ARK: Survival Evolved

ARK: Survival Evolved

EZHeal 2.0
94 Comments
Crazylolo210 24 Feb @ 11:05pm 
You should add a cheat code
pyke.ladera23 27 Apr, 2023 @ 6:42am 
Nice mod, though it only works with regular ark dinos. Dinos from Mods don't get the heals.
Bafoka 14 Aug, 2021 @ 10:08am 
Good mod but Ill be using this for The topor effect. The heal does not work on servers that are running with friendly fire turned off. Turning friendly fire on will enable you to heal friendly tribe and dinos again.
傑佛瑞 26 Apr, 2021 @ 8:22am 
good
NarKotix  [author] 22 Oct, 2018 @ 3:12pm 
Google "Ark engram override" there is thousands of examples out there
Karmageddon 17 Jul, 2018 @ 10:52am 
I'd like to hide the engrams on my server as well and just spawn them in. Could you help with the code to put into my game.ini files? Thanks
Moro 4 Nov, 2017 @ 6:35pm 
kk what do i need to put in to override it?
NarKotix  [author] 4 Nov, 2017 @ 5:00pm 
I guess you could hide the engrams with an override and then just spawn them
Moro 4 Nov, 2017 @ 10:15am 
Can i make this admin only on my server?
NarKotix  [author] 25 Sep, 2017 @ 2:16pm 
I haven't tested it recently sorry mate.
Davetiger 25 Sep, 2017 @ 10:26am 
Do you still have to have pvp enabled for this to work?
NarKotix  [author] 20 Sep, 2017 @ 3:51am 
Nah man you gotta send me $50 to use it :P
*****zocker666 1 Sep, 2017 @ 9:48am 
is this mod FREE?
NarKotix  [author] 26 Jul, 2017 @ 9:15pm 
Probably not. I don't even have ADK installed anymore
Bacon Overlord® 23 Jul, 2017 @ 2:31pm 
Narcotic bullets still despawn when the server restarts. Can we get a fix for that?
NarKotix  [author] 6 Jul, 2017 @ 2:33am 
[HealGun]
HealthPerSecond=0.05
UpgradedHealthPerSecond=0.10
TorporPerSecond=0.25
UsableOnTamed=False (WILL NOT WORK ON TAMED)
UsableOnPlayer=False (WILL NOT WORK ON PLAYER)
benai 5 Jul, 2017 @ 4:35pm 
Greetings,
can you tell me how i can use the other 3 Ammunitions on the creatures?
At the moment we use only the Pistole and Tranq Ammo and the rest is via engramm override disabled, but even when we tested it via spawn in command and changed the ammo and shoot at the dinos the dinos didnt wake up or get healed.
We set it like that. Did we do something wrong?
[HealGun]
HealthPerSecond=0.05
UpgradedHealthPerSecond=0.10
TorporPerSecond=0.25
UsableOnTamed=False
UsableOnPlayer=False
NarKotix  [author] 2 Jul, 2017 @ 12:09am 
Thanks
benai 19 Jun, 2017 @ 9:58am 
I really like your gun.
NarKotix  [author] 7 Jun, 2017 @ 12:55am 
yes it is
MrChuckles 6 Jun, 2017 @ 10:07am 
is this item a craftable id like to add it to my public server
medavroog 6 Jun, 2017 @ 12:44am 
What are the spawn commands for these items?
NarKotix  [author] 30 May, 2017 @ 2:22am 
@Aethyrian: Yes, you can use it underwater
Aethyrian 28 May, 2017 @ 2:59pm 
Just one question before I decide to install it. Will it fire underwater?
RogueRunner 11 May, 2017 @ 1:06pm 
Great. Good to know. Thanks!
NarKotix  [author] 11 May, 2017 @ 7:49am 
This item must be able to do damage to the target in order to issue the healing buff. This means it won't work on servers with friendly fire disabled because they are immune to the the function that actually delivers the buff. The gun doesn't actually DO any damage but it requires the ability to be able to for it to work. It red text with the advisory notes are in place for people that don't modify the defaults although with the overhaul recently the math on 2500 probably no longer stands true given that it works off % of max health by default now rather than a set value.
RogueRunner 11 May, 2017 @ 4:59am 
Is this is for PVP only? We are PVE with friendly fire disabled.

