Garry's Mod
Enhanced Audio Resources: Ambient Part 1
43 comentarios
♬♫~Joe Blaze~♫♬ 6 JUL a las 2:22 
Elevator sound glitches and loops whenever an elevator is taken!
geoffreyallen1007 13 FEB a las 18:07 
hes not guufhy
HL2 31 ENE a las 12:51 
Where does Elevator Sounds and ind Ambience came from?
vina 10 MAR 2024 a las 6:40 
just restart the game, you goofy ahh
⛓ད𝖊𝖉𝖎𝖞ཎ⛓ 22 FEB 2024 a las 7:53 
I am literally hearing weird and corrupted sounds, after i disabled the addon, how do i fix it
Millie_Fan 3 ENE 2024 a las 4:25 
Okay nevermind, I installed it.
Millie_Fan 3 ENE 2024 a las 4:16 
I think the addon broke, when I try to install it the error appears: Failed to extract file. Did somebody have this issue?
R. Kerman 23 DIC 2023 a las 8:44 
Knowing people who steal ♥♥♥♥, they're prolly gonna put some extremely NSFW crap in the copy
Vova_kiwi 20 OCT 2023 a las 8:05 
thanks
Kel  [autor] 20 OCT 2023 a las 8:05 
sure
Vova_kiwi 20 OCT 2023 a las 2:00 
Hello! Can I use your mods for my server?
BlackElement 27 SEP 2023 a las 17:43 
my lazy ass doesnt let me.
BillyBob 17 SEP 2023 a las 16:04 
try both and see for yourself
BlackElement 8 SEP 2023 a las 17:15 
I need to know which is better
The Gmod Sound Overhaul Project or Enhanced Audio Resources
Kel  [autor] 5 SEP 2023 a las 22:14 
how peculiar
[SIC] Lumi 29 NOV 2022 a las 12:24 
10/10 Map.:steamthumbsup:
soupytrix 17 OCT 2022 a las 16:10 
@DOOT Potato pc
LFG 6 OCT 2022 a las 0:43 
laggiest mod in existence
christmasyname 13 AGO 2022 a las 14:47 
This is the best map i've ever played!
Kamletue 6 JUL 2022 a las 16:02 
Best sounds overhaul mod
Shuba Duck 15 FEB 2022 a las 5:42 
love all the ears enhanced
LeN1N 22 OCT 2021 a las 8:48 
top
Ash_Williams 16 MAY 2021 a las 7:54 
How come on some maps like gm_flatgrass don't have soundscapes,(Like if I shoot one of my guns, the sounds echo off into the distance. However, that is not the case with flatgrass. In the past I remembered it having soundscape, but nowadays in the new updates of GMod, it no longer has it.) but on other maps like gm_construct, have soundscapes?
KIA Picanto 8 MAY 2020 a las 14:33 
Why doors and keys sounds dont work..
CaptainCrazeh 1 JUN 2019 a las 6:48 
Oh I just realised that I said that exact same comment like 4 months ago :/
CaptainCrazeh 1 JUN 2019 a las 6:47 
I only need the door replacement sounds. What do I do?
Guywhoisguy 12 ENE 2019 a las 17:22 
ok that fixed it, i didnt have to restart gmod though, thank you very much, love your sound mods
Kel  [autor] 12 ENE 2019 a las 17:04 
type sv_pure 2 in console then snd_restart then restart gmod
Guywhoisguy 12 ENE 2019 a las 17:03 
The only sounds that have this issue is doormove1.wav and doormove2.wav, all the other doormove wavs work perfectly fine.
Guywhoisguy 12 ENE 2019 a las 17:00 
When opening combine doors and such, the sound is very shrieking, and ear rapey, any idea what could be causing this issue? When I listen to the sounds in the .gma file they sound just fine, but in game they sound very loud and ear piercing. Other than that very good sounds
CaptainCrazeh 10 ENE 2019 a las 23:35 
I only need the door sounds..... is there a way to temoprarily disable some of the sounds in the addon?
Kel  [autor] 7 AGO 2017 a las 10:31 
yeah i can see that for like the minigun rev up for tf2 or i even had to do that for doors, but elevators are looping sounds. it is what it is.
wiimeiser 6 AGO 2017 a las 21:59 
Apparently someone else found the problem to be with the startup sound, specifically it turns out the length has to be eith the same as the original or a multiple of it. They said they're not sure why it happens and that they've had the problem when making custom sounds for TF2.
wiimeiser 3 AGO 2017 a las 23:24 
I tried this map:
http://steamproxy.net/sharedfiles/filedetails/?id=496418946
With it enabled and disabled. Enabled it loops forever, disabled it stops. It doesn't matter what else I enable or disable, elevator_loop01 or whatever it's called just can't be terminated no matter what. It can't be just on my end, can it?
Kel  [autor] 3 AGO 2017 a las 12:12 
all the cues work fine, i think it's just whatever map youre running, there is a flag in hammer that you can check that is "loop sound" thats probably the issue, and that i cannot fix.
Kel  [autor] 3 AGO 2017 a las 11:20 
na man, i think i forgot to put an end cue in gold wave, ill take a look
wiimeiser 3 AGO 2017 a las 2:01 
The elevator loop seems to be broken, it just loops forever once started. The game appears to be unable to stop it when it should, possibly because it's expecting the original sound to still be there or something. This might warrant further investigation.

@MrBlizzard10
In any sound conflict, one will override the other. In any model conflict, they cease to exist and the console spams one vertex error per frame. Not sure how the Matter Manipulator works in that case...

@Uncle Fishie
What music?
Lombaxtard 22 JUL 2017 a las 0:53 
Incredible. Using all parts is completely awesome, thank you for such mod!
Autumn{}Mouse 20 JUL 2017 a las 7:45 
is there by any chance these ambient sounds could conflict with other custom sounds (from event based map, such as horror)?
Uncle Fishie 19 JUL 2017 a las 9:29 
Is there a way i could disable the music that randomly plays every 10 sec or so
Kel  [autor] 19 JUL 2017 a las 9:25 
there's too many sounds and for the most part theyre too vauge, so i dont see the point in making one
spintop90 19 JUL 2017 a las 9:23 
oh.. so no video I see.