Space Engineers

Space Engineers

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"Dawn" Xenon Engine — variable thrust now in SE!
   
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Type: Mod
Mod category: Block, Script, Modpack, Production
File Size
Posted
Updated
12.709 MB
18 Oct, 2016 @ 1:53am
23 Nov, 2016 @ 12:50pm
8 Change Notes ( view )

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"Dawn" Xenon Engine — variable thrust now in SE!

Description
"Dawn" Xenon Engine: a variable-thrust, variable-specific impulse thruster with custom fuel and custom mechanics.

This engine is intended to fill the gap between infinite "ion" thrusters and close-to-useless hydrogen thrusters, especially on small ships.

First, the most interesting feature is variability. This engine has three different modes, which allow to increase fuel input to achieve higher thrust levels. Modes can simply be switched from terminal, from hotbar or by Programmable Block: for example, for a small ship thruster with a base thrust of 64 kN you can raise the consumption by 3x or 9x to achieve 128 kN or even whopping 196 kN, however the latter is kind of 'war emergency power' mode and most likely be used in combat or other critical situations.

Second, the used fuel type is Xenon. It can be acquired from cometary and asteroid ice using Electromagnetic Isotope Separators, but this won't be your primary method of fuel generation: electromagnetic separation is quite slow, power-hungry and not very efficient. The best method of gathering fuel are the Xenon Ramscoops: using gravity generator components, they can create a 'net' and catch xenon atoms from interplanetary gas. Their efficiency is depending on several factors, but the main ones are your speed (zero speed = no yield, so get moving!), ramscoop's facing relative to ship's flight direction (placing a ramscoop backwards will not do anything good, until you are flying backwards), and presence of atmosphere: xenon is too rare to be collected efficiently near planetary ground, but it is present in considerable amounts throughout the space. However, the really abundant source of xenon gas is the upper atmosphere: at about 1/4 the pressure of Earth sea level, the collection rate is more than 4 times than in space!

Third, they are different in costs: while they require a substantial amount of Iron, Silicon and Gold, they do not use rare Platinum, which makes them easier to assemble, and an ideal method of early-to-middle game propulsion.

Warning: the mod is work-in-progress and most balance values are likely to change. I would like to hear your opinion on balance tweaking, of course!

Related Links:
Known Bugs
F.A.Q.: read it before asking in comments, comments asking questions which are already in FAQ will be removed
Bug Reports
— Use Xenon Fuel Data script if you want to have a real-time readout on your current Xenon amounts, burn time and remaining Delta-V.


Credits:
— Initial idea, preliminary balancing and Variable Thruster script are made by Cheetah (yes that's me! :P)
— Xenon Engine and Xenon Tank models are lovely handcrafted from ground zero by Vicizlat
— Ramscoop Models and the original Hydrogen Ramscoops code are (c) to Phoenix, used and enhanced with his permission
— Shoutout to Cython for his help to figure out the ModAPI oddities
— And a shoutout to whoever made the KSP's Near Future Propulsion mod for the inspiration!
Popular Discussions View All (3)
30
13 Jul, 2019 @ 9:56am
Bug Reports
Seff
115 Comments
cgw 7 Jul, 2023 @ 1:37pm 
MOD_CRITICAL_ERROR: "Dawn" Xenon Engine — variable thrust now in SE!, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Load only 1 "Dawn" Xenon Engine.
(\ brony.mlg /) 18 Jun, 2022 @ 3:08pm 
i have a problem my engines are invisible
Fogrender 10 Jan, 2022 @ 2:31am 
any update on the horizon?
Shroom 24 Dec, 2020 @ 3:59pm 
Hey Cheetah, long time no talk, give me a shout some time please :-)
Revok Farthis 5 Apr, 2020 @ 3:36pm 
according to the author, this seems to be a fairly low priority mod, and while the idea is certainly something I want, I don't mind not using it, so I don't mind the wait.
McCloud Jr 5 Apr, 2020 @ 1:21pm 
then we will be waiting for awhile
Revok Farthis 5 Apr, 2020 @ 1:14pm 
@wettree59
After the Exploration Enhancement Mod is finished.
wettree59 5 Apr, 2020 @ 12:51pm 
Will the mod be updated to dx11?
Danceswith5heep 25 Aug, 2019 @ 5:33pm 
im having an issue where the engines ate making my ship drift up if on modes 2 or 3
Cheetah  [author] 10 Jul, 2019 @ 11:42pm 
I know it's been a long time, but I'm looking to rewriting this mod after I polish Laser Welders.