Garry's Mod

Garry's Mod

gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
321 Comments
Global  [author] 24 Jun @ 6:42pm 
What are your specs? And have you tried disabling every add-on?
chevrolet s10 2001 24 Jun @ 6:12pm 
I did the lowspec v1 of this map with only an FPS bosster and 3 weapons that I manually extracted from an m9k weapons pack, lowest graphics possible, multicore rendering, and even going as far as to making the LOD to its lowest quality value, and reducing the resolution from 1920x1080, to 640x480. Garry's Mod was the only application open on the computer, other than things essential to the computer. Steam was even in Offline mode, and closed by task manager forcefully.

I still stutter between 10 and 30 frames. I used the same optimization on both combine_onslaught_v2, and combine invasion ice reactor (I'm not linking them here, as I still do think this is a good map, and don't want attention diverted from it)

I've tried everything short of buying a new computer.
Tums® 15 Jun @ 8:28pm 
Okay
Lunneth Arc 15 Jun @ 5:02pm 
Even with a katana, I've gotten easily overwhelmed. @_@
Global  [author] 15 Jun @ 4:28pm 
Add me on Steam so I can look into sending it to you.
Tums® 15 Jun @ 4:11pm 
I would love to take you up on the offer for the VMF :D
Tums® 15 Jun @ 4:10pm 
THANK YOU
Global  [author] 15 Jun @ 4:08pm 
Forgot to mention, but the way file size is calculated changed between gmod back then and now.
The file size was always roughly 250 MB, but before a GMod update, only displayed the compressed size.
Add-ons now show their uncompressed size, but the download size remains the same.
Global  [author] 15 Jun @ 4:07pm 
Edits won't be done, but I can provide the VMF for v3 if you'd like to make the edits for yourself.

As for an upload, here you go: https://steamproxy.net/sharedfiles/filedetails/?id=3268623110
Includes only v1 and v2.
Tums® 15 Jun @ 3:09pm 
COOL . For some reason I didn't get your reply until today. Goddamn FedEx slow as shit,

I like all of the versions, if V1 had those invisible like blocks removed and it was uploaded that would be awesome. There's actually a map like that on the workshop called like nz_gilmancity or something BUT it doesn't have zombie spawns which is a big problem. Obviously you could just spawn zombies in singleplayer, but we used V1 and v2 on the server before this addon got updated and the maps were removed since this addon went from like 50mb to 400. They also dont let you spawn NPCs on that server which is more of a skill issue but maps like these made it a lot better.

