Cities: Skylines

Cities: Skylines

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Cape Hatteras Light
   
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File Size
Posted
Updated
4.545 MB
14 Jun, 2017 @ 6:13pm
26 Jun, 2017 @ 9:33pm
3 Change Notes ( view )

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Cape Hatteras Light

Description
Cape Hatteras Light is a lighthouse on Hatteras Island on the Outer Banks of North Carolina. The lighthouse is the tallest in the United States and some believe the tallest brick lighthouse in the world. In 1999 it was moved from its prior location 1500 ft inland due to raising sea levels. This lighthouse uses a rotating prop that should be bundled with the lighthouse.

1054 tris, down from 1168. The light prop adds an additional 38 tris, but still a net loss.
Custom LOD

This is the most realistic lighthouse on the workshop. This lighthouse fits the exact dimensions of the actual.

This lighthouse was made to go with my map that it resides in.
http://steamproxy.net/sharedfiles/filedetails/?id=942186725


If you have issues with the light rotating please contact me. You may need this mod
http://steamproxy.net/sharedfiles/filedetails/?id=954067599

I completely removed it from my computer and the light still worked, but you may need it.

Special thanks to Ronyx69 for the rotation script and renewcom for advice.


Screenshots provided by
Massive Roy


I you would like a screenshot of my assets uploaded to steam please contact me
14 Comments
NanoGrrl 2 Jan, 2023 @ 2:16pm 
The "lighthouselight" asset is STILL listed as private.
Microfish 12 Aug, 2021 @ 7:55pm 
I have that mod, but the loading screen mod says I have the asset but the others have reported, and my version of this neither lights nor rotates. :(
Allystrya 27 Feb, 2020 @ 10:28pm 
I would love to see this lit up, however one of the shared files you have not shared to the workshop :(

Used by:
Cape Hatteras Light

Asset bug: Workshop asset uses private asset (Lighthouselight.Lighthouselight_Data).
Interstellar 3 Mar, 2019 @ 6:07am 
the light asset (Lighthouselight.Lighthouselight_Data) is put as private, so the light house wont shine during the night. anyway to fix that?.
220hertz 27 Jun, 2017 @ 10:55pm 
Yeah, now that I've had a look at it, we were approaching it from a different angle. I think I like what you've done more than what I think I was planning to do. It would be nice to have actual lighting effects coming from the lamp, as opposed to the AD illumination map effects, but the lighting setup in this game wasn't designed for what I thought I wanted. Again thanks for the insight and the info!
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:52pm 
Ya its bundled

I hate downloading required assets seperately and they get missed by people.

I figured i would eliminate the middle man
220hertz 27 Jun, 2017 @ 4:42pm 
Oh, no, that's fine. I have one built. I would have thought that you'd need to post the prop separately so people could download it as a dependency. That's what I was planning to do. - unless you packaged it with the lighthouse as part of the upload. If that's the case I'll sub to this when I get home and have a look.

I should be working now anyways, :D
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:38pm 
The only downfall is props don't animate with the LODs so i worked around it by making the LOD shine.

The other downfall is there is a small time that the prop vanishes and the lighthouse LOD kicks in.

A lot of working around was required, but worth it in my opinion
PKMN Trainer Orange  [author] 27 Jun, 2017 @ 4:35pm 
@220 hertz
I didn't upload The prop seperately, but if you want me to i can.
You need move it to get it right otherwise it will sit on top or side
220hertz 27 Jun, 2017 @ 4:34pm 
Ahhh, I see.

Yeah, I was playing around with the lighting script he'd posted in the forums and I found I go a lot of bloom from the spotlights - it's almost distracting. And when I lower the settings, the spotlight starts to look like a laser beam, which isn't desirable either. It'll have its uses, but I don't think a lighthouse is going to be one of them.

I had thought about using a rotating prop too - and what you have here looks really good - I might wind up going that route after all.

Thanks for the info!