Gooch 1 lug, ore 22:46 
They need to update the Changeling.
I feel whoever made his Victory Conditions hasn't actually played his campaign all the way through with them.

Currently it goes like this:
You play to the Ultimate Scheme like normal which automatically gives you 2/3 of the Victory conditions.

Then after that because of the schemes you have 99% of the third one already done, since by that point in the game you'll have high level trickster cults in every theater which can quickly get you a high level army to hunt all 3 dragons with in less than 10 turns.
Lickher_ish 30 giu, ore 16:07 
i have a lua thats failing to load related to beastmen upgrades. is that related to this?

Failed to load mod: [script\_lib\mod\vco.lua]
Loading mod file [script\campaign\mod\!!!!!beastmen_upgrades.lua]
Dragon32 30 giu, ore 4:11 
@tjwjdgnsdl2
Try Unsubscribing and Resubscribing (assuming "wng" = "working")
tjwjdgnsdl2 30 giu, ore 3:52 
now not wng???
pelimaanikko 30 giu, ore 3:46 
Point taken @kriega1.
Kriega1 30 giu, ore 3:29 
@pelimaanikko , learn to backup your mods / store them in data folder and use rollback patches for WH3?
sebitudoreci 29 giu, ore 5:33 
Be'lakor's 3rd route reward does not affect Malakai's faction.
Kargan 29 giu, ore 0:36 
One of my favorite MODs.
But why doesn't it work for Bretonnia?
Suzuka the Vampire 26 giu, ore 9:14 
Please add Ikkit!! He's my favorite, thank you!
pelimaanikko 26 giu, ore 2:53 
.. I literally left the game one settlement short of short victory yesterday :-(
pelimaanikko 26 giu, ore 2:52 
Yes previous version please - my campaign with SFO+VCO stopped now working with 5.0.5 with latest VCO crashing on 5.0.5 - and I fear now also save game may be jeopardized based on comments... Love the work but I have to let both SFO and VCO go if they are hard to maintain for version and save game compatibility.
王哥今天吃什么 26 giu, ore 1:42 
Thank you for your work on this mod! I always need this with my every new campaign. So, like someone else said, could you please upload the historical version somewhere? cuz seems the save could not work properly without your mod even i reroll the main game, it is toooo frustrating for quiting my save halfway
Yusefyabani 25 giu, ore 22:33 
Really good mod and very quick updating!
But I want to play with previous versions save data...
Could you upload previous version of this mod on your github?
Suckling Scion of Slaanesh 25 giu, ore 18:50 
Previous 5.0 patch available???
Makeris 25 giu, ore 16:15 
Is there anywhere with previous versions to download?
Ben 25 giu, ore 13:48 
Thank you so very much for updating so quickly! I started a Skrag campaign, and I'm enjoying the alternate victory conditions. Now I'm just waiting on the community bug fix mod to update, then I can see if the update broke my save.
Grom 25 giu, ore 12:30 
One of the best mods! Hovewer still waiting for Malekith, Lokhir or Rakarth. :D
KrazyKraut1979 25 giu, ore 11:32 
With the last update this mod crashes the game when starting. Has that anything to do with 5.1 and this version not beeing available on Mac yet?
sarumanthecursed 24 giu, ore 22:02 
Need those tomb king victory conditions :steamsad:
the-town-drunk 24 giu, ore 11:14 
Hello, thanks for the mod!

I have an issue with the Shadowblade follower reward from one of Hellebron's victory conditions.

It's applying the 25% assassinate buff to faction_to_faction_own which doesn't seem to have any effect. I changed it locally to faction_to_character_own_agents and this seemed to have fixed it.

Also would be nice if the buff also applied to the wound action so more hero types would benefit from it but that's more of a nice to have.
Digitalcat 24 giu, ore 4:26 
@Marumiyan Sorta, but also not, It causes crashes during quest teleports.
Marumiyan 24 giu, ore 1:52 
has anyone tested this with SFO, is it compatible?
ayadori 23 giu, ore 0:36 
Awesome mod! Looking for Ikit added hopefully soon.
Sosolles 22 giu, ore 12:45 
thx :whiteward:
attackmuffin 22 giu, ore 12:41 
i love this but when are we going to get more than just one tomb king. i would love to use this mod a tomb king campaign.
Sorulus 22 giu, ore 8:26 
Need Malekith and Louen Leoncoeur :D :D these faction leaders are face of their factions :D otherwise love this mod :D
PastaMan 21 giu, ore 12:44 
Amazing
Lenny Blade 21 giu, ore 9:09 
really love this mod, keep up the good work!
Pale Lemon 20 giu, ore 20:44 
Is there going to be a Skrolk victory condition added? My favourite little plague rat needs some love!
SubRyan 19 giu, ore 13:30 
Epidemius victory conditions were not showing up on game start preventing any action as they need to be dismissed first and the event log was not showing on game start.

The only way to bring up the event log was to go into faction overview (hit the button in the top right with faction logo) -> Records -> select a Victory Route event -> hit View Event