Space Engineers

Space Engineers

Gunship Printing Facility (Vanilla)
44 Kommentare
NastyFoxzzz 3. Juni um 20:49 
SEEMS THATS ITS MISSING A BLOCK TIMER NAMED TIMER BLOCK S ????
Bruce LeedleLeedleLeedleLee  [Autor] 4. Apr. 2018 um 3:57 
nope, just print one out and blueprint it
Laffyistired 4. Apr. 2018 um 1:46 
hi the gunship is it on the workshop
Sigma 13. März 2018 um 21:07 
? Automated fabricator and assembly cradle?
karm 20. Juni 2017 um 14:17 
Can you make this survival ready? I'd love for you to do that!
Bruce LeedleLeedleLeedleLee  [Autor] 3. Apr. 2017 um 11:25 
paste it and press the button
thehairy 3. Apr. 2017 um 11:25 
how i can use it
SirAndrewTheThird 26. März 2017 um 13:04 
ahhh. i see
Bruce LeedleLeedleLeedleLee  [Autor] 26. März 2017 um 12:52 
nah, its working again. the breaking had to do with the branch merge, reintroducing bugs that still were in stable
SirAndrewTheThird 26. März 2017 um 12:17 
I leave for one week... ONE WEEK! and come back to keen screwing around some more...
Bruce LeedleLeedleLeedleLee  [Autor] 25. März 2017 um 16:51 
yep
braincoral 25. März 2017 um 16:41 
Looks like it's working again in the latest version.
Bruce LeedleLeedleLeedleLee  [Autor] 19. März 2017 um 20:03 
its really just decoration and not meant for rotation
Stoneman 19. März 2017 um 17:31 
How do you rotate the Solar Panel system?
Bruce LeedleLeedleLeedleLee  [Autor] 18. März 2017 um 7:48 
not the welders again :/
Alter 18. März 2017 um 6:25 
Looks like it is the range on the welders. I had to add one more row in teh rear, and one row left and right of the welder bank. Then it works like a charm. Also make sure its the same owner, and that they get added to group W. Also, it kind of messes up the roof look.
Bruce LeedleLeedleLeedleLee  [Autor] 18. März 2017 um 6:05 
if you would read the comments or the first few sentences of the description.
i am well aware that its broken
PantherDev_01 18. März 2017 um 6:04 
its broken its dont build a ship:(
Alter 18. März 2017 um 5:51 
Great work man, I am going to troubleshoot this and see what broke with the update
[☆] Space Mikey [☆] 17. März 2017 um 13:43 
Darn.
Well , at least now we know the cause of the problem.
Bruce LeedleLeedleLeedleLee  [Autor] 17. März 2017 um 13:32 
looks like it has fallen prey to the update
Bruce LeedleLeedleLeedleLee  [Autor] 17. März 2017 um 13:28 
ill test it
[☆] Space Mikey [☆] 17. März 2017 um 13:28 
but , nothing gets builds.
[☆] Space Mikey [☆] 17. März 2017 um 13:28 
i did.
but , the piston just goes down.
the welders are active tho.
Bruce LeedleLeedleLeedleLee  [Autor] 17. März 2017 um 13:27 
did you press the right button?

its the second from the left
[☆] Space Mikey [☆] 17. März 2017 um 11:24 
any help ?
[☆] Space Mikey [☆] 17. März 2017 um 11:23 
it's nice , really , but it doesn't build the ship when you start the machine. ._.
hamasmillitant 16. März 2017 um 21:24 
this looks awsome definately trying it out, dont ships with conector lock count as part of ship if you where still trying to find a way of doign it without grinders maybe have it on a wheeled/tracked carriage with connector that released lock at end or something?
Sqweloookle 16. März 2017 um 20:53 
I wish it was for the Stable branch. Looks awesome!
[☆] Space Mikey [☆] 16. März 2017 um 11:52 
Another amazing build.
Keep up the good work Bruce !
Freddy Millz 16. März 2017 um 7:05 
Bruce, u are a mad genius! Anyone not following u by now is definatly not play this game correctly.
High Ground 16. März 2017 um 1:37 
Nice to see someone taking up the ship printing business. It's been awhile since I've built one, and I can say that this one is quite good!
foxhoundusmc 15. März 2017 um 17:19 
Damn man, that's slick! Well done!
Bruce LeedleLeedleLeedleLee  [Autor] 15. März 2017 um 16:00 
the grinder is on the floor of that hangar and the piston basically pushed the connection block of the ship onto the grinder when retracting
foxhoundusmc 15. März 2017 um 15:57 
manually? Or do you have some set up to run automatically?
Bruce LeedleLeedleLeedleLee  [Autor] 15. März 2017 um 15:54 
im using grinders for detachment
foxhoundusmc 15. März 2017 um 15:45 
Hey Bruce, this looks sick. I'm trying to add a build feature to my carrier to produce fighters/dropships. I've been using a nano build/repair mod for the welding, and can't seem to get it to produce a ship that isn't physically connected to the carrier.

How did you do it where the gunship isn't connected to the factory? I've tried using merge blocks to be the connection, but that doesn't seem to take. I've seen others do that way with kinetic torpedoes (to reload the launch rack) but it doesn't seem to work in this case.

Here's a link to my ship if you feel like taking a look: http://steamproxy.net/sharedfiles/filedetails/?id=879594580

Much appreciated for any help, this is kinda driving me nuts.
Bruce LeedleLeedleLeedleLee  [Autor] 14. März 2017 um 14:58 
maybe a small ship printer that features multiple designs
SirAndrewTheThird 14. März 2017 um 14:56 
@Bruce, you never cease to amaze me. Are there going to be more iterations of this with other designs? (btw, thats the most stable I have seen a ship builder in soooooo long xD)
Bruce LeedleLeedleLeedleLee  [Autor] 14. März 2017 um 12:57 
clang himself
LeonserGT 14. März 2017 um 12:55 
That fucking nasty message... who the hell decided to put that on F12 anyway...
Bruce LeedleLeedleLeedleLee  [Autor] 14. März 2017 um 12:54 
fixed that. thank you very much @[MGE]LeonserGT
Bruce LeedleLeedleLeedleLee  [Autor] 14. März 2017 um 12:51 
oops
LeonserGT 14. März 2017 um 12:19 
Oh, what's that? :P
http://i.imgur.com/OAT6v9Q.png