Anyways if you would be so kind, if you dont want to update any of the maps then I would love it if you could upload V2 to the workshop. If you are willing to make some changes then I would absolutely love to see v1 instead but with some small edits to open rooms and maybe even the rooftops. Thanks!
Global  [author] 19 May @ 8:26am 
I'd much rather keep everything as a single add-on. Makes updating much easier.
If you *really* want it, let me know what versions you want and I can make a new, unlisted version for you.
Tums® 19 May @ 6:43am 
Would it be possible to split v3 into its own addon? This stuff is like 400mb now when it was way smaller before.
turtle 28 Apr @ 1:46pm 
im a little late but i fixed the issue
Tums® 25 Apr @ 6:10pm 
:steamsad:
Global  [author] 25 Apr @ 5:59pm 
Sorry, but v1 isn't getting anymore updates - doing changes can and will break saves people made for that version.
Tums® 25 Apr @ 5:52pm 
Is it possible for you to remove the invisible barriers (or let you open/break them) on the V1 version of the map? So for example next to the house on the V2 version there's a small room in a building you can enter, but in the V1 version there's a door that you have to physically delete to enter it, and there's also like two garages around that seem to have invisible boxes preventing you from even standing in them that are not present in the V2 version.
Tums® 25 Apr @ 5:50pm 
Epic :raft_rouhi:
Global  [author] 25 Apr @ 5:02am 
I unfortunately don't have the free time to work on a game project.
Best of luck on it, though!
dvpweb 24 Apr @ 10:36pm 
@Global I am working on a game development project.
Perhaps you would be interested in participating. I'll let you contact me.
iGAME_Play 216 18 Apr @ 1:42pm 
this is gud 10/10 :steamthumbsup:
Global  [author] 9 Apr @ 10:09am 
thank you!
dvpweb 9 Apr @ 6:43am 
Excellent, very nice work!!
Dub 29 Mar @ 11:09pm 
GODDAMN V3!??????
ԾՐɿԾՌ 29 Mar @ 5:47pm 
Been looking for this map for years.
Global  [author] 29 Mar @ 5:03pm 
You aren't tripping
m5 29 Mar @ 4:53pm 
idk if im trippin or somethin, but i heard a hunter scream sound and then francis saying "Got it!"
Novar 27 Mar @ 1:52pm 
BEST COOOMEEE BACK BAAAABBYY!
Spongy Sponge 26 Mar @ 7:27pm 
Thanks! it was a addon.
Global  [author] 26 Mar @ 5:44pm 
Specifically, look for an add-on that adds dynamic lights - it's poorly coded and not checking if the fire is actually active.
Global  [author] 26 Mar @ 5:43pm 
That's some kind of add-on you have.
I can't really help with this, all I can recommend is checking your add-ons.
Spongy Sponge 26 Mar @ 5:37pm 
Ok, sorry for not answering for a bit, steam was down and I completely forgot. https://steamproxy.net/sharedfiles/filedetails/?id=3202255153
Spongy Sponge 26 Mar @ 3:27pm 
Uh oh, steam is down.
Global  [author] 26 Mar @ 3:08pm 
Orange orbs? Can you send me a screenshot?
Spongy Sponge 26 Mar @ 3:04pm 
Alright so first bug spotted. Orange orbs that I believe are meant to be fire particle effects for you can ignite some areas with fire, are there regardless of it burning or not. So there are permanent orange orbs there.
󠀡󠀡 24 Mar @ 5:03pm 
Looking forward to trying the new update version of this map its one of my favorites.
Global  [author] 24 Mar @ 4:31pm 
v3 released!
Big new features:
CSM support! https://steamproxy.net/sharedfiles/filedetails/?id=2817072898
Poison zombies now spawn in the map!
Read the full changelog here:
https://steamproxy.net/sharedfiles/filedetails/changelog/739139559
Miku 18 Mar @ 6:06pm 
I understand now thx
Global  [author] 12 Mar @ 9:34pm 
I assume you're confusing nodes with a nav mesh.
The two accomplish similar goals, but are vastly different from each other.
Nodes only work with half life 2 NPCs, and NPCs from things like VJ Base.
A nav mesh only works with NPCs like nextbots, such as DRGBase.
This map only has nodes, and no nav mesh.
Global  [author] 12 Mar @ 6:09pm 
What NPC are you spawning, and from what base?
turtle 12 Mar @ 6:04pm 
nodes wont work for me for some reason
Miku 26 Feb @ 3:52pm 
also the arrow above it is an p black pattern is there another mod i need?
Miku 26 Feb @ 3:51pm 
it will not let me use the radio
maksmanin11 7 Feb @ 4:29am 
Nice map!:steamhappy:
JP 19 Jan @ 5:46pm 
got it thanks man!
Global  [author] 16 Jan @ 5:30am 
Zombies spawn when you activate the radio in spawn.
If you just want to do a roleplay, try the gamemode edition of the map - part of this add-on.
JP 15 Jan @ 10:04pm 
hey so before i play do zombies spawn no matter what or can i do like roplays on the map?
Global  [author] 11 Jan @ 1:10pm 
All I can say is get rid of your 600 add-ons.
No one out of the 25 thousand users are complaining about crashes; this is an issue with your add-ons.
Anonzie 11 Jan @ 12:41pm 
Keeps crashing my game! :steamthumbsdown:
The Vinman 4 Jan @ 2:42pm 
I love and think it funny they reference left 4 dead gang with sounds of survivors in the map killing a zombie that try to ponce at them because left 4 dead is a fantastic zombie shooter

"if you wonder were you can hear this interaction go near the bark room witch is near to the church"
Liam Goobster 3 Jan @ 10:19pm 
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