Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
377 Comments
GreatGonzales 24 Aug @ 2:59pm 
Looks like what I was trying to find, thanks!
Serp  [author] 24 Aug @ 2:10pm 
@GreatGonzales: Did not test it, but maybe this mod is what you are looking for? https://steamproxy.net/sharedfiles/filedetails/?id=2230181360 ("Do Your Map")
GreatGonzales 23 Aug @ 7:13pm 
Is there a way to use this mod just for creating multiple islands without having the teleportato, or is there a mod that does that?
Serp  [author] 28 Jun @ 10:12am 
@onionic tha hedhag (oregynal): I don't know what is incompatible and don't know that exactly you mean. Currently I also do not mod DST, but if you or someone else is able to write the code, I can update this mod.
will this mod ever get proper compatibility with island adventures? thematics and all, the wooden thing being the wooden platform thing and all the other things it adds
deprived 4 Jan @ 4:17am 
basically if you wanna regenerate a world in singleplayer without losing your stuff
Serp  [author] 7 Nov, 2023 @ 12:13pm 
@dubious little creature there is an island modsetting. and you can combine it with my adventure mod.
dubious little creature 7 Nov, 2023 @ 6:53am 
can this mod regenerate the world into an island adventures one? i wanna be able to hop into a shipwrecked world after beating a normal world so i can do an "all bosses" sorta playthrough
QOMRADEQUEER 13 Sep, 2023 @ 10:32am 
No worries! I'll test it out (eventually) then and let you know what happens.

Thanks for the reply!
Serp  [author] 13 Sep, 2023 @ 3:33am 
@QOMRADEQUEER:
unfortunately I have no clue =/ maybe test it, but if it does not work, I'm unable to change it, unless someone else writes the code for it.
QOMRADEQUEER 12 Sep, 2023 @ 7:36pm 
Would this function properly on dedicated servers with Island Adventures and multiple shards? Would the IA/Volcano shard regenerate as well, or only the forest/cave shards?
Serp  [author] 29 Jun, 2023 @ 2:27am 
@Sage:
you mean the teleportato parts? Yes this is important for servers with multiple players. They are dropped when leaving the game, so other players on the server are still able to complete the teleportato. This eg. also happens with the chester-eyebone.
Sage 28 Jun, 2023 @ 8:04pm 
when i rejoin the game, any set pieces in my inventory drop on the floor
Serp  [author] 3 May, 2023 @ 10:04am 
@Trololo56: then you should fix your steam.

But here you can download it too:
https://github.com/Serpens66/DST-Teleportato-Mod
Trololo56 3 May, 2023 @ 8:34am 
Please create an alternative somewhere so that you can download the zip.
because steam itself does not install for some reason most mods just make them inactive
Serp  [author] 1 Apr, 2023 @ 7:47am 
@3242394814:ah.. of course this means the container of woby will be empty...but I think it is by far too complicated to make it work..
Serp  [author] 1 Apr, 2023 @ 7:42am 
@3242394814: thanks, fixed by not saving woby and simply spawn him new in the new world.

In case there are other crashes when loading the new world with the same character again and I don't fix it in time, you can always try to disable the modsetting "Save Everything else" and try again.
冰冰羊 31 Mar, 2023 @ 11:03pm 
Hello, I need to feedback a bug.
Worldjump when Walter's Woby is in a larger state will cause the game to crash. I hope it can be repaired :steamsad:
Yeth 26 Mar, 2023 @ 5:45am 
oh okay
Serp  [author] 25 Mar, 2023 @ 5:17pm 
@Yeth: what do you mean? There is a setting for not spawning on the moon island.
If you are using the variate world-settings to generate even more islands, I don't think it is a good idea to not have them spawn on these islands, otherwise you would have all parts on your possibly small start island ?!
Yeth 25 Mar, 2023 @ 12:56pm 
is it possible to stop the teleportato pieces from spawning on islands in the ocean? thanks!
동각자 20 Dec, 2022 @ 3:42pm 
May be klei forum?
Serp  [author] 20 Dec, 2022 @ 6:03am 
@동각자: Besides the modinfo.lua (mod configs) there is not much text in this mod.
The only other text are the announcements eg. when the teleportato is activated. They are currently directly in modmain.lua (search for "TheNet:Announce" and translate the string of it).

After I got the translation, I still don't know how to add it... Maybe you find a tutorial or so somewhere how to add translations to DST mods?
동각자 20 Dec, 2022 @ 3:50am 
I'm not sure, but maybe you could just give me a string of files like your mod entity or mod setting description in a txt file.
Serp  [author] 20 Dec, 2022 @ 1:20am 
@동각자 : I don't know how to add translation to the mod.
Tell me and I can add your translation to the mod.
동각자 19 Dec, 2022 @ 3:59am 
Hello I would like to translate this mod into Korean, could you please allow me to do so?
Serp  [author] 1 Sep, 2022 @ 1:54pm 
raw fish eater:
TheWorld.components.worldjump:DoJump()
dr. perky 31 Aug, 2022 @ 7:47pm 
what's the console command to manually execute a worldjump?
really legendarier Sage 26 Jul, 2022 @ 7:41pm 
wait if we get the shipwrecked mod with this you get an overpowered game
Serp  [author] 21 Jul, 2022 @ 10:43am 
"variate worlds" now variates much more, especially worldsettings.
Also try my new mod "More Worldsettings" to have even more variation:
https://steamproxy.net/sharedfiles/filedetails/?id=2838382897
Greystar 16 Jul, 2022 @ 9:12am 
Thanks for that info.
Serp  [author] 16 Jul, 2022 @ 4:01am 
@Greystar: I have absolutely no clue why they don't work together, I even looked through all code of both mods and can not find any reason for incompatibility.

