RimWorld

RimWorld

3,290 ratings
Vanilla Furniture Expanded - Props and Decor
10
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
22.391 MB
19 May, 2020 @ 9:45am
10 May @ 2:39am
21 Change Notes ( view )

Subscribe to download
Vanilla Furniture Expanded - Props and Decor

In 2 collections by Oskar Potocki
Vanilla Expanded
100 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and cost silver instead of other resources. Many new props have been added, including effect spawners.
1.0.0 (19/05/2020): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Props and Decor is a major mod release that has been in production for almost 8 months. The main aim is to provide much needed customizability to your bases and cities, a way to add some detail to your rooms and buildings, and to generally allow you to place more of “you” inside the game.

This mod adds almost 350 hand drawn, vanilla-like props, spread across several categories, from place-able filth to space ships. All these props have no functionality in the game - a sink prop doesn’t use Dubs Bad Hygiene, a shelf prop isn’t an actual shelf, and it doesn’t need Deep Storage to work. All these props are simply decorations, and should only be used if you want to get a bit more creative with the building.

Props do allow you to cheese the game in a variety of ways if you choose to do it. You can use prop containers to block in enemy raiders. We will not be fixing that - if you want to use creative tools to win the game, you might as well play with the god mode on.

Why didn’t we add functionality to these props? Because of the sheer amount of them - I wouldn’t forgive myself if I didn’t add function to ALL of them. I wouldn’t be satisfied with just 30 props with functions while the rest would just be props. I have then decided all of those should be simply props, as the name of the mod suggests.

Well don’t wait any longer, download this mod, use the new props to decorate your base and make sure to tell your friends about it too! Everyone wants to place a puddle of vomit in their hospitals!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Designator shapes makes some of the props, such as borders, unable to be rotated.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, responsible for the new props system and many new props.

Screenshots provided by the community. Some of them contain objects from other mods, which is the property of their respective authors. These objects are NOT a part of this mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]
































































Q: Is this mod CE compatible?
A: Haha! OF course, I love CE. It’s compatible. /s
No but seriously, it should be.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further up or down the mod load order, until the issue is fixed.

Q: Is X prop flammable? Does it provide cover? Can it be walked through?
A: Generally by the rule of thumb, if something should be flammable/provide cover/block movement, it does.

Q: Is this mod compatible with Rimatomics, Rimfeller, Dubs Bad Hygiene, Deep Storage or Vehicle framework or anything else?
A: It’s compatible, but it doesn’t use these mods to add functionality. These props don’t do anything, they only look cool.

Q: How do I unlock the props?
A: All props are unlocked by default, accessible via the props menu.

Q: Can I add it to an ongoing save?
A: Yes you can.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below! We are open to all sort of props suggestions. I can’t promise we will add them, but whenever I have a spare minute I can draw things.

Q: Will you keep updating the mod with new props?
A: Anything that doesn’t end up as part of the mod will end up as a prop, so yes.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Does it work with other decoration mods?
A: Of course it does!

Q: Does it fill the whole Architect tab?
A: No, it all appears in a separate UI.

Q: Do props cost resources to make?
A: No, they only cost silver. You can enable god mode and that will make all props free.

Q: These don't work with the blueprints mod anymore!
A: Use Izk's updated version, which fixes the bugs from the currently unsupported version: Get the forked blueprints mod here: https://steamproxy.net/workshop/filedetails/?id=3150588521
Popular Discussions View All (1)
15
10 Jun @ 4:44am
PINNED: Suggestions
Sarg Bjornson
503 Comments
Nuker1110 3 Aug @ 11:37pm 
With Vanilla Vehicles Expanded mods now out in force, it would be lovely if a "Garage" decal could be added, similar to "Hangar", "Lab", et cetera. Spelling it out with individual letters is time consuming.
Sarg Bjornson  [author] 3 Aug @ 1:30pm 
No
Meyar 3 Aug @ 10:45am 
Has anyone found a way to make this and designator shapes play nice?
Sarg Bjornson  [author] 30 Jul @ 9:39am 
Not without making a new prop with them, which would be messy
=EBS= ChayseRamsay 30 Jul @ 7:19am 
Just wondering, is there a way to get the text decals to appear over walls?
Wolfe 16 Jul @ 12:32pm 
It especially sucks because I don't know how to code, if I did know I'd try to continue the mod myself but my ADHD-ridden dumb brain does not understand computer jargon, no matter how much I try. Complaining won't get me anywhere, but man I just want to decorate my warzone properly.
Wolfe 16 Jul @ 12:10pm 
Aghh.. There was a mod called Buildable Ancient Ruins that was able to do it, but the mod creator has abandoned it and there isn't a continued version because this mod exists, even though there's this problem with the rusted stuff.
Sarg Bjornson  [author] 16 Jul @ 12:05pm 
It doesn't matter: this mod is just copying what the base game says for a given object. Right now, rusted cars are not rotatable, even if the graphics are in there. They have Graphic_Random
Wolfe 16 Jul @ 12:03pm 
I own Ideology too. Do I need to enable VFE props *before* my DLC or something?
Sarg Bjornson  [author] 16 Jul @ 11:57am 
It's Ideology