Garry's Mod

Garry's Mod

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
400.613 MB
6 Aug, 2016 @ 11:11pm
24 Mar @ 4:28pm
5 Change Notes ( view )

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

Description
GM_Gilmancity

WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!

No games required!
Play this in Sandbox!

A faithful port of Zombie Master's zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.

Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There's a giant spinning arrow right above it.

Features:
  1. NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
  2. Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide.
  3. Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though...
  4. Full on HDR, compiled with the -final switch. Better lighting all across the board.
  5. Fitting ambience. Everyone's favorite Ravenholm soundscapes!
  6. Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
  7. Many enterable buildings. Doesn't stop you from hiding from the zombies, though.
  8. Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
  9. Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset.

Differences from zm_gilmanhouse_v2:
  1. All objectives removed. Your objective now is to survive for as long as possible.
  2. Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
  3. Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only)
  4. Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
  5. Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
  6. More barricades have been placed around Gilman House Inn. Not many, though.

Credits:
  • Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
  • Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
Popular Discussions View All (5)
3
25 Mar @ 4:04pm
Sky is black
HYPERNOVA
3
23 Mar @ 12:38pm
Radio not working
HYPERNOVA
13
31 Jul, 2019 @ 5:14am
Cheating
F.E.B.
321 Comments
Global  [author] 24 Jun @ 6:42pm 
What are your specs? And have you tried disabling every add-on?
chevrolet s10 2001 24 Jun @ 6:12pm 
I did the lowspec v1 of this map with only an FPS bosster and 3 weapons that I manually extracted from an m9k weapons pack, lowest graphics possible, multicore rendering, and even going as far as to making the LOD to its lowest quality value, and reducing the resolution from 1920x1080, to 640x480. Garry's Mod was the only application open on the computer, other than things essential to the computer. Steam was even in Offline mode, and closed by task manager forcefully.

I still stutter between 10 and 30 frames. I used the same optimization on both combine_onslaught_v2, and combine invasion ice reactor (I'm not linking them here, as I still do think this is a good map, and don't want attention diverted from it)

I've tried everything short of buying a new computer.
Tums® 15 Jun @ 8:28pm 
Okay
Lunneth Arc 15 Jun @ 5:02pm 
Even with a katana, I've gotten easily overwhelmed. @_@
Global  [author] 15 Jun @ 4:28pm 
Add me on Steam so I can look into sending it to you.
Tums® 15 Jun @ 4:11pm 
I would love to take you up on the offer for the VMF :D
Tums® 15 Jun @ 4:10pm 
THANK YOU
Global  [author] 15 Jun @ 4:08pm 
Forgot to mention, but the way file size is calculated changed between gmod back then and now.
The file size was always roughly 250 MB, but before a GMod update, only displayed the compressed size.
Add-ons now show their uncompressed size, but the download size remains the same.
Global  [author] 15 Jun @ 4:07pm 
Edits won't be done, but I can provide the VMF for v3 if you'd like to make the edits for yourself.

As for an upload, here you go: https://steamproxy.net/sharedfiles/filedetails/?id=3268623110
Includes only v1 and v2.
Tums® 15 Jun @ 3:09pm 
COOL . For some reason I didn't get your reply until today. Goddamn FedEx slow as shit,

I like all of the versions, if V1 had those invisible like blocks removed and it was uploaded that would be awesome. There's actually a map like that on the workshop called like nz_gilmancity or something BUT it doesn't have zombie spawns which is a big problem. Obviously you could just spawn zombies in singleplayer, but we used V1 and v2 on the server before this addon got updated and the maps were removed since this addon went from like 50mb to 400. They also dont let you spawn NPCs on that server which is more of a skill issue but maps like these made it a lot better.

Anyways if you would be so kind, if you dont want to update any of the maps then I would love it if you could upload V2 to the workshop. If you are willing to make some changes then I would absolutely love to see v1 instead but with some small edits to open rooms and maybe even the rooftops. Thanks!