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Ilmoita käännösongelmasta
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Load only 1 "Dawn" Xenon Engine.
After the Exploration Enhancement Mod is finished.
Well, if you had looked at the comments:
From Cheetah (the Author);
"@Everyone: This mod is pending a complete revamp, including thorough bug-fixing all around (and a serious redesign of xenon gathering process). Don't expect it to be fast, though; I'm pretty busy atm and also dedicated my SE time to fixing the Exploration Enhancement mod, 'cause without it working I'm not very motivated to play SE at all. Stay tuned, though: as soon as EEM is rolled out with fixes, I will go to fixing Xenon Engines."
If you posted to me about this mod, please know that I only did the models for the engine and the tanks. All the script stuff that makes it work are done by Cheetah and the Ramscoops are made by Phoenix.
Also as a contributor and not the author of the mod, I can't upload any updates to it. So even if I knew how to fix whatever is broken, I wouldn't be able to upload it.
I am sorry guys, you'll have to ask Cheetah to take a look and fix it.
2. This is a KSP reference.
it's broken
Read the comments, specifically the one from the author.
The Large Grid Dawn Engine isnt showing. It did before. The Small Grid one shows up just fine.
I do however fear that if I change the engine model, for example, it will stray away from what it was originally concieved as (a Kerbal Space Program engine).
But there is still worrk that can be done on the models. I am just waiting for some free time. :)
No worries, the real world does take precedence of course.
It is a bit weird.
I haven't seen anything in my logs pointing to anything specific. Been doing a bit of time in there as I'm trying to get my pre-update saves working. Seem to have a rogue mod that is causing a crash in SE while giving an incomplete crash log dump. So far, this is the only one where the model has just not shown up, but it's at least functioning.
If I find anything that I think might help, I'll try to pass it along.
Meanwhile, a revamp (or let's call it V2) is on it's slow way. I've finally figured out how to implement both energy and fuel requirement, but that will require an extra block to be placed behind the engine, so in fact it turns to be a 1x2x1 thruster, which will break many existing builds (and lots of mine, too). Furthermore, there will be considerable revamps and optimizations in the thrusters' code (because at the moment of the mod release the game was much less friendly to the mechanics we were bringing it, so it has several workarounds which were keeping all of this together, and they're mostly not needed with the latest fixes), and the fuel gathering system will be completely remade from zero as well. Expect that late-game planets (mostly their surfacial area) — especially those with harsher conditions — attain some real value, as well as strategical importance.
Just wanted to let you know that it would appear that the latest update caused some issues with the finished build-state models for this mod. Everything still seems functional, but the models won't appear in game, just their build states.