Space Engineers

Space Engineers

"Dawn" Xenon Engine — variable thrust now in SE!
115 Comments
cgw 7 Jul, 2023 @ 1:37pm 
MOD_CRITICAL_ERROR: "Dawn" Xenon Engine — variable thrust now in SE!, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Load only 1 "Dawn" Xenon Engine.
(\ brony.mlg /) 18 Jun, 2022 @ 3:08pm 
i have a problem my engines are invisible
Fogrender 10 Jan, 2022 @ 2:31am 
any update on the horizon?
Shroom 24 Dec, 2020 @ 3:59pm 
Hey Cheetah, long time no talk, give me a shout some time please :-)
Revok Farthis 5 Apr, 2020 @ 3:36pm 
according to the author, this seems to be a fairly low priority mod, and while the idea is certainly something I want, I don't mind not using it, so I don't mind the wait.
McCloud Jr 5 Apr, 2020 @ 1:21pm 
then we will be waiting for awhile
Revok Farthis 5 Apr, 2020 @ 1:14pm 
@wettree59
After the Exploration Enhancement Mod is finished.
wettree59 5 Apr, 2020 @ 12:51pm 
Will the mod be updated to dx11?
Danceswith5heep 25 Aug, 2019 @ 5:33pm 
im having an issue where the engines ate making my ship drift up if on modes 2 or 3
Cheetah  [author] 10 Jul, 2019 @ 11:42pm 
I know it's been a long time, but I'm looking to rewriting this mod after I polish Laser Welders.
Danceswith5heep 7 Jul, 2019 @ 3:25pm 
is the large scoop supposed to be small grid only
fishsta12 13 Apr, 2019 @ 7:50pm 
Nvm, read through comments and figured it out, 100% at 100-200 m/s, faster doesn't help after that.
fishsta12 13 Apr, 2019 @ 7:46pm 
What is the collection rate with a infinite speed mod?
Kam Solastor 7 Jul, 2018 @ 9:10am 
@Kraezon if the Xenon gas tanks work like normal gas tanks, you can have one ship (we'll call it the 'Source' - that's where your primary stockpile is). You dock a ship to your Source ship/station, and on that ship, set all of it's Xenon gas tanks to 'Stockpile' - this will cause those tanks to pull gas into them until fill, or until you are out of available gas, from any non-stockpiled gas tanks.
Kraezon 22 Feb, 2018 @ 2:07am 
hey, I love this mod, but i have a question... I want to build a fleet that only uses your xenon engines, how would I get the xenon gas to all those ships? Im not sure how to transfer Xenon to other ships so I had a thought what if you could make a module that effectively compresses xenon into a solid 'ice' form and another that turns it back into gas, so that we can build a ship for xenon collection and use that to transport the xenon 'ice' to the rest of the fleet?
Revok Farthis 6 Nov, 2017 @ 7:59pm 
@FloppyDolphins, "idk why this is not updated."
Well, if you had looked at the comments:

From Cheetah (the Author);
"@Everyone: This mod is pending a complete revamp, including thorough bug-fixing all around (and a serious redesign of xenon gathering process). Don't expect it to be fast, though; I'm pretty busy atm and also dedicated my SE time to fixing the Exploration Enhancement mod, 'cause without it working I'm not very motivated to play SE at all. Stay tuned, though: as soon as EEM is rolled out with fixes, I will go to fixing Xenon Engines."
Orange Space Chicken 6 Nov, 2017 @ 5:05pm 
Thank you, I appreciate it.
Vicizlat 6 Nov, 2017 @ 2:47pm 
I have messaged Cheetah, but it seems he hasn't been online since then. Hopefully he will see it soon. :)
anon3127356 5 Nov, 2017 @ 11:53am 
just tested the mod and i aint crashed and the thrusters DO work (in creative) and the engine modes do work too (it was only a small test)
Orange Space Chicken 30 Oct, 2017 @ 3:42pm 
@Vicizlat Can you directly DM them about it please?
Vicizlat 30 Oct, 2017 @ 4:13am 
@ FloppyDolphins,
If you posted to me about this mod, please know that I only did the models for the engine and the tanks. All the script stuff that makes it work are done by Cheetah and the Ramscoops are made by Phoenix.
Also as a contributor and not the author of the mod, I can't upload any updates to it. So even if I knew how to fix whatever is broken, I wouldn't be able to upload it.

