Stellaris
Mass Effect Civilizations - Asari
3,174 件のコメント
Cyberbear 9月18日 21時41分 
is there any chance to have the Juggernaugt use the same model as a colossi?
Zionus5 9月13日 13時32分 
is there a patch to get the ring world to look right while running gigastructures? I
Princess Stabbity  [作成者] 9月13日 9時58分 
Also, sorry everyone for taking so long to update, but the mod should be compatible with Stellaris 3.13+ now! Along with it, we've done some bugfixing and asset optimisation. Nothing major, because portraits are our main focus at the moment, but expect larger content updates in the future <3
Princess Stabbity  [作成者] 9月13日 9時55分 
@Ranger It's okay, we know how to do it, but we'll not be implementing it for the time being. We'll revisit it around the upcoming portrait rework.
Ranger 8月11日 11時24分 
@Princess Stabbit I have some fixes that will put asari into the humanoid category I could forward you.
xFFx Carnifex Omnium 8月2日 2時08分 
Ahhhh gotcha, thanks for answering!
G-Man 8月1日 10時26分 
hey stabbi, you got second place on alltime toplist...nice. gratz.
Princess Stabbity  [作成者] 8月1日 9時41分 
@xFFx Carnifex Omnium: No, this MEC module is just about asari stuff
xFFx Carnifex Omnium 7月30日 17時28分 
Haven't played since 2017 and was thinking of jumping back in again sometime soon so sorry if this is a dumb question. Are there Reapers in the mod as a species/late-game crisis?
HannahDeluxe 7月15日 13時31分 
Is there any way to make a custom Asari civ/species without the Amaranthine trait? I want to use the portraits/shipset but I want to choose traits myself. Amazing mod!
Princess Stabbity  [作成者] 7月7日 0時09分 
@Lock&Load98: Nope, it's unlockable in game n_n
Lock&Load98 7月6日 12時49分 
@Princess Stabbity I assume the "Ascendant Destiny" civic being missing from the list.
Princess Stabbity  [作成者] 6月24日 18時45分 
@Chrome:
Illium requires the Megacorp DLC.

@Dr. Nolegs: Oh,oops! Thank you, I'll look into that. I may have to update AI's budgeting plan.
Chrome 6月24日 11時19分 
Additionally, I cannot adopt the ascendant destiny civic either. It just doesn't show up.
Chrome 6月24日 11時12分 
I cannot adopt the Illium a la mode civic, and it just doesn't show up. Is there something on my end or is it a bug? I just want to have the illium origin and the game wont let me :(
Dr. Nolegs 6月24日 10時45分 
I have been doing some AI observation for my own mods, while running the Asari mod and noticed some issues with the ASI.

You should probably make the default Leverage policies disabled, (by having disabled be the first option in the list) or give the AI weight to disable it, since, and the Asari Corporation is nearly constantly sitting at a -6 from the civic for the early game, and this somewhat cripples them, since you have an enourmously high weight for Asari AI to use those traditions.


I've also noticed the ASI AI (and from there, probably the ASR) not put a leader in their custom council twice, although that could just be a certified AI moment, you should probably check for weights on the council position.


Thank you for your mod.

TL;DR
You should probably disable the Leverage Policies by default for AI's sake, through ordering disable as first, or make AI weights on it.
Check Civic Councilors weights, although this could be false positive.
Princess Stabbity  [作成者] 6月23日 2時27分 
@TonyStark2017: Try the same thing I proposed below your post.
TonyStark2017 6月21日 1時07分 
Hello, I have a problem. The game doesn't see portraits, so I can't create a new game. Can you tell me what to do?
Princess Stabbity  [作成者] 6月20日 2時16分 
Hmm... I still cannot reproduce it on my end. The only advice I could give would be the old reliable: unsubscribe, clear your launcher cache, resubscribe.
The only reason I could imagine the species not appearing after the latest update would be if the mod update failed to download.
Lemon Soul 6月18日 4時53分 
It works fine for me, and I play with a lot of other mods.
Bloodline112 6月17日 13時22分 
I got it to work
Count Philip von Kruse 6月12日 12時36分 
I similarly cannot even see the species portrait anywhere in the game, despite it being the only mod running. I cannot tell if this is related to the most recent update or not, but I certainly wouldn't mind some advice if feasible.
Princess Stabbity  [作成者] 6月9日 14時19分 
@Bloodline112: What is not appearing?
Bloodline112 6月8日 14時36分 
its not appearing for me in game
Lemon Soul 5月26日 5時52分 
Updated sub-mod for the unlocked Asari Colors:
https://steamproxy.net/sharedfiles/filedetails/?id=2387874501
Lock&Load98 5月25日 21時36分 
Am I blind or is the "Ascendant Destiny" civic missing? I see the statecraft one but that's it.
jtbush00 5月20日 13時39分 
Have you thought about doing other mass effect species?
jakemoreau00 5月19日 10時23分 
i didn't think this would be updated thank you
jaydunne2014 5月17日 17時37分 
I noticed that ships aren't showing up as well... at least on my end. Just throwing that out there.
Princess Stabbity  [作成者] 5月14日 14時59分 
And speaking of changes and PORTRAITS 2.0...