But adding a priority to the starter base mods modinfo.lua file, eg "priority = 9999", solves it it seems.
Greystar 15 Jul, 2022 @ 1:30pm 
I think your mod might conflict with the Starter Base mod (which is really out dated, but does work if I run it on a new game with only that mod activated). Is there any way you could add it either as an option onto your mod, or possibly explain how I can make that mod work with your mod?
Sigma Batman Jacket 7 Jun, 2022 @ 12:40pm 
i did a bit further testing and concluded that with moon island on it just doesn't work . with moon island disabled sometimes it works .
Serp  [author] 7 Jun, 2022 @ 10:19am 
@SEXERMAN69:
yes, setting "variate islands" to "all" often fails to generate the world (endless trying), because the world generation code can not handle it very well if everything is an island. So better set it to the secnd highest value, this should work.
Sigma Batman Jacket 6 Jun, 2022 @ 1:50pm 
i tried it standalone with caves but atleast with the "just caves" and variate islands all it doesn't work
Serp  [author] 6 May, 2022 @ 2:04am 
@blahpers: thanks. I also don't maintain all of my mods. But I usually write at top of description or discussion if something is known to not work or is not updated anymore.
blahpers 5 May, 2022 @ 11:32am 
For folks on the fence about trying this mod: I just tried this out on our DST server and unlike a lot of other complex older mods this one still works. Props to Serp for maintaining the mod for so long!

(Makes me feel a little bad about not maintaining my one tiny mod--guess I'd better dust off my modding environment and fix that!)
Kova 30 Apr, 2022 @ 3:01am 
Thank you a lot!
Serp  [author] 29 Apr, 2022 @ 2:13pm 
@Kova: Should be fixed and the code was improved to properly carry over all character specific stuff for all characters (including the new system from wx-78).

I tested it, but still there might be bugs left, causing crash on worldjumping. If this happens please provide a crashlog and which character you played/chose next.
Kova 28 Apr, 2022 @ 12:56pm 
Heya, after the new patch it crashes the server.

[00:05:26]: [string "../mods/workshop-756229217/scripts/componen..."]:156: attempt to compare number with nil

More info here https://dontfight.club/test/reportlogs/2022_04_28__20_34_24.txt (500 kB)
Saint Germain 27 Apr, 2022 @ 7:59pm 
hi i have found the solution, i think was the mod "no world reset" XD i thought that the same command to reset de world when dies you are using to this mod
Serp  [author] 26 Apr, 2022 @ 10:18am 
@Albinoni: did this combination of mods every worked for you? Meybe they are simply incompatible.
Serp  [author] 26 Apr, 2022 @ 10:03am 
@Albinoni :what are your modsettings for teleportato mod? Espeically the first two settings, variate world and Islands.
A logfile of the server would be helpful. Maybe the new worldgeneration was stuck in an endlessloop. Or maybe it somehow crashed.
I just noticed in my own test with only teleportato mod enabled, that Island and variate world may cause such an endless worldgeneration loop.
Saint Germain 26 Apr, 2022 @ 8:20am 
hello i was jumping to another world but the screen keeps black for an hour and i can hear the sounds of the forest and birds, also the game saves because there was in black screen like 1 hour, important mods: umcompromising mode, tropical experience and green
Cicada 7 Mar, 2022 @ 3:03am 
aww I see, thanks
I was hoping to put all my stuff in the caves so I can regenerate a new forest to start mega basing XD
Serp  [author] 6 Mar, 2022 @ 10:37pm 
@Cicada: no. The sentence is only related to the inventory/stats from the players. The problem without the GEMAPI mod is, that the game does not support easy communication between forest and caves. So when someone starts the worldjump in forest while other players are in caves, the mod is unable to also transfer the inventory/stats from players in caves (instead it will transfer the stuff they had when they left the forest). But with GEMAPI mod the stuff from players in caves is also transfered.
Cicada 6 Mar, 2022 @ 6:32pm 
"and if you have Zarklords API GEM mod active also stuff from players within caves is saved during a worldjump!"
does this line mean only the forest will regenerate and the caves along with all the structures and items in it will stay the same?
Reverie 30 Jan, 2022 @ 4:46pm 
Did some testing with Cherry Forest and Uncompromising Mod active, seems to work fine! Thanks for the mod, I've wanted a good, working Teleportato mod for DST very much <3
Serp  [author] 4 Dec, 2021 @ 9:48pm 
@Fen_San: the mod could contain bugs yes, especially after the QoL game update I had to rewrite alot of the code.
If you tell me how to reproduce the bug and what exactly happens that should not happen, I can investigate and try to fix it.
(for testing the console command TheWorld.components.worldjump:DoJump() is very helpful)