Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you need to write me more text you can eg. do so at the Klei DST Forum
I've been doing some digging of my own, so I might have a rough idea how to get things to work. I don't know if I can fit it all into a comment though. In the future, I may just try and contribute to this mod, if it's allowed.
Island Adventrure is alot more than just another world. And I dont know how they coded the worldgeneration. But in theory it can be possible, although it my "API" might not have enough features to support all the new things.
But anyone who want to try can take a look at the tutorial I wrote and the one mod which already added a new world for adventure mode: https://steamproxy.net/sharedfiles/filedetails/?id=929742407
Hm, my suggestion would be to change optionally change the recipe of the rod, so you can craft it at beginning, if this helps. There was a mod for this, but it seems it was deleted =/: https://steamproxy.net/sharedfiles/filedetails/?id=1147289400