Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

FACTION: Iron Hands
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Update: 11 May @ 9:18pm

  • Fixed a Broken trait not working.

Update: 26 Apr @ 9:34am

  • Fixed Grenade Text
  • Fixed Call Transport text to say Rhino
  • Fixed Mechanized description text to say Rhino
  • Removed Melta Bombs from Iron Father
  • Removed all grenades from Iron Captain
  • Reduced animation speed of Iron Captain and Assault Terminators (AT’s still attacking too fast).
  • Fixed missing Bionic Slots on Iron Captain
  • Tweaked Portrait Zoom of several units.
  • Added Krak and Frag grenades to Chief Apothecary

Update: 3 Apr @ 10:48pm

Update: 3 Apr @ 10:26pm

  • Iron Captain - new model, cost increased, requires t4 research, movement increased from 2 to 3, removed Teeth of Mars, added Thunder Hammer + Storm Bolter. Reworked some abilities. Increased influence cost.
  • Venerable Dreadnought - new model, now has Lascannon and Heavy Flamer.
  • Iron Father - New model, cost decreased.
  • Mechanized now allows units to summon Rhino.
  • Relics of Medusa Fixed
  • Vehicle Track Animations fixed
  • Tactical Space Marines - new models
  • Assault Space Marines - new models
  • Combat Shield - new models
  • Helfather Terminators - Teleport Strike no longer consumes action.
  • Assault Space Marines - reduced movement to 3, Jump gives +1 movement as in vanilla game.
  • Assault Space Marine - Fixed Combat Shield not applying.
  • Lieutenant, reduced cost.
  • Baneblade movement increased from 2 to 3.
  • Librarian - changed ability animations

Update: 3 Apr @ 10:10pm

Update: 14 Feb @ 2:54pm

h3]Firepower Pack Harmonization[/h3]

* Fixed Suppressive Bombardment not working for Whirlwinds.
* Fixed Skyspear Missile Launcher name not showing.

Update: 22 Nov, 2023 @ 10:18am

Firepower Pack Harmonization

* Added Whirlwind unit

Quests
* Modded Poxwalkers are now “Plague Zombies”, so they won't be spawning in place of vanilla Poxwalkers.
* Plague Zombie - Mutant Strain cooldown from 5 to 3 turns, added movement bonus.
* Mutant Strain - added movement bonus.
* Reduced Plague Zombie spawns in Chapter 4 of the campaign by about 20%.
* Increased Rot Spire HP 36 > 48
* Putrid Fog from Rot Spires now gives Ranged Damage reduction.
* Tweaked Tau spawn in Chapter 3 of the campaign.
* Tweaked Astra Militarum spawns in Chapter 5 of the campaign.

Balance
* Hellfather Terminators - Reject The Flesh Embrace The Machine trait is now an amalgamation of all four Bionic Updates.
* Converge Squads - renamed to “Clave Formation” to be inline with Iron Hands lore.
* Pure Hate Trait - fixed text
* Removed Tactical Doctrines upgrade - I feel Tactical Doctrines are overkill on top of the existing four doctrines.
* Overwhelming Force - now gives all infantry units +10% damage if adjacent to another infantry unit. So infantry benefits are similar to Space Marine tanks in holding a formation.
* Combat Shield - now affects Sternguard Space Marines.
* Teleport Homer Upgrade - included Sternguard in Upgrade description.
* Teeth of Mars - armor penetration from -4 to -3
* Engine Purge - armor penetration from -2 to -3
* Iron Captain - removed Deeds of Glory
* Iron Captain - added Merciless Logic passive action
* Merciless Logic - Adjacent Iron Hand units do not cause morale loss when destroyed.
* Iron Wrath - Now does 5 morale damage to all enemies in range
* Quicken The Machine - movement from +2 to +1.
* Lieutenant’s Deeds of Glory from +2 influence / xp to +3 influence / xp.

(plus other tweaks)

Update: 11 Jan, 2023 @ 6:49pm

1.6.2 Patch Harmonization

* Orbital Bombardment cost 80>40 influence
* Orbital Bombardment cooldown 1>3 turns
* Aquila Macro Cannon cooldown 1>3 turns
* Aquila Macro Cannon attacks 1>2
* Lightning Claws armor penetration 2>3 (This may make the terminator broken. Let me know what you think)

Update: 18 Jul, 2022 @ 8:46am

1.6.1 Patch Harmonization

* Scouts cost 33% more
* Scouts morale 10 > 8
* Sniper Rifle now has bolt damage
* Veterans of the Long war morale bonus removed.
* Faction name should now display as "Iron Hands"
* Converge Squads research renamed "Maximal Force"
* Maximal Force allows player to merge 5 man Space Marine squads into 10 man units as before and also replaces 5 man units with 10 man units in the Apothecarion.

Update: 6 Jun, 2022 @ 5:12pm

1.6.1 Scout Patch

* Fixed scout text not showing up in Upgrades