Total War: WARHAMMER

Total War: WARHAMMER

Chaos Agent Changes
6 Comments
NosesCan'tSleep (Max)  [author] 31 Jul, 2016 @ 7:28pm 
might consider extending this to beastmen as they are hordes too and would also not have many agents
NosesCan'tSleep (Max)  [author] 5 Jul, 2016 @ 7:45am 
i just tried it out again and it worked on a preexisting save. it must be a mod conflict or some problem with your game files.

maybe try unsubscribing, verify integrity of game cache (thru steam), and then resubscribe and see if it works.
NosesCan'tSleep (Max)  [author] 4 Jul, 2016 @ 10:30am 
so misdirector isn't in the 4th position instead of Zealot? it might be an affect of using on an active campaign but i really doubt it cuz i did the same thing and the skills swapped.

are you using other mods that might affect agents? also what type of sorcerer is yours?
fire metal or death?
Radical Spoon 4 Jul, 2016 @ 2:20am 
I did notice though that on my playthrough misdirector and zealot arent actaully swapped. All the other extra's are present though. Could that be an effect of being used on an active campaign?
NosesCan'tSleep (Max)  [author] 3 Jul, 2016 @ 11:19pm 
No problem :)
Radical Spoon 3 Jul, 2016 @ 7:28pm 
Just what I needed. Thank you!