Cities: Skylines

Cities: Skylines

Cape Hatteras Light
14 Comments
NanoGrrl 2 Jan, 2023 @ 2:16pm 
The "lighthouselight" asset is STILL listed as private.
Microfish 12 Aug, 2021 @ 7:55pm 
I have that mod, but the loading screen mod says I have the asset but the others have reported, and my version of this neither lights nor rotates. :(
Allystrya 27 Feb, 2020 @ 10:28pm 
I would love to see this lit up, however one of the shared files you have not shared to the workshop :(

Used by:
Cape Hatteras Light

Asset bug: Workshop asset uses private asset (Lighthouselight.Lighthouselight_Data).
Interstellar 3 Mar, 2019 @ 6:07am 
the light asset (Lighthouselight.Lighthouselight_Data) is put as private, so the light house wont shine during the night. anyway to fix that?.
220hertz 27 Jun, 2017 @ 10:55pm 
Yeah, now that I've had a look at it, we were approaching it from a different angle. I think I like what you've done more than what I think I was planning to do. It would be nice to have actual lighting effects coming from the lamp, as opposed to the AD illumination map effects, but the lighting setup in this game wasn't designed for what I thought I wanted. Again thanks for the insight and the info!
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:52pm 
Ya its bundled

I hate downloading required assets seperately and they get missed by people.

I figured i would eliminate the middle man
220hertz 27 Jun, 2017 @ 4:42pm 
Oh, no, that's fine. I have one built. I would have thought that you'd need to post the prop separately so people could download it as a dependency. That's what I was planning to do. - unless you packaged it with the lighthouse as part of the upload. If that's the case I'll sub to this when I get home and have a look.

I should be working now anyways, :D
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:38pm 
The only downfall is props don't animate with the LODs so i worked around it by making the LOD shine.

The other downfall is there is a small time that the prop vanishes and the lighthouse LOD kicks in.

A lot of working around was required, but worth it in my opinion
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:35pm 
@220 hertz
I didn't upload The prop seperately, but if you want me to i can.
You need move it to get it right otherwise it will sit on top or side
220hertz 27 Jun, 2017 @ 4:34pm 
Ahhh, I see.

Yeah, I was playing around with the lighting script he'd posted in the forums and I found I go a lot of bloom from the spotlights - it's almost distracting. And when I lower the settings, the spotlight starts to look like a laser beam, which isn't desirable either. It'll have its uses, but I don't think a lighthouse is going to be one of them.

I had thought about using a rotating prop too - and what you have here looks really good - I might wind up going that route after all.

Thanks for the info!
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:16pm 
As for the dependencies i don't think the script is required to use it.
I removed all traces of it to test the light, as well as no workshop and the light functioned correctly, so i didn't list it
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:14pm 
@220hertz actually i was just thinking while checking out Ronyx script. I saw you were asking for this as well. I just used his rotating prop script. The lights are achieved the normal way.

I have the light dll as well, haven't fiddled with it yet (i don't even know how to use it)
220hertz 27 Jun, 2017 @ 3:51pm 
Hey, I've got a lighthouse asset ready to go and have used Ronyx's script to get a rotating light. It's pretty nifty actually.

I haven't uploaded it yet but will whenever he gets around to putting up the mod, I'm guessing it needs to be listed as a dependency so users get the lighting info in the mesh name.

I'm curious: I used a separate prop (a lighthouse lamp) and added the light to it while using the model for the lighthouse as the base asset. You don't have any prop dependencies listed. Is there one - or if not, how did you do it? Is the lighthouse itself a prop and the grounds a park?

Also, I was fiddling with the light settings - what did you use for bloom and range settings? Just curious, thanks.
Massive Roy 27 Jun, 2017 @ 1:34pm 
Nice work, looks great!