MONTHLY MOD REPORT Stellaris Megareport Edition! >o<

https://www.patreon.com/posts/104256825
Princess Stabbity  [作成者] 5月14日 14時58分 
@ParasiteX:
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
ParasiteX 5月11日 9時06分 
Lol.. accidentally deleted my message when i was gonna reply.. :papyrus:
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Princess Stabbity  [作成者] 5月11日 8時52分 
@ParasiteX: It's something we may consider when we get around to our portrait rework (hopefully later this year). But it wouldn't be quite as easy considering how much stuff we do have tied to the custom species class. It would have to be part of a larger overhaul.
Vecktor21 4月7日 21時53分 
Does anyone know the id for the Prothean Beacon?
Ravayen 3月27日 4時36分 
@Stormy Skies
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Stormy Skies 3月26日 23時16分 
@Ravayen do you have a mod that updates the resources?
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.
Ravayen 3月19日 4時14分 
Don't know if i'm being blind or not but where the heck do i see biotic income and current total? I have biotic pops and can buy edicts but just cant find the stats for it (thought it would be under rare rources).
Princess Stabbity  [作成者] 3月7日 4時50分 
@Ysurin91: Does it only happen with this mod? We don't mess with any astral stuff, so I don't think there should be a conflict. Maybe it's a vanilla bug or some mod that changes megastructures?
Ysurin91 3月3日 10時05分 
Was wondering if any1 else was having issues with the flash forge astral action, can activate it but wont let me build the hyper relay afterwards, just gives me option to build normally at cost.
Princess Stabbity  [作成者] 1月31日 12時59分 
...also, I can't believe the description is still WIP ._. What's wrong with me???
Need to fix that soon.
Princess Stabbity  [作成者] 1月31日 12時58分 
Monthly Mod Report!

>o<

Today we're going over PORTRAITS 2.0 progress and a little internal rework that should hopefully make it a lot easier to develop. Plus, a little surprise!

https://www.patreon.com/posts/97575141
Devil_Devonaire 2023年12月31日 15時07分 
Do u still need the NSC patch still?
Dragon 2023年12月12日 8時34分 
Кварианцы лучше
Princess Stabbity  [作成者] 2023年12月10日 10時07分 
MONTHLY MOD REPORT

https://www.patreon.com/posts/94411321

Nothing directly MEC-related in this one, but we are going over some general policy changes in regards to how we're going to handle DLC-dependent features going forward. Hopefully, much more clearly and with more consideration than we have done up to this point!

Also, a little early look at what we're cooking for the Lhuren, who are due to receive a rework on the same scale as the Asari recently did! @.@
gjoerulv 2023年11月30日 12時20分 
Awesome mod! I was wondering if it is possible to get older versions of this mod? Earlier this year I had to revert Stellaris back to 3.7.4 to be able to continue play with my save, but today when I played, all my Asari leaders died (lol) and I realized this mod has been updated to the newest version of the game, and not compatible with my 3.7.4 save. The version I'm looking for is probably 8.7.2 - 22 Mar 2023. Sorry if there is an obvious fix, tried to search.

If not, maybe I can edit my save to make my leaders not instantly die lol. Maybe make all immortal xD
Zionus5 2023年11月29日 13時50分 
Will there ever be a giga-structure patch?
Blackfyre 2023年11月29日 7時01分 
is there a way to play as an imperial govt type and still use the traditions?
Princess Stabbity  [作成者] 2023年11月29日 3時57分 
@Mark Korsakova:
Should only be the Megacorp DLC
Mark Korsakova 2023年11月26日 18時42分 
Cant find the "A la mode" civic, so i cant use the first asari origin. what are the requirements to use the civic?
Col. Hathi 2023年11月17日 13時50分 
Awesome. Can't wait to try it later.