Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
Showing 1-10 of 70 entries
< 1  2  3  4  5  6  7 >
Update: 13 Mar @ 12:19pm

Related to combination with Adventure Mode mod:
- added string variables for the chapter/title, so other mods can translate it properly to other languages.
- also tried to remove the "sharkboi"-ice on ocean, but this is really a stupid peace of ... it's not like other ocean stuff, it is instead directly spawned after world generation and I found no way to prevent it..

Update: 2 Jan @ 6:48am

- add TELEPORATOMOD table for STRINGS and outsourced them to TELE_STRINGS (thanks wingsummer for helping)
- fixed admis "worldjump" command to start worldjump (thanks wingsummer)
- make tables DoNotLoadPlayerData and DoNotLoadComponentData more compatible regardless of loading order of mods

Update: 1 Apr, 2023 @ 7:37am

- fixed crash with walter and woby when loading the new world after worldjumpgin, by not saving woby information (just spawn him new). This also means his container will be empty. Maybe I try to find another solution...

- For other modders:
I added these tables other modders can fill, to not load specific data on loading the players in the new world in modmain.lua:
TUNING.TELEPORTATOMOD.DoNotLoadPlayerData = {walter="woby"} -- a table with prefab playercharacter and string names of data (the one used in OnLoad), eg. data.woby for walter. We don't want to save/load woby, because we need to spawn him at next world from new. other mods might add stuff to this table
TUNING.TELEPORTATOMOD.DoNotLoadComponentData = {"adv_startstuff","touchstonetracker"} -- a table with string names of components we dont want to load for players after worldjumping, eg. adv_startstuff: teleportato mod includes things that should be executed once per world, so we dont want to load this. other mods might add stuff to this table

Update: 25 Nov, 2022 @ 12:07pm

On world start, danger close to the start position is removed now, to prevent instant death

Update: 21 Aug, 2022 @ 12:21am

fixed adventuremod crash when modsettings for first level was "worldsettings"

Update: 10 Aug, 2022 @ 6:17pm

variate world:
fixed random cavelight value

Update: 10 Aug, 2022 @ 5:24pm

changes regarding my "more worldsettings"-mod:
decreased the total randomness a little bit. The difficulty now has more effect on the randomly chosen worldsettings.

Update: 2 Aug, 2022 @ 12:26am

Added new modsettings: "Size of Islands?"
It has three options:
- Mainland big and islands small (this was the old code)
- All islands roughly the same size (this is the new default value)
- Mainland small and other islands same size
See last screenshot on the modpage for an example of same size islands.

Update: 1 Aug, 2022 @ 8:09pm

just edited the modsetting "Save Days" description to make sure that it no longer includes the "save everything" setting. use the nnuew setting for this.

Update: 1 Aug, 2022 @ 7:48pm

Added a new modsetting "Save Everything else", that was previously included in "Save Age". (29. Apr. um 23:09)
It is enabled by default and will transfer on worldjump everything that is saved on your character and not mentioned in other modsettings already.
For example the beard of wilson or data from wx78 or any other data, also from modcharacters.
Most of the time this is great, but some chracters, espeically from mods, may cause problems if it loads all of the old data in a new world, therefore you can disable this setting now.
-
This was also the reason wh the maxwell-intro from adventure mod did not play on next world anymore, because it loaded "already played intro". The relevant component is now never save/loaded on worldjump.