Garry's Mod

Garry's Mod

Enhanced Audio Resources: Ambient Part 1
43 kommentarer
♬♫~Joe Blaze~♫♬ 6. juli kl. 2:22 
Elevator sound glitches and loops whenever an elevator is taken!
geoffreyallen1007 13. feb. kl. 18:07 
hes not guufhy
HL2 31. jan. kl. 12:51 
Where does Elevator Sounds and ind Ambience came from?
vina 10. mar. 2024 kl. 6:40 
just restart the game, you goofy ahh
⛓ད𝖊𝖉𝖎𝖞ཎ⛓ 22. feb. 2024 kl. 7:53 
I am literally hearing weird and corrupted sounds, after i disabled the addon, how do i fix it
Millie_Fan 3. jan. 2024 kl. 4:25 
Okay nevermind, I installed it.
Millie_Fan 3. jan. 2024 kl. 4:16 
I think the addon broke, when I try to install it the error appears: Failed to extract file. Did somebody have this issue?
R. Kerman 23. dec. 2023 kl. 8:44 
Knowing people who steal ♥♥♥♥, they're prolly gonna put some extremely NSFW crap in the copy
Vova_kiwi 20. okt. 2023 kl. 8:05 
thanks
Kel  [ophavsmand] 20. okt. 2023 kl. 8:05 
sure
Vova_kiwi 20. okt. 2023 kl. 2:00 
Hello! Can I use your mods for my server?
BlackElement 27. sep. 2023 kl. 17:43 
my lazy ass doesnt let me.
BillyBob 17. sep. 2023 kl. 16:04 
try both and see for yourself
BlackElement 8. sep. 2023 kl. 17:15 
I need to know which is better
The Gmod Sound Overhaul Project or Enhanced Audio Resources
Kel  [ophavsmand] 5. sep. 2023 kl. 22:14 
how peculiar
[SIC] Lumi 29. nov. 2022 kl. 12:24 
10/10 Map.:steamthumbsup:
soupytrix 17. okt. 2022 kl. 16:10 
@DOOT Potato pc
LFG 6. okt. 2022 kl. 0:43 
laggiest mod in existence
christmasyname 13. aug. 2022 kl. 14:47 
This is the best map i've ever played!
Kamletue 6. juli 2022 kl. 16:02 
Best sounds overhaul mod
Shuba Duck 15. feb. 2022 kl. 5:42 
love all the ears enhanced
LeN1N 22. okt. 2021 kl. 8:48 
top
Ash_Williams 16. maj 2021 kl. 7:54 
How come on some maps like gm_flatgrass don't have soundscapes,(Like if I shoot one of my guns, the sounds echo off into the distance. However, that is not the case with flatgrass. In the past I remembered it having soundscape, but nowadays in the new updates of GMod, it no longer has it.) but on other maps like gm_construct, have soundscapes?
KIA Picanto 8. maj 2020 kl. 14:33 
Why doors and keys sounds dont work..
CaptainCrazeh 1. juni 2019 kl. 6:48 
Oh I just realised that I said that exact same comment like 4 months ago :/
CaptainCrazeh 1. juni 2019 kl. 6:47 
I only need the door replacement sounds. What do I do?
Guywhoisguy 12. jan. 2019 kl. 17:22 
ok that fixed it, i didnt have to restart gmod though, thank you very much, love your sound mods
Kel  [ophavsmand] 12. jan. 2019 kl. 17:04 
type sv_pure 2 in console then snd_restart then restart gmod
Guywhoisguy 12. jan. 2019 kl. 17:03 
The only sounds that have this issue is doormove1.wav and doormove2.wav, all the other doormove wavs work perfectly fine.
Guywhoisguy 12. jan. 2019 kl. 17:00 
When opening combine doors and such, the sound is very shrieking, and ear rapey, any idea what could be causing this issue? When I listen to the sounds in the .gma file they sound just fine, but in game they sound very loud and ear piercing. Other than that very good sounds
CaptainCrazeh 10. jan. 2019 kl. 23:35 
I only need the door sounds..... is there a way to temoprarily disable some of the sounds in the addon?
Kel  [ophavsmand] 7. aug. 2017 kl. 10:31 
yeah i can see that for like the minigun rev up for tf2 or i even had to do that for doors, but elevators are looping sounds. it is what it is.
wiimeiser 6. aug. 2017 kl. 21:59 
Apparently someone else found the problem to be with the startup sound, specifically it turns out the length has to be eith the same as the original or a multiple of it. They said they're not sure why it happens and that they've had the problem when making custom sounds for TF2.
wiimeiser 3. aug. 2017 kl. 23:24 
I tried this map:
http://steamproxy.net/sharedfiles/filedetails/?id=496418946
With it enabled and disabled. Enabled it loops forever, disabled it stops. It doesn't matter what else I enable or disable, elevator_loop01 or whatever it's called just can't be terminated no matter what. It can't be just on my end, can it?
Kel  [ophavsmand] 3. aug. 2017 kl. 12:12 
all the cues work fine, i think it's just whatever map youre running, there is a flag in hammer that you can check that is "loop sound" thats probably the issue, and that i cannot fix.
Kel  [ophavsmand] 3. aug. 2017 kl. 11:20 
na man, i think i forgot to put an end cue in gold wave, ill take a look
wiimeiser 3. aug. 2017 kl. 2:01 
The elevator loop seems to be broken, it just loops forever once started. The game appears to be unable to stop it when it should, possibly because it's expecting the original sound to still be there or something. This might warrant further investigation.

@MrBlizzard10
In any sound conflict, one will override the other. In any model conflict, they cease to exist and the console spams one vertex error per frame. Not sure how the Matter Manipulator works in that case...

@Uncle Fishie
What music?
Lombaxtard 22. juli 2017 kl. 0:53 
Incredible. Using all parts is completely awesome, thank you for such mod!
Autumn{}Mouse 20. juli 2017 kl. 7:45 
is there by any chance these ambient sounds could conflict with other custom sounds (from event based map, such as horror)?
Uncle Fishie 19. juli 2017 kl. 9:29 
Is there a way i could disable the music that randomly plays every 10 sec or so
Kel  [ophavsmand] 19. juli 2017 kl. 9:25 
there's too many sounds and for the most part theyre too vauge, so i dont see the point in making one
spintop90 19. juli 2017 kl. 9:23 
oh.. so no video I see.