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Ein Übersetzungsproblem melden
There is at least one planned for sure, but portraits are a priority for now.
Illium requires the Megacorp DLC.
@Dr. Nolegs: Oh,oops! Thank you, I'll look into that. I may have to update AI's budgeting plan.
You should probably make the default Leverage policies disabled, (by having disabled be the first option in the list) or give the AI weight to disable it, since, and the Asari Corporation is nearly constantly sitting at a -6 from the civic for the early game, and this somewhat cripples them, since you have an enourmously high weight for Asari AI to use those traditions.
I've also noticed the ASI AI (and from there, probably the ASR) not put a leader in their custom council twice, although that could just be a certified AI moment, you should probably check for weights on the council position.
Thank you for your mod.
TL;DR
You should probably disable the Leverage Policies by default for AI's sake, through ordering disable as first, or make AI weights on it.
Check Civic Councilors weights, although this could be false positive.
The only reason I could imagine the species not appearing after the latest update would be if the mod update failed to download.
https://steamproxy.net/sharedfiles/filedetails/?id=2387874501
MONTHLY MOD REPORT Stellaris Megareport Edition! >o<
https://www.patreon.com/posts/104256825
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.
Need to fix that soon.
>o<
Today we're going over PORTRAITS 2.0 progress and a little internal rework that should hopefully make it a lot easier to develop. Plus, a little surprise!
https://www.patreon.com/posts/97575141
https://www.patreon.com/posts/94411321
Nothing directly MEC-related in this one, but we are going over some general policy changes in regards to how we're going to handle DLC-dependent features going forward. Hopefully, much more clearly and with more consideration than we have done up to this point!
Also, a little early look at what we're cooking for the Lhuren, who are due to receive a rework on the same scale as the Asari recently did! @.@
If not, maybe I can edit my save to make my leaders not instantly die lol. Maybe make all immortal xD