Don't Starve Together

Don't Starve Together

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Teleportato / Wooden Thing / Worldjump
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1 Sep, 2016 @ 10:49am
22 Feb @ 10:01am
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Teleportato / Wooden Thing / Worldjump

Description
Adds the teleportato parts to the World generation and makes the Divining Rod craftable. In the settings of mod, you can choose what should happen, when teleportato is complete and activated.


Settings:
- Variate WorldSettings -- disabled (see logfile "Variate World Teleportato mod" if enabled)
- DS-like: if enabled, all the settings like more enemies and rewards are disabled ---- disabled
- How many Enemies should guard the parts. ---- medium
- Spawn tele parts in overworld or caves or both?
Completed:
- Stats regeneration for players near teleportato? ---- 0.25, small, 2
- Spawn Ancient Pseudoscience Station? ---- broken
- Spawn Thulecite statues? ---- medium
- Spawn Treasure Chests (with trap)? ---- medium
Activated:
- Generate new world? ---- yes
- Transfer invenotry? ---- yes
- Transfer "days survived" + beard? ---- yes
- Transfer unlocked recipes and prototypes? ---- yes
- min_players: At least this number of players has to be near teleportato to activate worldjump. If "half" is chosen, it has to be half of currently active player + 1. --- half

A new world will only be generated, if more than min_players are near the teleportato!
Otherwise the teleportato will deactivate again.
Players that are in caves/offline meanwhile, will get the stuff they had at overworld/when leaving transfered (without Zarklords API mod).
You even can choose a new character, without loosing stuff!

The chests, enemies and thulecite will also spawn at the locations were you found the teleportato parts previously.

NEW with version 1.125:
Now parts can also spawn in caves if you enabled that option (make sure you have the parts in your inventory when migrating, not in your backpack or follower) and if you have Zarklords API GEM mod active also stuff from players within caves is saved during a worldjump!
As of 1.21, variate world can also generate ISLANDS !

Does this also work if I enable the mod after world generation:
Yes for the most part. The teleportato parts will be spawned into your world, but without the usual look, so eg. around the wooden thing you wont see any marble floor/statues.

As Host you can type into console:
TheWorld.components.worldjump:DoJump(keepAge,keepInventory,keepRecipes)
So calling DoJump(true,true,false) will transfer everything except the recipes.

Combine this mod with my animal+setpieces mod to get a more custom/random world after worldjumping!
https://steamproxy.net/sharedfiles/filedetails/?id=758921911
Or with "More Worldsettings":
https://steamproxy.net/sharedfiles/filedetails/?id=2838382897

Or combine it with my DS Adventure mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1847959350

Thx to DarkXero, he did quarter of the work for this mod!
Thx to ADM for the idea/code snippet to generate islands.
Thanks penguin0616 for finding a workaround after 2021 QoL game update to still change worldsettings on generation, while devs made this inaccessable.

Also take a look at other mods I made, see my workshop ;)
BTC 1E8HXyHEz993SPA8wNPKfFkwZU2Ep6W1dw
Popular Discussions View All (2)
2
5 May, 2022 @ 11:30am
For Modders, create your own worlds
Serp
0
7 Jun, 2022 @ 10:21am
Known Problems
Serp
385 Comments
MathiusXII 15 Sep @ 7:29pm 
Oh, huh. not sure how I missed that. thanks
Serp  [author] 15 Sep @ 12:24pm 
@MathiusXII: that setting already exists, its the last one
MathiusXII 13 Sep @ 1:13pm 
Could you add an option to prevent the set pieces from spawning on the moon island?
Serp  [author] 23 Aug @ 7:22pm 
@tac: a new world would be a new mod with my mod as dependency.
if you need to write me more text you can eg. do so at the Klei DST Forum
tac 22 Aug @ 3:25pm 
@Serp
I've been doing some digging of my own, so I might have a rough idea how to get things to work. I don't know if I can fit it all into a comment though. In the future, I may just try and contribute to this mod, if it's allowed.
Serp  [author] 20 Aug @ 2:22pm 
@tac:
Island Adventrure is alot more than just another world. And I dont know how they coded the worldgeneration. But in theory it can be possible, although it my "API" might not have enough features to support all the new things.
But anyone who want to try can take a look at the tutorial I wrote and the one mod which already added a new world for adventure mode: https://steamproxy.net/sharedfiles/filedetails/?id=929742407
tac 15 Aug @ 9:27am 
I noticed you created an API for adding other worlds to the teleportato mod. Do you think it's possible for that to be done with Island Adventures? Not asking for you to do it directly (I'll probably end up doing it), just wondering if that's the purpose behind it.
Serp  [author] 1 Feb @ 2:52am 
@Pandoranoss: does not sound right to me, that you have to search for something (rod) to be able to better find the other parts ? This way you most likely already found all parts. So only good option would be to spawn at next to the spawn-portal ..
Hm, my suggestion would be to change optionally change the recipe of the rod, so you can craft it at beginning, if this helps. There was a mod for this, but it seems it was deleted =/: https://steamproxy.net/sharedfiles/filedetails/?id=1147289400
Pandoranoss 31 Jan @ 4:31pm 
I know it meybe wouldn't make sense, but would you ever add the devining rod socket from adventure mode? meybe as something that could have the rod socketed and placed somewhere on the map like the rest of the things, giving an option to aquire the devining rod without needing to craft it
Machine_Spirit_26 19 Dec, 2024 @ 8:10am 
It's perfect. I was looking for exactly this mod, thank you. Maybe add an option to put some endgame item like "Masque" or "Dreadstone", to activate teleportator?