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报告翻译问题
Pretty sure I narrowed it down to the Iron hands causing it (Used debug to kill them the turn before and no crash)
"GenericUnitAbility(dot)ccp: double__cdecl
gladis::world::action::AwakenTheMachine::getscore(const
class gladius::world::Tile *) const: Assertion
"targetTile-> getunit()" failed"."
Considering the number of units they have in my game, narrowing down which would be a very long process.
In my match they are AI on a team with Mechanicus AI and killing their HQ (Thus eliminating them) seems to stop the crashing, as does killing all units (but leaving HQ)
Just curious