Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I even timed it just right so when the cut scene gets done showing the base being wiped out, my Day Wrecker will blow up all enemy units, then two other enemy tanks shows up out of nowhere then that's when he goes "poof", because he runs to them even tho the APC is right beside him. I'm lost here. Btw, this map is new to me, and I am returning back to this game since the N64 days.
In the meantime, some light reading and a preview...
https://battlezone.fandom.com/wiki/Battle_at_Long_Ravine
https://steamproxy.net/sharedfiles/filedetails/?id=2958258228
To all those struggling with the third explosive location... is there no OTHER plateau that you CAN get to that would you allow to jump to the target location (with a running start)? I would indeed suggest piloting the tug yourself... ;) Problem solve! Use ramps where you can and those jumping skills to make it the rest of the way!
One of these day's I'll take a week off and try to get most of part III knocked out. One of these days!
https://i.gyazo.com/c9d60edf8cfdebc9868c184fec7de3d4.png
I managed to destroy everything. only to find that tanks etc were spawning all the time from the top right of the map with no factory present ???
I put a force next to the entrance and towers etc to keep them at bay
I then sent the 3 tugs + explosives to each of the locations, only to find its impossible to get the tug to deploy on the 3rd one unless you can make the tug fly, there is no ramp to allow it to get to the geiser so you cant complete this task
In mission1 I spawned apparently inside a building and was stuck in mid air hit box wise. But I managed eject and enter one of my ai tanks.
And BZ2 Combat Commander is coming back also ;) it'll be from Rebellion again :)
Thanks for all the amazing work, but still, i hope that BZ2 will get a Redux edition because the BZ98 AI and scrapmetal scavenging style are litterally the worse compared to the BZ2 ones ^^
It's in the Part I when you destroy the CCA Recycler and the CCA Factory there is a cinematic that launches. And it is there that the bug happens.
First :It might be because the cinematic have been skiped too fast, so maybe the ennemy ships don't spawn in front of Burns' Base and it is not destroyed, it still asks to take up Burns with an APC, you can do it, but the objectives will get stucks and you won't be able to continue the mission.
Second :It might be because you have died first because you didn't take Burns in time, and then you realize that it would be smart to construct Gun Towers in front of Burns' Base, where the ennemies spawn, to destroy them when they spawn in the cinematic (i accompagned Gun Towers with simple Turrets)
It's either one of these that causes a bug where you cannot continue the mission, and the objective says that you have to get an APC to Burns even when Burns has already been took up by one.
solution?
Its not in "mods" either
Braddock was voiced by a British Actor called James Warwick he is best known here in the UK for his many TV roles.
https://en.wikipedia.org/wiki/James_Warwick_(actor)