Stellaris

Stellaris

301 ratings
Halo Wars: Stellaris v1.1 for Stellaris 2.3.X
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.262 MB
1 Apr, 2017 @ 9:59am
6 Jun, 2019 @ 4:36am
43 Change Notes ( view )

Subscribe to download
Halo Wars: Stellaris v1.1 for Stellaris 2.3.X

Description
SINS OF THE PROPHETS IS NOT COMPULSORY BUT IS HIGHLY RECOMMENDED

Link:
https://steamproxy.net/sharedfiles/filedetails/?id=751394361

Join the Halo Wars: Stellaris Discord channel!

https://discord.gg/dTmtACh

I NEED HELP WITH THE FOLLOWING:
ship weapon balance
language localisation

PLEASE ADD ME IF U CAN HELP ME!

LATEST UPDATE

HALO WARS STELLARIS v1.1 8th December 2018

-New Weapon Tiers, all halo weapons follow a clear and defined progression
-Overhauled balance
-new and updated graphics
-Better english localisations

Details:
-PECs have been renamed to Plasma Mortars, to better fit Halo lore
-50mm ACs, Pulse Lasers, MACs, Plasma Mortars, Archer Missiles, Shiva Missiles and Plasma Missiles all follow a 3 tier progression.
-Archers and Plasma Missiles now have an increase in rate of fire when moving up sizes from Small to Large, instead of an increase in damage per shot, which is what vanilla weapons have. Damage only increases when moving up tiers
-XL and T slots are now balanced correctly according to 2.X Vanilla weapons of same slot type
-Localisations have been fine tuned in english to have Lore inspired names. All individual component names are sourced from the very reliable www.halopedia.org
-UNSC strikecraft have been overhauled. they now consist of 2 fighters with 3 variants. Longswords and Broadswords with Autocannon, light missile and heavy missile variants.
-Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them

=============================================================================


HW:S v1.1 is my own interpretation of a military focused Halo mod for stellaris. I aim to make this a total conversion scale mod, that adds to stellaris gameplay and files, but not altering core mechnics. I've spent many hours fine tuning the ship components to match the current meta, while providing a unique Role Playing experience to those who play for that aspect (myself included)


COSTS:
T1 Armies: 50 Minerals
T2 Armies: 100 Minerals
T3 Armies: 250 Minerals

CURRENTLY WORK IN PROGRESS:

FOR V1.2:
-Improved Army System
-Ship Utility Components

FOR FUTURE VERSIONS:
-Starbase Modules
-Forerunner Anomalies
-Forerunner Precurser Event Chain
-More Ship Weapons are planned
-Ship Utilities, such as forerunner generators and engines.
-More Techs to improve game flow

Credits:
343 Industries & Bungie: the wonderful Halo games and lore that inspired me to make this mod
Me: Coding, English Localisation and Tech images
Sir Terrence Hood: German Localisation
SRPSKI DOBROVOLJIC: Russian Localisation
一路懵逼的黑色: Simplified Chinese Localisation
TFW: For the GFX and Sounds for the Plasma Missiles. With permission i took it from the TFW weapons Module which can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=1329204663
559 Comments
Ooga_Boogaloo 12 Nov, 2023 @ 10:05am 
So is this mod dead?
professorxavier25 16 Jul, 2023 @ 12:36am 
Can we have a mod with just the weapons?
UNSC Trooper 1 May, 2023 @ 4:58pm 
Thank you for this!
Hope 17 Mar, 2023 @ 9:54am 
Any Update coming ?
NinepointRider_Official 6 Jan, 2023 @ 4:24pm 
so there's covenant weapons?
Jet Stream Sam 10 Dec, 2022 @ 1:35pm 
No no.....this shit still works!!!
91 wrench head 23 Oct, 2022 @ 1:56pm 
rip mod
Freakofhalo 20 Sep, 2022 @ 5:50pm 
I think the Update today just broke this mod :(
curran 20 Aug, 2022 @ 12:53pm 
this is my copium for the lack of halo content for stellaris
Commissar BS 24 Apr, 2022 @ 7:05am 
The fact that this still works is a miracle