I am sorry guys, you'll have to ask Cheetah to take a look and fix it.
Orange Space Chicken 29 Oct, 2017 @ 1:55pm 
1. The mod author still posts so idk why this is not updated.
2. This is a KSP reference.
anon3127356 23 Oct, 2017 @ 9:14am 
dont bother commenting for ideas since the mod is DEAD (updated 23/11/2016)
Tyo Atrosa 4 Sep, 2017 @ 10:13pm 
is there any way to make variable thrust work with tiered hydrogen thrusters? i use the tiered thrusters megapack and it's very hard to pilot a ship with t4 thrusters when it's not carrying anything.
Revok Farthis 21 Aug, 2017 @ 10:09pm 
Zans:
it's broken
Church.exe 21 Aug, 2017 @ 2:30pm 
when i place the tank my game crashes (i am using an ARMS install in the properties)
Revok Farthis 22 May, 2017 @ 10:46pm 
@D3ATHCOM5
Read the comments, specifically the one from the author.
D3ATHCOM5 22 May, 2017 @ 5:08pm 
Broken. Models don't show up and the thruster doesn't even work
Showdown Samurai Sam 6 May, 2017 @ 10:27am 
#KSP part
Kleadron 7 Apr, 2017 @ 11:51pm 
this is funny, ima try it out :D
Dumpshock 17 Mar, 2017 @ 11:17am 
Yeah, the models not showing up has been an issue for some time now.
BigSquatch_420 17 Mar, 2017 @ 10:56am 
the ramscoop models are not showing up
illuminati_eric 5 Feb, 2017 @ 12:30pm 
KSP YAAAAS!!! :steamhappy:
Cheetah  [author] 16 Jan, 2017 @ 10:52pm 
@Everyone: This mod is pending a complete revamp, including thorough bug-fixing all around (and a serious redesign of xenon gathering process). Don't expect it to be fast, though; I'm pretty busy atm and also dedicated my SE time to fixing the Exploration Enhancement mod, 'cause without it working I'm not very motivated to play SE at all. Stay tuned, though: as soon as EEM is rolled out with fixes, I will go to fixing Xenon Engines.
=WW= Rebel 16 Jan, 2017 @ 10:51am 
awesome you made this!

Overmind 16 Jan, 2017 @ 8:40am 
will ramscoops collect xenon when on rotating platform?
Th3Griffin66 15 Jan, 2017 @ 3:44pm 
totally not inspired by KSP at all :Khappy:
ccs46 14 Jan, 2017 @ 5:09pm 
So the script for the fuel isn't there anymore...
Turret problems 14 Jan, 2017 @ 12:14pm 
just one can keep a drone in the air in the ATMOSPHERE!
Turret problems 14 Jan, 2017 @ 12:14pm 
damn son these are OP AF
McCloud Jr 26 Dec, 2016 @ 5:43pm 
slight problem:

The Large Grid Dawn Engine isnt showing. It did before. The Small Grid one shows up just fine.
QuartzDr4gon 22 Dec, 2016 @ 2:39pm 
Awesome, great to hear the response of an author! Hearing that the engines were designed as KSP engines makes since, thank you for hitting that point!
Vicizlat 21 Dec, 2016 @ 2:46am 
@Jant0, I would prefer to wait for the devs to settle on the new looks. As far as I know they are still making some final touches to the new models. Ideally I would like to even change some textures here and there on my models to use some of the new vanilla textures.
I do however fear that if I change the engine model, for example, it will stray away from what it was originally concieved as (a Kerbal Space Program engine).

But there is still worrk that can be done on the models. I am just waiting for some free time. :)
Cheetah  [author] 20 Dec, 2016 @ 11:17pm 
As soon as we'll have free time, we will do a complete re-roll of this mod (perhaps as a different upload), which will introduce many new mechanics, including simultaneous xenon+energy consumption (expect that the thruster will end up being 1x2x1, and consisting of two adjacent blocks). I cannot say anything in place of Vicizlat (he's doing the modelling), but there's several new models coming, and perhaps there will be some tweaks to the engine itself.
QuartzDr4gon 20 Dec, 2016 @ 7:26pm 
I do not mean to be rude in asking but, are the block models the final models? With the recent aesthetic changes to the game they seem a little.....bland. My only concern as they work great and I am happy with this mod in every way, great job.
Dumpshock 17 Dec, 2016 @ 3:40am 
Thanks for the reply. Certainly didn't expect one so quickly.
No worries, the real world does take precedence of course.

It is a bit weird.
I haven't seen anything in my logs pointing to anything specific. Been doing a bit of time in there as I'm trying to get my pre-update saves working. Seem to have a rogue mod that is causing a crash in SE while giving an incomplete crash log dump. So far, this is the only one where the model has just not shown up, but it's at least functioning.

If I find anything that I think might help, I'll try to pass it along.
Vicizlat 17 Dec, 2016 @ 2:59am 
I will try to devote some time into finding the problem in the coming week. Although I do fear it may be yet another bug like the pink mods from last week.
Cheetah  [author] 17 Dec, 2016 @ 2:49am 
This is pretty strange. Unfortunately, Vicizlat is very, very busy at the work and cannot devote much time to SE.

Meanwhile, a revamp (or let's call it V2) is on it's slow way. I've finally figured out how to implement both energy and fuel requirement, but that will require an extra block to be placed behind the engine, so in fact it turns to be a 1x2x1 thruster, which will break many existing builds (and lots of mine, too). Furthermore, there will be considerable revamps and optimizations in the thrusters' code (because at the moment of the mod release the game was much less friendly to the mechanics we were bringing it, so it has several workarounds which were keeping all of this together, and they're mostly not needed with the latest fixes), and the fuel gathering system will be completely remade from zero as well. Expect that late-game planets (mostly their surfacial area) — especially those with harsher conditions — attain some real value, as well as strategical importance.
Dumpshock 17 Dec, 2016 @ 12:13am 
Hey Vicizlat & Cheetah,

Just wanted to let you know that it would appear that the latest update caused some issues with the finished build-state models for this mod. Everything still seems functional, but the models won't appear in game, just their build states.
Vicizlat 5 Dec, 2016 @ 7:27am 
It shouldn't be crashing on placing any of the blocks. Can I get those crash logs?