Stellaris

Stellaris

Halo Wars: Stellaris v1.1 for Stellaris 2.3.X
559 Comments
Ooga_Boogaloo 12 Nov, 2023 @ 10:05am 
So is this mod dead?
professorxavier25 16 Jul, 2023 @ 12:36am 
Can we have a mod with just the weapons?
UNSC Trooper 1 May, 2023 @ 4:58pm 
Thank you for this!
Hope 17 Mar, 2023 @ 9:54am 
Any Update coming ?
NinepointRider_Official 6 Jan, 2023 @ 4:24pm 
so there's covenant weapons?
Jet Stream Sam 10 Dec, 2022 @ 1:35pm 
No no.....this shit still works!!!
91 wrench head 23 Oct, 2022 @ 1:56pm 
rip mod
Freakofhalo 20 Sep, 2022 @ 5:50pm 
I think the Update today just broke this mod :(
curran 20 Aug, 2022 @ 12:53pm 
this is my copium for the lack of halo content for stellaris
Commissar BS 24 Apr, 2022 @ 7:05am 
The fact that this still works is a miracle
DeathKnight117 1 Feb, 2022 @ 5:51pm 
3.2 update please and thank you!
MajorChimera745 12 Oct, 2021 @ 7:34am 
Can we get a update to current version for this? I'm playing with Sins of the Prophets, but it's just doesn't feel right with vanilla weapons.
HexAyed 1 Sep, 2021 @ 10:27am 
It still works, I'm currently using it for my playthrough
dragonmaster 11 Apr, 2021 @ 6:19am 
is this mod dead?
NITZ 13 Mar, 2021 @ 3:28pm 
Any chance of a update to the most recent version?
alexeybashyk2000 14 Nov, 2020 @ 1:46am 
@josemanuelpineda730 Oh ok :winter2019neutralbulb:
josemanuelpineda730 12 Nov, 2020 @ 1:51am 
@alexbashyk2000 it doesn't work on 2.8.0? Try using 2.7.2 or around there. Im doing that right now and it works fine.
alexeybashyk2000 9 Nov, 2020 @ 9:09pm 
updates 2.8.0 stupid days :cozyspaceengineersa:
josemanuelpineda730 22 Oct, 2020 @ 1:18am 
This looks so good! Can't wait to use this mod. When playing with sins of the prophets I got hyped then I got bored since you can't research tech that is unique for them like some star wars mods. Takes the imerson away.
Cepheus Talks 10 Oct, 2020 @ 1:11am 
update pls
Trance 20 Sep, 2020 @ 10:16am 
anyone know how to turn the 50mm into a medium slot as well as the small, been trying to change it myself and it either overrides the small slot or doesnt register
dgray2259 28 Jun, 2020 @ 5:30pm 
please update for the new games
TheGaminODST 30 May, 2020 @ 1:19pm 
Plz update to modern era. I miss the Spirit of Fire cannons.

Also, a civic that decides what tech tree you go for would also be cool (cuz i want to use UNSC weapons as a spiritualist)
CT7567Rex 23 May, 2020 @ 8:41am 
could you guys make it for 2.6 and up please
creatorcharlie 20 May, 2020 @ 9:05pm 
I mean, You guys could like load it up and try it?
dgray2259 23 Apr, 2020 @ 3:32pm 
is it updated For the Federations update?
DeathKnight117 18 Apr, 2020 @ 3:12pm 
Is it updated for 2.6?
Khorne Flakes 14 Apr, 2020 @ 6:42am 
No pressure but any thoughts on a balance patch with Extra Ship Components, the strikecraft from that mod are 3-4 times stronger than this mod, but I prefer the halo models. I like the rest of the ESC techs however.

Additionally At War: Planetary Cannons has ground/planet based railguns, any thoughts on integrating Halo ground based weapons?

Finally, has their been any thought of updating the archer missiles to G slots?
Krieger66 14 Apr, 2020 @ 3:21am 
is there a way to have an empire use specific weapons? like i want to have the covenant use their weapons only, not a mixed bag of covenant and human weapons
Cepheus Talks 18 Mar, 2020 @ 10:46am 
managed to make it work, balance isn't an issue

the main issue is that the Titan size weapon's visual effect looks bad, I wish it was a tachyon beam
TheSting  [author] 18 Mar, 2020 @ 10:42am 
it might, but not certified to be balanced
Cepheus Talks 18 Mar, 2020 @ 7:07am 
will this work for 2.6?
Kodokuna Gemu 23 Jan, 2020 @ 1:27pm 
@dgray2259 I'm playing with it in the latest update and it's working fine
dgray2259 1 Jan, 2020 @ 11:58am 
will this be updated for 2.5.1 and time int the near furture
天启洪流apocalyptic 14 Dec, 2019 @ 4:35am 
So do you have any plans to make a Halo array?:lunar2019coolpig:
IrishRenegade 22 Nov, 2019 @ 2:39pm 
i use UI mod too. i noticed that too and fixed it by chaing resolution
TheSting  [author] 10 Nov, 2019 @ 2:49pm 
*sigh* PDX games are right bastards when it comes to compatibility. theres nothing i can do to fix this, theres nothing to change on my end regarding the UI. u might want to raise this issue with the UI mod ur using, they might know what to do
Copper1002 10 Nov, 2019 @ 1:43pm 
Oh... I have planet view that edits the UI, which works both with and without this mod installed.. with the exception that when this mod is installed, the fleet manager buttons are just gone, but other than that, everything works. Sorry, for the inconvenience.. Awesome mod though!
TheSting  [author] 10 Nov, 2019 @ 11:10am 
that cant be right, this mod doesnt affect anything to do with the UI

what other mods are u using?
Copper1002 10 Nov, 2019 @ 11:07am 
Cool mod, Just one odd bug though... It removes everything in the fleet manager. Like all of the buttons to manage one's own fleet.. leaving just a empty screen.
TheSting  [author] 1 Nov, 2019 @ 4:24pm 
@OverkillKing8 it works with 2.5 just fine

@srip yes when i get time to do so
Srip 1 Nov, 2019 @ 3:02pm 
Any plans for making the weapons stand alone? I find I use them far more frequently than I use the armies
OverkillKing8 1 Nov, 2019 @ 2:32pm 
2.5 update?
TheSting  [author] 9 Oct, 2019 @ 4:40pm 
been having a lot of internet issues recently, im working on it
DeathKnight117 9 Oct, 2019 @ 12:29pm 
Version for 2.4?
TheSting  [author] 27 Aug, 2019 @ 9:11am 
i just realised i wrote videos instead of versions... lmfao im no YouTuber
Karchedon 27 Aug, 2019 @ 8:13am 
yeeeey all hail TheSting! :D and flooding enemy spiritualists in marines ftw!
TheSting  [author] 26 Aug, 2019 @ 2:30pm 
i will be reworking this in a future video
Karchedon 26 Aug, 2019 @ 9:56am 
is it possible to make a UNSC land armies available for spiritualists too? or is it necessary that it stay locked?
DomR11997 19 Aug, 2019 @ 8:54am 
I enjoy the armies from Ultimate sci fi army already but I love the ship techs from this mod, would you consider at some point doing just a ships tech mod?