If it CAN be use don PVE with friendly fire disabled, then my next question is: the first EZHeal mod advised using it only on vanilla-type servers with low level dinos/players and discouraged on anything with a greater then 2500 health.

Is that the same with this mod, or does the .ini customization accommodate for that?

We play on an Extinction Core server with a difficulty level of 20. Wild dinos spawn up to 750 and we have many tames now well over 1000+. Naturally we have health figures extremely higher then 2500.

Thanks!
NarKotix  [author] 10 May, 2017 @ 5:34pm 
The way the buff is cast to the victim it needs to be able to damage the target (even though it doesn't actually do damage)
eNc | Henrik 10 May, 2017 @ 5:17pm 
As I'm sure you're aware, bPvEDisableFriendlyFire has to be set to false to get this to work. Any chance to get this to work with friendly fire on?
Bruh 9 May, 2017 @ 3:05am 
@NarKotix You seem to be a very active and good mod developer...There is a very QoL mod called Ammo pool, Recently it has started causing servers to crash when a turret is destroyed, Dev has said no time to update it...was hoping you could look at something like EZAMMO as your next project, also able to supply tek turrets
Noctis 7 May, 2017 @ 2:34am 
I added the line into the .ini
But even like this it's not working on my server.
I shot on my tamed dino but nothing happen
However it works on wild dino
[Edited] Problem fixed, i had to activate friendly shot
Wheezie Febreezie 5 May, 2017 @ 3:24pm 
Ok I have found my config file, which I have used once before for the Monster Hunter mod, but with that mod I just copy-pasted it in. What exactly do I have to type in order to change the percentage of torp, for example?
NarKotix  [author] 4 May, 2017 @ 4:39pm 
You need to add it to your gameusersettings.ini
MrKyurem 4 May, 2017 @ 3:46pm 
but the config of the game dont appear
MrKyurem 4 May, 2017 @ 3:43pm 
thanks
NarKotix  [author] 3 May, 2017 @ 9:24pm 
\ShooterGame\Saved\Config\WindowsServer\
MrKyurem 3 May, 2017 @ 8:47pm 
im not found the ini file in the mod folder...
NarKotix  [author] 3 May, 2017 @ 3:50pm 
sorry for the typos I was on my phone trying to give you that info :)
Zachi12345 3 May, 2017 @ 3:08pm 
thx found it
for all the other guys searching for it the file is called GameUserSettings.ini
NarKotix  [author] 3 May, 2017 @ 2:13pm 
Ok so in your game install directory you need to locate a file called gameuseesetting.ini it will probably be in a folder called saved and then config. In not home at the moment but let me know how you go with that I'll give you more information if required
Zachi12345 3 May, 2017 @ 1:55pm 
single player
NarKotix  [author] 3 May, 2017 @ 1:35pm 
Are you running single player or hosting a server
Zachi12345 3 May, 2017 @ 11:22am 
Can someone pls tell me were to find / create the config file?
NarKotix  [author] 3 May, 2017 @ 8:03am 
Its the first line in the description champ
Setsuna 3 May, 2017 @ 5:28am 
hello...can you give us the id?
NarKotix  [author] 2 May, 2017 @ 2:42pm 
New ini option added UpgradedHealthPerSecond for the blue bullets. Now server owners have more healing choices to offer their players.
NarKotix  [author] 1 May, 2017 @ 5:03pm 
Thanks for the feedback though :) I appreciate it
NarKotix  [author] 1 May, 2017 @ 5:03pm 
@caughtnow: I wasn't aware of the FF disabled issue but it makes sense as the buff applies to "victim" and actually requires the damage function to apply. So no damage no buff kinda thing.

I'm aware of the blue heal not doing much at the moment. I'm still deciding if I'm going to keep it and give a 2nd option of healing for server owners to configure or remove it completely (Its a legacy item from 1.0 and isn't ini configurable at this stage - Sorry I should have mentioned that)
Tiramisu 1 May, 2017 @ 4:27pm 
You could mention somewhere that the heal effect will not work with friendly fire disabled. I turned it off as I hated damaging my dinos when trying to get them unstuck from trees etc - as this game loves to do. Pity this has to be a choice of one or the other.

Also the heal ammo is mixed up. The green one heals for the % (tested on a 43k Theri, cut its life in half, took 2 bullets to fully heal, with the ini set to 0.05). The blue heals for a lot more than 250hp, but significantly less than the green.